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3 commits

Author SHA1 Message Date
Emmanouil Papadeas 9f251c9e85
Merge 67434cbe80 into 3f2245cd9b 2025-01-11 11:23:38 -05:00
Emmanouil Papadeas 3f2245cd9b Fix color picker changing hue when modifying the saturation and value inside the color picker shape 2025-01-10 17:30:44 +02:00
Emmanouil Papadeas 89de8ab461 Fix add_new_layer() in ExtensionsAPI 2025-01-09 23:05:55 +02:00
3 changed files with 7 additions and 8 deletions

View file

@ -673,7 +673,7 @@ class ProjectAPI:
var old_current := project.current_layer
project.current_layer = above_layer # temporary assignment
if type >= 0 and type < Global.LayerTypes.size():
Global.animation_timeline.add_layer(type)
Global.animation_timeline.on_add_layer_list_id_pressed(type)
if name != "":
project.layers[above_layer + 1].name = name
var l_idx := Global.layer_vbox.get_child_count() - (above_layer + 2)

View file

@ -12,6 +12,7 @@ var shape_aspect_ratio: AspectRatioContainer
var swatches_button: Button
## The internal container for the color sliders of the [ColorPicker] node.
var color_sliders_vbox: VBoxContainer
var _skip_color_picker_update := false
@onready var color_picker := %ColorPicker as ColorPicker
@onready var color_buttons := %ColorButtons as HBoxContainer
@onready var left_color_rect := %LeftColorRect as ColorRect
@ -105,10 +106,7 @@ func _on_color_picker_color_changed(color: Color) -> void:
# So we're using this trick to convert the values back to how they are shown in
# the color picker's UI.
color = Color(color.to_html())
if Tools.picking_color_for == MOUSE_BUTTON_RIGHT:
right_color_rect.color = color
else:
left_color_rect.color = color
_skip_color_picker_update = true
Tools.assign_color(color, Tools.picking_color_for)
@ -130,7 +128,7 @@ func reset_options() -> void:
func update_color(color_info: Dictionary, button: int) -> void:
var color = color_info.get("color", Color.WHITE)
if Tools.picking_color_for == button:
if Tools.picking_color_for == button and not _skip_color_picker_update:
color_picker.color = color
if button == MOUSE_BUTTON_RIGHT:
right_color_rect.color = color
@ -139,6 +137,7 @@ func update_color(color_info: Dictionary, button: int) -> void:
_average(left_color_rect.color, right_color_rect.color)
Global.config_cache.set_value("color_picker", "color_mode", color_picker.color_mode)
Global.config_cache.set_value("color_picker", "picker_shape", color_picker.picker_shape)
_skip_color_picker_update = false
func _on_ColorSwitch_pressed() -> void:

View file

@ -79,7 +79,7 @@ func _ready() -> void:
cel_size_slider.min_value = min_cel_size
cel_size_slider.max_value = max_cel_size
cel_size_slider.value = cel_size
add_layer_list.get_popup().id_pressed.connect(_on_add_layer_list_id_pressed)
add_layer_list.get_popup().id_pressed.connect(on_add_layer_list_id_pressed)
frame_scroll_bar.value_changed.connect(_frame_scroll_changed)
animation_timer.wait_time = 1 / Global.current_project.fps
fps_spinbox.value = Global.current_project.fps
@ -853,7 +853,7 @@ func _on_add_layer_pressed() -> void:
add_layer(layer, project)
func _on_add_layer_list_id_pressed(id: int) -> void:
func on_add_layer_list_id_pressed(id: int) -> void:
if id == Global.LayerTypes.TILEMAP:
new_tile_map_layer_dialog.popup_centered()
else: