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Author SHA1 Message Date
Emmanouil Papadeas 012dc34d67 New translations translations.pot (Polish) 2024-12-05 21:14:15 +02:00
Emmanouil Papadeas f7c439de1b New translations translations.pot (Indonesian) 2024-12-05 19:23:29 +02:00
Emmanouil Papadeas 73cad6dbfe New translations translations.pot (Greek) 2024-12-05 18:02:35 +02:00
Emmanouil Papadeas 6354932496 New translations installer.pot (Persian) 2024-12-05 16:52:19 +02:00
Emmanouil Papadeas 18bb6c02b4 New translations translations.pot (Persian) 2024-12-05 16:52:16 +02:00
Emmanouil Papadeas d6744bc1f1 New translations installer.pot (Persian) 2024-12-05 14:44:31 +02:00
Emmanouil Papadeas c5a3d1ac0e New translations translations.pot (Persian) 2024-12-05 14:44:30 +02:00
5 changed files with 3549 additions and 34 deletions

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Greek\n" "Language-Team: Greek\n"
"Language: el_GR\n" "Language: el_GR\n"
"PO-Revision-Date: 2024-12-05 02:11\n" "PO-Revision-Date: 2024-12-05 16:02\n"
msgid "OK" msgid "OK"
msgstr "Εντάξει" msgstr "Εντάξει"
@ -2319,7 +2319,7 @@ msgstr "Ομάδα"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap" msgid "Tilemap"
msgstr "" msgstr "Χάρτης πλακιδίων"
msgid "Layers" msgid "Layers"
msgstr "Στρώσεις" msgstr "Στρώσεις"
@ -2351,7 +2351,7 @@ msgstr "Προσθήκη τρισδιάστατης στρώσης"
#. One of the options of the create new layer button. #. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer" msgid "Add Tilemap Layer"
msgstr "" msgstr "Προσθήκη στρώσης χάρτη πλακιδίων"
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer" msgid "Remove current layer"
@ -3060,7 +3060,7 @@ msgstr "Καταγραφή"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles" msgid "Tiles"
msgstr "" msgstr "Πλακίδια"
msgid "Crop" msgid "Crop"
msgstr "Περικοπή" msgstr "Περικοπή"
@ -3471,47 +3471,47 @@ msgstr "Θέλετε να κάνετε λήψη της εικόνας από %s;
#: src/Classes/TileSetCustom.gd #: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd #: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset" msgid "Tileset"
msgstr "" msgstr "Συλλογή πλακιδίων"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:" msgid "Tileset:"
msgstr "" msgstr "Συλλογή πλακιδίων:"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn #: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets" msgid "Tilesets"
msgstr "" msgstr "Συλλογές πλακιδίων"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset" msgid "New tileset"
msgstr "" msgstr "Νέα συλλογή πλακιδίων"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:" msgid "Tileset name:"
msgstr "" msgstr "Όνομα συλλογής πλακιδίων:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:" msgid "Tile size:"
msgstr "" msgstr "Μέγεθος πλακιδίου:"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Draw tiles" msgid "Draw tiles"
msgstr "" msgstr "Σχεδίαση πλακιδίων"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)" msgid "Rotate tile left (counterclockwise)"
msgstr "" msgstr "Περιστροφή πλακιδίου αριστερά"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)" msgid "Rotate tile right (clockwise)"
msgstr "" msgstr "Περιστροφή πλακιδίου δεξιά"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally" msgid "Flip tile horizontally"
msgstr "" msgstr "Οριζόντια αναστροφή πλακιδίου"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile vertically" msgid "Flip tile vertically"
msgstr "" msgstr "Κατακόρυφη αναστροφή πλακιδίου"

3446
Translations/fa_IR.po Normal file

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Indonesian\n" "Language-Team: Indonesian\n"
"Language: id_ID\n" "Language: id_ID\n"
"PO-Revision-Date: 2024-12-05 02:12\n" "PO-Revision-Date: 2024-12-05 17:23\n"
msgid "OK" msgid "OK"
msgstr "Oke" msgstr "Oke"
@ -2319,7 +2319,7 @@ msgstr "Kelompok"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap" msgid "Tilemap"
msgstr "" msgstr "Peta petak"
msgid "Layers" msgid "Layers"
msgstr "Lapisan" msgstr "Lapisan"
@ -2351,7 +2351,7 @@ msgstr "Tambah Lapisan 3D"
#. One of the options of the create new layer button. #. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer" msgid "Add Tilemap Layer"
msgstr "" msgstr "Tambah Lapisan Petak"
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer" msgid "Remove current layer"
@ -3061,7 +3061,7 @@ msgstr "Perekam"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles" msgid "Tiles"
msgstr "" msgstr "Petak"
msgid "Crop" msgid "Crop"
msgstr "Potong" msgstr "Potong"
@ -3472,47 +3472,47 @@ msgstr "Apakah ingin unduh gambarnya dari %s?"
#: src/Classes/TileSetCustom.gd #: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd #: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset" msgid "Tileset"
msgstr "" msgstr "Kotak petak"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:" msgid "Tileset:"
msgstr "" msgstr "Kotak petak:"
#. A tileset is a collection of tiles. #. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn #: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets" msgid "Tilesets"
msgstr "" msgstr "Kotak petak"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset" msgid "New tileset"
msgstr "" msgstr "Kotak petak baru"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:" msgid "Tileset name:"
msgstr "" msgstr "Nama kotak petak:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn #: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:" msgid "Tile size:"
msgstr "" msgstr "Ukuran petak:"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Draw tiles" msgid "Draw tiles"
msgstr "" msgstr "Gambarkan petak"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)" msgid "Rotate tile left (counterclockwise)"
msgstr "" msgstr "Putar petak ke kiri"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)" msgid "Rotate tile right (clockwise)"
msgstr "" msgstr "Putar petak ke kanan"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally" msgid "Flip tile horizontally"
msgstr "" msgstr "Petak dibalik mendatar"
#: src/UI/TilesPanel.tscn #: src/UI/TilesPanel.tscn
msgid "Flip tile vertically" msgid "Flip tile vertically"
msgstr "" msgstr "Petak dibalik menegak"

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n" "Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Polish\n" "Language-Team: Polish\n"
"Language: pl_PL\n" "Language: pl_PL\n"
"PO-Revision-Date: 2024-12-05 02:11\n" "PO-Revision-Date: 2024-12-05 19:14\n"
msgid "OK" msgid "OK"
msgstr "OK" msgstr "OK"
@ -2316,7 +2316,7 @@ msgstr "Grupa"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts. #. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap" msgid "Tilemap"
msgstr "" msgstr "Mapa kafelków (Tilemap)"
msgid "Layers" msgid "Layers"
msgstr "Warstwy" msgstr "Warstwy"
@ -2348,7 +2348,7 @@ msgstr "Dodaj warstwę 3D"
#. One of the options of the create new layer button. #. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer" msgid "Add Tilemap Layer"
msgstr "" msgstr "Dodaj warstwę kafelków"
#: src/UI/Timeline/AnimationTimeline.tscn #: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer" msgid "Remove current layer"
@ -3058,7 +3058,7 @@ msgstr "Nagrywanie"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game #. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles" msgid "Tiles"
msgstr "" msgstr "Kafelki"
msgid "Crop" msgid "Crop"
msgstr "Przytnij" msgstr "Przytnij"

69
installer/po/fa-IR.po Normal file
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@ -0,0 +1,69 @@
msgid ""
msgstr ""
"Project-Id-Version: pixelorama\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-05-07 04:44\n"
"PO-Revision-Date: 2024-12-05 14:52\n"
"Last-Translator: \n"
"Language-Team: Persian\n"
"Language: fa_IR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Crowdin-Project: pixelorama\n"
"X-Crowdin-Project-ID: 385497\n"
"X-Crowdin-Language: fa\n"
"X-Crowdin-File: /master/installer/installer.pot\n"
"X-Crowdin-File-ID: 10\n"
#. SecInstall
#: ..\pixelorama.nsi:84
msgid "Install ${APPNAME}"
msgstr "کارگذاری ${APPNAME}"
#. SecStartmenu
#: ..\pixelorama.nsi:85
msgid "Create Start Menu shortcuts (optional)"
msgstr "ساخت میانبرهای گزینگان آغاز (دلبخواهی)"
#. SecDesktop
#: ..\pixelorama.nsi:86
msgid "Create shortcut on Desktop (optional)"
msgstr "ساخت میانبر در دسکتاپ (دلبخواهی)"
#. un.SecUninstall
#: ..\pixelorama.nsi:87
msgid "Uninstall ${APPNAME} ${APPVERSION}"
msgstr "زدایش ${APPNAME} ${APPVERSION}"
#. un.SecConfig
#: ..\pixelorama.nsi:88
msgid "Remove configuration files (optional)"
msgstr "زدایش پرونده‌های پیکربندی (دلبخواهی)"
#. DESC_SecInstall
#: ..\pixelorama.nsi:200
msgid "Installs ${APPNAME} ${APPVERSION}."
msgstr "${APPNAME} ${APPVERSION} را کارمی‌گذارد."
#. DESC_SecStartmenu
#: ..\pixelorama.nsi:201
msgid "Creates Start Menu shortcuts for ${APPNAME}."
msgstr "میانبرهای گزینگان آغاز برای ${APPNAME} می‌سازد."
#. DESC_SecDesktop
#: ..\pixelorama.nsi:202
msgid "Creates a Desktop shortcut for ${APPNAME}."
msgstr "یک میانبر دسکتاپ برای ${APPNAME} می‌سازد."
#. DESC_un.SecUninstall
#: ..\pixelorama.nsi:203
msgid "Uninstalls ${APPNAME} ${APPVERSION} and removes all shortcuts."
msgstr "${APPNAME} ${APPVERSION} را به همراه میانبرهایش می‌زداید."
#. DESC_un.SecConfig
#: ..\pixelorama.nsi:204
msgid "Removes configuration files for ${APPNAME}."
msgstr "پرونده‌های پیکربندی برای ${APPNAME} را می‌زداید."