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7 commits

Author SHA1 Message Date
Emmanouil Papadeas 012dc34d67 New translations translations.pot (Polish) 2024-12-05 21:14:15 +02:00
Emmanouil Papadeas f7c439de1b New translations translations.pot (Indonesian) 2024-12-05 19:23:29 +02:00
Emmanouil Papadeas 73cad6dbfe New translations translations.pot (Greek) 2024-12-05 18:02:35 +02:00
Emmanouil Papadeas 6354932496 New translations installer.pot (Persian) 2024-12-05 16:52:19 +02:00
Emmanouil Papadeas 18bb6c02b4 New translations translations.pot (Persian) 2024-12-05 16:52:16 +02:00
Emmanouil Papadeas d6744bc1f1 New translations installer.pot (Persian) 2024-12-05 14:44:31 +02:00
Emmanouil Papadeas c5a3d1ac0e New translations translations.pot (Persian) 2024-12-05 14:44:30 +02:00
5 changed files with 3549 additions and 34 deletions

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Greek\n"
"Language: el_GR\n"
"PO-Revision-Date: 2024-12-05 02:11\n"
"PO-Revision-Date: 2024-12-05 16:02\n"
msgid "OK"
msgstr "Εντάξει"
@ -2319,7 +2319,7 @@ msgstr "Ομάδα"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgstr "Χάρτης πλακιδίων"
msgid "Layers"
msgstr "Στρώσεις"
@ -2351,7 +2351,7 @@ msgstr "Προσθήκη τρισδιάστατης στρώσης"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
msgstr "Προσθήκη στρώσης χάρτη πλακιδίων"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
@ -3060,7 +3060,7 @@ msgstr "Καταγραφή"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgstr "Πλακίδια"
msgid "Crop"
msgstr "Περικοπή"
@ -3471,47 +3471,47 @@ msgstr "Θέλετε να κάνετε λήψη της εικόνας από %s;
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
msgstr "Συλλογή πλακιδίων"
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
msgstr "Συλλογή πλακιδίων:"
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
msgstr "Συλλογές πλακιδίων"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
msgstr "Νέα συλλογή πλακιδίων"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
msgstr "Όνομα συλλογής πλακιδίων:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
msgstr "Μέγεθος πλακιδίου:"
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
msgstr "Σχεδίαση πλακιδίων"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
msgstr "Περιστροφή πλακιδίου αριστερά"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
msgstr "Περιστροφή πλακιδίου δεξιά"
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
msgstr "Οριζόντια αναστροφή πλακιδίου"
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""
msgstr "Κατακόρυφη αναστροφή πλακιδίου"

3446
Translations/fa_IR.po Normal file

File diff suppressed because it is too large Load diff

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Indonesian\n"
"Language: id_ID\n"
"PO-Revision-Date: 2024-12-05 02:12\n"
"PO-Revision-Date: 2024-12-05 17:23\n"
msgid "OK"
msgstr "Oke"
@ -2319,7 +2319,7 @@ msgstr "Kelompok"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgstr "Peta petak"
msgid "Layers"
msgstr "Lapisan"
@ -2351,7 +2351,7 @@ msgstr "Tambah Lapisan 3D"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
msgstr "Tambah Lapisan Petak"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
@ -3061,7 +3061,7 @@ msgstr "Perekam"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgstr "Petak"
msgid "Crop"
msgstr "Potong"
@ -3472,47 +3472,47 @@ msgstr "Apakah ingin unduh gambarnya dari %s?"
#: src/Classes/TileSetCustom.gd
#: src/UI/Dialogs/ImportPreviewDialog.gd
msgid "Tileset"
msgstr ""
msgstr "Kotak petak"
#. A tileset is a collection of tiles.
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset:"
msgstr ""
msgstr "Kotak petak:"
#. A tileset is a collection of tiles.
#: src/UI/Dialogs/ProjectProperties.tscn
msgid "Tilesets"
msgstr ""
msgstr "Kotak petak"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "New tileset"
msgstr ""
msgstr "Kotak petak baru"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tileset name:"
msgstr ""
msgstr "Nama kotak petak:"
#: src/UI/Timeline/NewTileMapLayerDialog.tscn
msgid "Tile size:"
msgstr ""
msgstr "Ukuran petak:"
#: src/UI/TilesPanel.tscn
msgid "Draw tiles"
msgstr ""
msgstr "Gambarkan petak"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile left (counterclockwise)"
msgstr ""
msgstr "Putar petak ke kiri"
#: src/UI/TilesPanel.tscn
msgid "Rotate tile right (clockwise)"
msgstr ""
msgstr "Putar petak ke kanan"
#: src/UI/TilesPanel.tscn
msgid "Flip tile horizontally"
msgstr ""
msgstr "Petak dibalik mendatar"
#: src/UI/TilesPanel.tscn
msgid "Flip tile vertically"
msgstr ""
msgstr "Petak dibalik menegak"

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@ -10,7 +10,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Language-Team: Polish\n"
"Language: pl_PL\n"
"PO-Revision-Date: 2024-12-05 02:11\n"
"PO-Revision-Date: 2024-12-05 19:14\n"
msgid "OK"
msgstr "OK"
@ -2316,7 +2316,7 @@ msgstr "Grupa"
#. A tilemap is a type of layer, which is divided by grid cells, the size of which is determined by the tileset it uses. Each grid cell is mapped to a tile in the tileset. Tilemaps can be used to create game levels and layouts.
msgid "Tilemap"
msgstr ""
msgstr "Mapa kafelków (Tilemap)"
msgid "Layers"
msgstr "Warstwy"
@ -2348,7 +2348,7 @@ msgstr "Dodaj warstwę 3D"
#. One of the options of the create new layer button.
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Add Tilemap Layer"
msgstr ""
msgstr "Dodaj warstwę kafelków"
#: src/UI/Timeline/AnimationTimeline.tscn
msgid "Remove current layer"
@ -3058,7 +3058,7 @@ msgstr "Nagrywanie"
#. Tiles are images of a specific shape, usually rectangular, that are laid out in a grid. They are used in tile-based video games. https://en.wikipedia.org/wiki/Tile-based_video_game
msgid "Tiles"
msgstr ""
msgstr "Kafelki"
msgid "Crop"
msgstr "Przytnij"

69
installer/po/fa-IR.po Normal file
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@ -0,0 +1,69 @@
msgid ""
msgstr ""
"Project-Id-Version: pixelorama\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-05-07 04:44\n"
"PO-Revision-Date: 2024-12-05 14:52\n"
"Last-Translator: \n"
"Language-Team: Persian\n"
"Language: fa_IR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Crowdin-Project: pixelorama\n"
"X-Crowdin-Project-ID: 385497\n"
"X-Crowdin-Language: fa\n"
"X-Crowdin-File: /master/installer/installer.pot\n"
"X-Crowdin-File-ID: 10\n"
#. SecInstall
#: ..\pixelorama.nsi:84
msgid "Install ${APPNAME}"
msgstr "کارگذاری ${APPNAME}"
#. SecStartmenu
#: ..\pixelorama.nsi:85
msgid "Create Start Menu shortcuts (optional)"
msgstr "ساخت میانبرهای گزینگان آغاز (دلبخواهی)"
#. SecDesktop
#: ..\pixelorama.nsi:86
msgid "Create shortcut on Desktop (optional)"
msgstr "ساخت میانبر در دسکتاپ (دلبخواهی)"
#. un.SecUninstall
#: ..\pixelorama.nsi:87
msgid "Uninstall ${APPNAME} ${APPVERSION}"
msgstr "زدایش ${APPNAME} ${APPVERSION}"
#. un.SecConfig
#: ..\pixelorama.nsi:88
msgid "Remove configuration files (optional)"
msgstr "زدایش پرونده‌های پیکربندی (دلبخواهی)"
#. DESC_SecInstall
#: ..\pixelorama.nsi:200
msgid "Installs ${APPNAME} ${APPVERSION}."
msgstr "${APPNAME} ${APPVERSION} را کارمی‌گذارد."
#. DESC_SecStartmenu
#: ..\pixelorama.nsi:201
msgid "Creates Start Menu shortcuts for ${APPNAME}."
msgstr "میانبرهای گزینگان آغاز برای ${APPNAME} می‌سازد."
#. DESC_SecDesktop
#: ..\pixelorama.nsi:202
msgid "Creates a Desktop shortcut for ${APPNAME}."
msgstr "یک میانبر دسکتاپ برای ${APPNAME} می‌سازد."
#. DESC_un.SecUninstall
#: ..\pixelorama.nsi:203
msgid "Uninstalls ${APPNAME} ${APPVERSION} and removes all shortcuts."
msgstr "${APPNAME} ${APPVERSION} را به همراه میانبرهایش می‌زداید."
#. DESC_un.SecConfig
#: ..\pixelorama.nsi:204
msgid "Removes configuration files for ${APPNAME}."
msgstr "پرونده‌های پیکربندی برای ${APPNAME} را می‌زداید."