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https://github.com/Orama-Interactive/Pixelorama.git
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c5a3d1ac0e |
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@ -10,7 +10,7 @@ msgstr ""
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
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||||||
"Language-Team: Greek\n"
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"Language-Team: Greek\n"
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"Language: el_GR\n"
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"Language: el_GR\n"
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||||||
"PO-Revision-Date: 2024-12-05 02:11\n"
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"PO-Revision-Date: 2024-12-05 16:02\n"
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|
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msgid "OK"
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msgid "OK"
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msgstr "Εντάξει"
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msgstr "Εντάξει"
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@ -2319,7 +2319,7 @@ msgstr "Ομάδα"
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||||||
|
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||||||
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
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#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
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msgid "Tilemap"
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msgid "Tilemap"
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msgstr ""
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msgstr "Χάρτης πλακιδίων"
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msgid "Layers"
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msgid "Layers"
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msgstr "Στρώσεις"
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msgstr "Στρώσεις"
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@ -2351,7 +2351,7 @@ msgstr "Προσθήκη τρισδιάστατης στρώσης"
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#. One of the options of the create new layer button.
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#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Tilemap Layer"
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msgid "Add Tilemap Layer"
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msgstr ""
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msgstr "Προσθήκη στρώσης χάρτη πλακιδίων"
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|
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#: src/UI/Timeline/AnimationTimeline.tscn
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#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Remove current layer"
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msgid "Remove current layer"
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@ -3060,7 +3060,7 @@ msgstr "Καταγραφή"
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|
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#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
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#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
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msgid "Tiles"
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msgid "Tiles"
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msgstr ""
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msgstr "Πλακίδια"
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|
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msgid "Crop"
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msgid "Crop"
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msgstr "Περικοπή"
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msgstr "Περικοπή"
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@ -3471,47 +3471,47 @@ msgstr "Θέλετε να κάνετε λήψη της εικόνας από %s;
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#: src/Classes/TileSetCustom.gd
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#: src/Classes/TileSetCustom.gd
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#: src/UI/Dialogs/ImportPreviewDialog.gd
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#: src/UI/Dialogs/ImportPreviewDialog.gd
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msgid "Tileset"
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msgid "Tileset"
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msgstr ""
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msgstr "Συλλογή πλακιδίων"
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#. A tileset is a collection of tiles.
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#. A tileset is a collection of tiles.
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tileset:"
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msgid "Tileset:"
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msgstr ""
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msgstr "Συλλογή πλακιδίων:"
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#. A tileset is a collection of tiles.
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#. A tileset is a collection of tiles.
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#: src/UI/Dialogs/ProjectProperties.tscn
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#: src/UI/Dialogs/ProjectProperties.tscn
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msgid "Tilesets"
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msgid "Tilesets"
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msgstr ""
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msgstr "Συλλογές πλακιδίων"
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "New tileset"
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msgid "New tileset"
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msgstr ""
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msgstr "Νέα συλλογή πλακιδίων"
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tileset name:"
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msgid "Tileset name:"
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msgstr ""
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msgstr "Όνομα συλλογής πλακιδίων:"
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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msgid "Tile size:"
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msgid "Tile size:"
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msgstr ""
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msgstr "Μέγεθος πλακιδίου:"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Draw tiles"
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msgid "Draw tiles"
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msgstr ""
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msgstr "Σχεδίαση πλακιδίων"
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Rotate tile left (counterclockwise)"
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msgid "Rotate tile left (counterclockwise)"
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msgstr ""
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msgstr "Περιστροφή πλακιδίου αριστερά"
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|
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Rotate tile right (clockwise)"
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msgid "Rotate tile right (clockwise)"
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msgstr ""
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msgstr "Περιστροφή πλακιδίου δεξιά"
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|
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Flip tile horizontally"
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msgid "Flip tile horizontally"
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msgstr ""
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msgstr "Οριζόντια αναστροφή πλακιδίου"
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|
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#: src/UI/TilesPanel.tscn
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#: src/UI/TilesPanel.tscn
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msgid "Flip tile vertically"
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msgid "Flip tile vertically"
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msgstr ""
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msgstr "Κατακόρυφη αναστροφή πλακιδίου"
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|
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|
|
3446
Translations/fa_IR.po
Normal file
3446
Translations/fa_IR.po
Normal file
File diff suppressed because it is too large
Load diff
|
@ -10,7 +10,7 @@ msgstr ""
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||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
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"Language-Team: Indonesian\n"
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"Language-Team: Indonesian\n"
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"Language: id_ID\n"
|
"Language: id_ID\n"
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"PO-Revision-Date: 2024-12-05 02:12\n"
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"PO-Revision-Date: 2024-12-05 17:23\n"
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|
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msgid "OK"
|
msgid "OK"
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msgstr "Oke"
|
msgstr "Oke"
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|
@ -2319,7 +2319,7 @@ msgstr "Kelompok"
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|
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#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
|
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
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msgid "Tilemap"
|
msgid "Tilemap"
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msgstr ""
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msgstr "Peta petak"
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msgid "Layers"
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msgid "Layers"
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msgstr "Lapisan"
|
msgstr "Lapisan"
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@ -2351,7 +2351,7 @@ msgstr "Tambah Lapisan 3D"
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#. One of the options of the create new layer button.
|
#. One of the options of the create new layer button.
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#: src/UI/Timeline/AnimationTimeline.tscn
|
#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Add Tilemap Layer"
|
msgid "Add Tilemap Layer"
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msgstr ""
|
msgstr "Tambah Lapisan Petak"
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|
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#: src/UI/Timeline/AnimationTimeline.tscn
|
#: src/UI/Timeline/AnimationTimeline.tscn
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msgid "Remove current layer"
|
msgid "Remove current layer"
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|
@ -3061,7 +3061,7 @@ msgstr "Perekam"
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|
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#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
|
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
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msgid "Tiles"
|
msgid "Tiles"
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msgstr ""
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msgstr "Petak"
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|
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msgid "Crop"
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msgid "Crop"
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msgstr "Potong"
|
msgstr "Potong"
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|
@ -3472,47 +3472,47 @@ msgstr "Apakah ingin unduh gambarnya dari %s?"
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||||||
#: src/Classes/TileSetCustom.gd
|
#: src/Classes/TileSetCustom.gd
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||||||
#: src/UI/Dialogs/ImportPreviewDialog.gd
|
#: src/UI/Dialogs/ImportPreviewDialog.gd
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||||||
msgid "Tileset"
|
msgid "Tileset"
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||||||
msgstr ""
|
msgstr "Kotak petak"
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||||||
|
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||||||
#. A tileset is a collection of tiles.
|
#. A tileset is a collection of tiles.
|
||||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||||
msgid "Tileset:"
|
msgid "Tileset:"
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||||||
msgstr ""
|
msgstr "Kotak petak:"
|
||||||
|
|
||||||
#. A tileset is a collection of tiles.
|
#. A tileset is a collection of tiles.
|
||||||
#: src/UI/Dialogs/ProjectProperties.tscn
|
#: src/UI/Dialogs/ProjectProperties.tscn
|
||||||
msgid "Tilesets"
|
msgid "Tilesets"
|
||||||
msgstr ""
|
msgstr "Kotak petak"
|
||||||
|
|
||||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
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||||||
msgid "New tileset"
|
msgid "New tileset"
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||||||
msgstr ""
|
msgstr "Kotak petak baru"
|
||||||
|
|
||||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||||
msgid "Tileset name:"
|
msgid "Tileset name:"
|
||||||
msgstr ""
|
msgstr "Nama kotak petak:"
|
||||||
|
|
||||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||||
msgid "Tile size:"
|
msgid "Tile size:"
|
||||||
msgstr ""
|
msgstr "Ukuran petak:"
|
||||||
|
|
||||||
#: src/UI/TilesPanel.tscn
|
#: src/UI/TilesPanel.tscn
|
||||||
msgid "Draw tiles"
|
msgid "Draw tiles"
|
||||||
msgstr ""
|
msgstr "Gambarkan petak"
|
||||||
|
|
||||||
#: src/UI/TilesPanel.tscn
|
#: src/UI/TilesPanel.tscn
|
||||||
msgid "Rotate tile left (counterclockwise)"
|
msgid "Rotate tile left (counterclockwise)"
|
||||||
msgstr ""
|
msgstr "Putar petak ke kiri"
|
||||||
|
|
||||||
#: src/UI/TilesPanel.tscn
|
#: src/UI/TilesPanel.tscn
|
||||||
msgid "Rotate tile right (clockwise)"
|
msgid "Rotate tile right (clockwise)"
|
||||||
msgstr ""
|
msgstr "Putar petak ke kanan"
|
||||||
|
|
||||||
#: src/UI/TilesPanel.tscn
|
#: src/UI/TilesPanel.tscn
|
||||||
msgid "Flip tile horizontally"
|
msgid "Flip tile horizontally"
|
||||||
msgstr ""
|
msgstr "Petak dibalik mendatar"
|
||||||
|
|
||||||
#: src/UI/TilesPanel.tscn
|
#: src/UI/TilesPanel.tscn
|
||||||
msgid "Flip tile vertically"
|
msgid "Flip tile vertically"
|
||||||
msgstr ""
|
msgstr "Petak dibalik menegak"
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@ msgstr ""
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
"Language-Team: Polish\n"
|
"Language-Team: Polish\n"
|
||||||
"Language: pl_PL\n"
|
"Language: pl_PL\n"
|
||||||
"PO-Revision-Date: 2024-12-05 02:11\n"
|
"PO-Revision-Date: 2024-12-05 19:14\n"
|
||||||
|
|
||||||
msgid "OK"
|
msgid "OK"
|
||||||
msgstr "OK"
|
msgstr "OK"
|
||||||
|
@ -2316,7 +2316,7 @@ msgstr "Grupa"
|
||||||
|
|
||||||
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
|
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
|
||||||
msgid "Tilemap"
|
msgid "Tilemap"
|
||||||
msgstr ""
|
msgstr "Mapa kafelków (Tilemap)"
|
||||||
|
|
||||||
msgid "Layers"
|
msgid "Layers"
|
||||||
msgstr "Warstwy"
|
msgstr "Warstwy"
|
||||||
|
@ -2348,7 +2348,7 @@ msgstr "Dodaj warstwę 3D"
|
||||||
#. One of the options of the create new layer button.
|
#. One of the options of the create new layer button.
|
||||||
#: src/UI/Timeline/AnimationTimeline.tscn
|
#: src/UI/Timeline/AnimationTimeline.tscn
|
||||||
msgid "Add Tilemap Layer"
|
msgid "Add Tilemap Layer"
|
||||||
msgstr ""
|
msgstr "Dodaj warstwę kafelków"
|
||||||
|
|
||||||
#: src/UI/Timeline/AnimationTimeline.tscn
|
#: src/UI/Timeline/AnimationTimeline.tscn
|
||||||
msgid "Remove current layer"
|
msgid "Remove current layer"
|
||||||
|
@ -3058,7 +3058,7 @@ msgstr "Nagrywanie"
|
||||||
|
|
||||||
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
|
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
|
||||||
msgid "Tiles"
|
msgid "Tiles"
|
||||||
msgstr ""
|
msgstr "Kafelki"
|
||||||
|
|
||||||
msgid "Crop"
|
msgid "Crop"
|
||||||
msgstr "Przytnij"
|
msgstr "Przytnij"
|
||||||
|
|
69
installer/po/fa-IR.po
Normal file
69
installer/po/fa-IR.po
Normal file
|
@ -0,0 +1,69 @@
|
||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: pixelorama\n"
|
||||||
|
"Report-Msgid-Bugs-To: \n"
|
||||||
|
"POT-Creation-Date: 2021-05-07 04:44\n"
|
||||||
|
"PO-Revision-Date: 2024-12-05 14:52\n"
|
||||||
|
"Last-Translator: \n"
|
||||||
|
"Language-Team: Persian\n"
|
||||||
|
"Language: fa_IR\n"
|
||||||
|
"MIME-Version: 1.0\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Content-Transfer-Encoding: 8bit\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||||
|
"X-Crowdin-Project: pixelorama\n"
|
||||||
|
"X-Crowdin-Project-ID: 385497\n"
|
||||||
|
"X-Crowdin-Language: fa\n"
|
||||||
|
"X-Crowdin-File: /master/installer/installer.pot\n"
|
||||||
|
"X-Crowdin-File-ID: 10\n"
|
||||||
|
|
||||||
|
#. SecInstall
|
||||||
|
#: ..\pixelorama.nsi:84
|
||||||
|
msgid "Install ${APPNAME}"
|
||||||
|
msgstr "کارگذاری ${APPNAME}"
|
||||||
|
|
||||||
|
#. SecStartmenu
|
||||||
|
#: ..\pixelorama.nsi:85
|
||||||
|
msgid "Create Start Menu shortcuts (optional)"
|
||||||
|
msgstr "ساخت میانبرهای گزینگان آغاز (دلبخواهی)"
|
||||||
|
|
||||||
|
#. SecDesktop
|
||||||
|
#: ..\pixelorama.nsi:86
|
||||||
|
msgid "Create shortcut on Desktop (optional)"
|
||||||
|
msgstr "ساخت میانبر در دسکتاپ (دلبخواهی)"
|
||||||
|
|
||||||
|
#. un.SecUninstall
|
||||||
|
#: ..\pixelorama.nsi:87
|
||||||
|
msgid "Uninstall ${APPNAME} ${APPVERSION}"
|
||||||
|
msgstr "زدایش ${APPNAME} ${APPVERSION}"
|
||||||
|
|
||||||
|
#. un.SecConfig
|
||||||
|
#: ..\pixelorama.nsi:88
|
||||||
|
msgid "Remove configuration files (optional)"
|
||||||
|
msgstr "زدایش پروندههای پیکربندی (دلبخواهی)"
|
||||||
|
|
||||||
|
#. DESC_SecInstall
|
||||||
|
#: ..\pixelorama.nsi:200
|
||||||
|
msgid "Installs ${APPNAME} ${APPVERSION}."
|
||||||
|
msgstr "${APPNAME} ${APPVERSION} را کارمیگذارد."
|
||||||
|
|
||||||
|
#. DESC_SecStartmenu
|
||||||
|
#: ..\pixelorama.nsi:201
|
||||||
|
msgid "Creates Start Menu shortcuts for ${APPNAME}."
|
||||||
|
msgstr "میانبرهای گزینگان آغاز برای ${APPNAME} میسازد."
|
||||||
|
|
||||||
|
#. DESC_SecDesktop
|
||||||
|
#: ..\pixelorama.nsi:202
|
||||||
|
msgid "Creates a Desktop shortcut for ${APPNAME}."
|
||||||
|
msgstr "یک میانبر دسکتاپ برای ${APPNAME} میسازد."
|
||||||
|
|
||||||
|
#. DESC_un.SecUninstall
|
||||||
|
#: ..\pixelorama.nsi:203
|
||||||
|
msgid "Uninstalls ${APPNAME} ${APPVERSION} and removes all shortcuts."
|
||||||
|
msgstr "${APPNAME} ${APPVERSION} را به همراه میانبرهایش میزداید."
|
||||||
|
|
||||||
|
#. DESC_un.SecConfig
|
||||||
|
#: ..\pixelorama.nsi:204
|
||||||
|
msgid "Removes configuration files for ${APPNAME}."
|
||||||
|
msgstr "پروندههای پیکربندی برای ${APPNAME} را میزداید."
|
||||||
|
|
Loading…
Reference in a new issue