Manolis Papadeas
ebd4db974f
Update Crowdin configuration file
2020-08-09 23:48:23 +03:00
Xenofon Konitsas
a92455fda4
Create installer script and assets ( #303 )
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First commit of installer script and assets.
2020-08-09 22:55:37 +03:00
Martin Novák
e171e2ee65
Update gdgifexporter ( #299 )
2020-08-09 00:16:03 +03:00
OverloadedOrama
da656df5b7
Added more options to the Gradient Dialog
2020-08-08 19:02:49 +03:00
OverloadedOrama
e8683d75bf
Fixed export dialog path textedit not being updated when choosing a directory
2020-08-08 17:21:52 +03:00
Igor Santarek
07ec18efa8
Update README.md ( #297 )
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Old gifexporter submodule is no longer present, so I removed information about initing it in repo.
2020-08-08 00:50:03 +03:00
OverloadedOrama
205e72f356
Gif exporting now works in HTML5
2020-08-07 11:01:27 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter ( #295 )
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Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00
Martin Novák
e4aa17b01c
Enable multi-threaded rendering ( #294 )
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For access to VisualServer singleton from a thread
2020-08-07 08:10:14 +03:00
Michael Alexsander
89cd1d972a
Set tool options containers' size flags to "Fill" ( #292 )
2020-08-06 12:27:20 +03:00
Michael Alexsander
f715b566b1
Fix out-of-bounds error when color picking outside the image ( #291 )
2020-08-06 12:13:45 +03:00
OverloadedOrama
65828b328a
Change window titles in image effect dialogs
2020-08-04 19:10:50 +03:00
azagaya
6d23f95d07
Added Scale3X algorithm as an option to scale sprites ( #290 )
2020-08-02 18:24:00 +03:00
OverloadedOrama
5bbea6fa03
Don't let preview animation play if there's only one frame
2020-08-02 01:54:12 +03:00
OverloadedOrama
7269b45fc5
Added play button and zoom slider for the small canvas preview
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May also be a solution for the age old issue #25 .
2020-08-02 00:59:00 +03:00
OverloadedOrama
ebc9eab773
Added dialog with options for desaturation
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Not sure if options for RGBA channels are really needed here, but I kept them from invert colors. We could remove them in the future if they are unneeded.
2020-08-01 04:24:11 +03:00
Martin Novák
6f645d996d
Refactor export dialog ( #288 )
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* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog
* Fix export variables set in Main.gd
* Fix more wrong variable assignments
Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama
2346ca810b
Added dialog with options for invert colors
2020-07-31 03:39:46 +03:00
OverloadedOrama
0d1e45cfe4
Added a dialog for image flipping with options
2020-07-30 00:01:04 +03:00
OverloadedOrama
d4fe1f7b12
Moved image effect scene and script files into a new folder
2020-07-29 20:34:27 +03:00
OverloadedOrama
30cd607c65
Made "ImageEffects" node a separate scene
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The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama
bedede5970
Added more options to the OutlineDialog
2020-07-29 18:25:19 +03:00
OverloadedOrama
7e3fd089e4
Added color previews next to the themes in Preferences
2020-07-29 04:40:27 +03:00
OverloadedOrama
db606a5051
Added a dark texture for the restore to default button
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For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama
051f3df147
Buttons to reset preferences to default
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Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama
f88d201e1a
Organized Preferences better
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As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama
ec81950139
Experimental shader feature: Expose shader's float uniforms to the UI
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If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama
86ee5d1abf
Enable file logging
2020-07-27 20:05:15 +03:00
OverloadedOrama
8529e93029
Don't save erased guides in .pxos
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This fixes a crash when saving a pxo with guides that have been removed
2020-07-27 20:03:15 +03:00
OverloadedOrama
8cca37e752
Hid some color picker presets from GradientDialog
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And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama
94aa94a364
Added a preview in OutlineDialog
2020-07-27 04:36:00 +03:00
OverloadedOrama
4870ebc094
Added checkbox in OutlineDialog for affection selection
2020-07-27 04:11:46 +03:00
Hugo Locurcio
45126ce908
Add issue templates for easier issue reporting ( #286 )
2020-07-26 01:52:12 +03:00
OverloadedOrama
062ce664ca
Unlock the image before getting its size in generate_gradient()
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This *may* solve a rare crash related to memory.
2020-07-25 20:17:47 +03:00
OverloadedOrama
585f83e28a
Fixed Invert and Desaturate not working on the correct cel
2020-07-25 19:35:46 +03:00
OverloadedOrama
186e2259ac
[EXPERIMENTAL] Added ability to load a shader as an image effect
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This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama
59122f6a13
Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects
2020-07-24 03:53:24 +03:00
OverloadedOrama
2cb07fb848
Added option to affect all projects in the HSVDialog
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HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama
95ccd42e48
Added option to affect all frames in the HSVDialog
2020-07-24 03:28:39 +03:00
OverloadedOrama
1ce89c6577
Added affecting options to the HSVDialog
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First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.
Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
Manolis Papadeas
5612064533
Update README.md
2020-07-23 18:04:39 +03:00
OverloadedOrama
6977d0206b
Split GitHub Actions workflow into two
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One for the dev (master branch) desktop builds, and one for the dev web build for gh-pages (early_access). The dev-web workflow only runs on pushes on the master branch and not on pull requests.
2020-07-23 18:00:19 +03:00
OverloadedOrama
af915caf7a
Refactored adjust_hsv to be 3 times faster
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adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama
46717692ef
Fixed mouse filter of the ImageEffects node
2020-07-23 04:38:09 +03:00
OverloadedOrama
462187a6c1
Grouped Image effect dialogs together in Main.tscn
2020-07-23 04:15:18 +03:00
OverloadedOrama
c7f50107d6
Fixed symmetry guide being off by one pixel
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See https://github.com/Orama-Interactive/Pixelorama/issues/133#issuecomment-662328285
2020-07-22 15:07:02 +03:00
OverloadedOrama
d3cb0c2b17
Gave splash screen and camera_zoom() more time to get executed
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This should make the splash screen properly centered on HTML5, and the canvas being always fit to frame when the program starts (in all platforms).
2020-07-22 00:11:33 +03:00
OverloadedOrama
8d9e1e8207
Fullscreen can be toggled on and off from the View menu
2020-07-21 22:11:25 +03:00
OverloadedOrama
81f9cb4769
Improved performance for bucket filling after the selected_pixels change
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0f82be765e
should no longer have any performance issues left now.
2020-07-20 22:45:22 +03:00
OverloadedOrama
6c2b7f7067
Improved performance for drawing after the selected_pixels change
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It should be as fast as before, if there's not a big selection.
2020-07-20 22:29:58 +03:00