mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-01-18 09:09:47 +00:00
New translations translations.pot (Indonesian)
This commit is contained in:
parent
73cad6dbfe
commit
f7c439de1b
|
@ -10,7 +10,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Language-Team: Indonesian\n"
|
||||
"Language: id_ID\n"
|
||||
"PO-Revision-Date: 2024-12-05 02:12\n"
|
||||
"PO-Revision-Date: 2024-12-05 17:23\n"
|
||||
|
||||
msgid "OK"
|
||||
msgstr "Oke"
|
||||
|
@ -2319,7 +2319,7 @@ msgstr "Kelompok"
|
|||
|
||||
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
|
||||
msgid "Tilemap"
|
||||
msgstr ""
|
||||
msgstr "Peta petak"
|
||||
|
||||
msgid "Layers"
|
||||
msgstr "Lapisan"
|
||||
|
@ -2351,7 +2351,7 @@ msgstr "Tambah Lapisan 3D"
|
|||
#. One of the options of the create new layer button.
|
||||
#: src/UI/Timeline/AnimationTimeline.tscn
|
||||
msgid "Add Tilemap Layer"
|
||||
msgstr ""
|
||||
msgstr "Tambah Lapisan Petak"
|
||||
|
||||
#: src/UI/Timeline/AnimationTimeline.tscn
|
||||
msgid "Remove current layer"
|
||||
|
@ -3061,7 +3061,7 @@ msgstr "Perekam"
|
|||
|
||||
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
|
||||
msgid "Tiles"
|
||||
msgstr ""
|
||||
msgstr "Petak"
|
||||
|
||||
msgid "Crop"
|
||||
msgstr "Potong"
|
||||
|
@ -3472,47 +3472,47 @@ msgstr "Apakah ingin unduh gambarnya dari %s?"
|
|||
#: src/Classes/TileSetCustom.gd
|
||||
#: src/UI/Dialogs/ImportPreviewDialog.gd
|
||||
msgid "Tileset"
|
||||
msgstr ""
|
||||
msgstr "Kotak petak"
|
||||
|
||||
#. A tileset is a collection of tiles.
|
||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||
msgid "Tileset:"
|
||||
msgstr ""
|
||||
msgstr "Kotak petak:"
|
||||
|
||||
#. A tileset is a collection of tiles.
|
||||
#: src/UI/Dialogs/ProjectProperties.tscn
|
||||
msgid "Tilesets"
|
||||
msgstr ""
|
||||
msgstr "Kotak petak"
|
||||
|
||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||
msgid "New tileset"
|
||||
msgstr ""
|
||||
msgstr "Kotak petak baru"
|
||||
|
||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||
msgid "Tileset name:"
|
||||
msgstr ""
|
||||
msgstr "Nama kotak petak:"
|
||||
|
||||
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
|
||||
msgid "Tile size:"
|
||||
msgstr ""
|
||||
msgstr "Ukuran petak:"
|
||||
|
||||
#: src/UI/TilesPanel.tscn
|
||||
msgid "Draw tiles"
|
||||
msgstr ""
|
||||
msgstr "Gambarkan petak"
|
||||
|
||||
#: src/UI/TilesPanel.tscn
|
||||
msgid "Rotate tile left (counterclockwise)"
|
||||
msgstr ""
|
||||
msgstr "Putar petak ke kiri"
|
||||
|
||||
#: src/UI/TilesPanel.tscn
|
||||
msgid "Rotate tile right (clockwise)"
|
||||
msgstr ""
|
||||
msgstr "Putar petak ke kanan"
|
||||
|
||||
#: src/UI/TilesPanel.tscn
|
||||
msgid "Flip tile horizontally"
|
||||
msgstr ""
|
||||
msgstr "Petak dibalik mendatar"
|
||||
|
||||
#: src/UI/TilesPanel.tscn
|
||||
msgid "Flip tile vertically"
|
||||
msgstr ""
|
||||
msgstr "Petak dibalik menegak"
|
||||
|
||||
|
|
Loading…
Reference in a new issue