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Fix add_new_layer() in ExtensionsAPI

This commit is contained in:
Emmanouil Papadeas 2025-01-09 23:05:55 +02:00
parent 60c54601ce
commit 89de8ab461
2 changed files with 3 additions and 3 deletions

View file

@ -673,7 +673,7 @@ class ProjectAPI:
var old_current := project.current_layer
project.current_layer = above_layer # temporary assignment
if type >= 0 and type < Global.LayerTypes.size():
Global.animation_timeline.add_layer(type)
Global.animation_timeline.on_add_layer_list_id_pressed(type)
if name != "":
project.layers[above_layer + 1].name = name
var l_idx := Global.layer_vbox.get_child_count() - (above_layer + 2)

View file

@ -79,7 +79,7 @@ func _ready() -> void:
cel_size_slider.min_value = min_cel_size
cel_size_slider.max_value = max_cel_size
cel_size_slider.value = cel_size
add_layer_list.get_popup().id_pressed.connect(_on_add_layer_list_id_pressed)
add_layer_list.get_popup().id_pressed.connect(on_add_layer_list_id_pressed)
frame_scroll_bar.value_changed.connect(_frame_scroll_changed)
animation_timer.wait_time = 1 / Global.current_project.fps
fps_spinbox.value = Global.current_project.fps
@ -853,7 +853,7 @@ func _on_add_layer_pressed() -> void:
add_layer(layer, project)
func _on_add_layer_list_id_pressed(id: int) -> void:
func on_add_layer_list_id_pressed(id: int) -> void:
if id == Global.LayerTypes.TILEMAP:
new_tile_map_layer_dialog.popup_centered()
else: