1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-02-07 10:59:49 +00:00
Pixelorama/src/Palette/PaletteScroll.gd

94 lines
2.8 KiB
GDScript

extends VBoxContainer
var scroll := Vector2i.ZERO
var drag_started := false
var drag_start_position := Vector2i.ZERO
@onready var h_slider := %HScrollBar
@onready var v_slider := %VScrollBar
@onready var palette_grid := %PaletteGrid
func _input(event: InputEvent) -> void:
# Stops dragging even if middle mouse is released outside of this container
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE and not event.pressed:
drag_started = false
func set_sliders(palette: Palette, origin: Vector2i) -> void:
if not is_instance_valid(palette):
return
h_slider.value = origin.x
h_slider.max_value = palette.width
h_slider.page = palette_grid.grid_size.x
h_slider.visible = false if h_slider.max_value <= palette_grid.grid_size.x else true
v_slider.value = origin.y
v_slider.max_value = palette.height
v_slider.page = palette_grid.grid_size.y
v_slider.visible = false if v_slider.max_value <= palette_grid.grid_size.y else true
func reset_sliders() -> void:
set_sliders(palette_grid.current_palette, palette_grid.grid_window_origin)
func resize_grid() -> void:
palette_grid.resize_grid(size - Vector2(v_slider.size.x, h_slider.size.y))
func scroll_grid() -> void:
palette_grid.scroll_palette(scroll)
func _on_VSlider_value_changed(value: int) -> void:
scroll.y = value
scroll_grid()
func _on_HSlider_value_changed(value: int) -> void:
scroll.x = value
scroll_grid()
func _on_PaletteGrid_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE and event.pressed:
drag_started = true
# Keeps position where the dragging started
drag_start_position = (
event.position + Vector2i(h_slider.value, v_slider.value) * palette_grid.swatch_size
)
if event is InputEventMouseMotion and drag_started:
h_slider.value = (drag_start_position.x - event.position.x) / palette_grid.swatch_size.x
v_slider.value = (drag_start_position.y - event.position.y) / palette_grid.swatch_size.y
func _on_PaletteScroll_resized() -> void:
if not is_instance_valid(palette_grid):
return
resize_grid()
reset_sliders()
func _on_PaletteScroll_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.pressed:
var scroll_vector := Vector2i.ZERO
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
if event.ctrl_pressed:
palette_grid.change_swatch_size(Vector2i.ONE)
else:
scroll_vector = Vector2i.LEFT if event.shift_pressed else Vector2i.UP
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
if event.ctrl_pressed:
palette_grid.change_swatch_size(-Vector2i.ONE)
else:
scroll_vector = Vector2i.RIGHT if event.shift_pressed else Vector2i.DOWN
else:
return
resize_grid()
set_sliders(palette_grid.current_palette, palette_grid.grid_window_origin + scroll_vector)
get_window().set_input_as_handled()