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778 commits

Author SHA1 Message Date
Emmanouil Papadeas e9a18f8ea6 Make frame properties be for all selected frames
And fix issue where the clone, remove and reverse frames always only affected the selected frames and not the frame where the right click occurred (bug introduced some commits ago, it's not present in v0.11).
2023-06-16 19:14:00 +03:00
Emmanouil Papadeas e6c5f88c0b Add a reverse frames menu option in the right click frame menu
Is enabled only when multiple frames are selected.
2023-06-16 18:28:05 +03:00
Emmanouil Papadeas 180aab6360 Remove and copy frame options on the right click menu of the frames now affect all of the selected frames
This behavior is consistent with the clone and remove texture buttons
2023-06-16 16:18:57 +03:00
Emmanouil Papadeas 494673e7bc Add export dialog options for including the tag names in the file names, and the ability to change the separator character
The frame number digit count is now 4, so for example exported files are being named as "name_0001.png", "name_0002.png", ... "name_0010.png" and so on. The tag name is now not included in the file name by default.
2023-06-16 04:16:19 +03:00
Variable b75903286c
[Continuation] Auto select cloned frames, reuse tag animations (#861)
* Duplicated frames

* Added Clone Tag feature

* fix remaining tag issues

* Update AnimationTimeline.gd

formatting

* formatting

* formatting

* add icon and other remaining stuff

* formatting

* formatting

* Update AnimationTimeline.gd

* Update AnimationTimeline.gd

* some bug fixes

* some bug fixes

* make empty tags appear as (Untitled)

* linting

* Delete copy_frame.png

* Delete copy_tag.png

* Add files via upload

* removed separate button and use tag button

* UI improvements to

"Paste content from tag"

* remove some lines that appeared 

during resolving conflicts

* Update AnimationTimeline.gd

* moved paste tag code to it's own script

to reduce lines to 1000 in animation timeline.gd

* formatting

* Add files via upload

* test lint disabling

* Update AnimationTimeline.gd

* increase max file lines to 2000

* Removed accidental changes by commit:.....

1902938b98

(Due to my bad habit of dragging and dropping files instead of using git)
2023-06-15 18:28:13 +03:00
Emmanouil Papadeas 98cef503c2 Fix various typos 2023-06-15 18:00:29 +03:00
20kdc 51998092d9
Update opacity across selected frames (#865)
* Update opacity across selected frames

* Opacity frames update: Remove unnecessary frame poking
2023-06-15 13:48:29 +03:00
Variable a176622b18
Fix Ok button Text of Save and Export Dialog (#876)
to "Save" (also changes to "Save & Quit" when needed) and "Export"
2023-06-14 00:10:36 +03:00
Emmanouil Papadeas 6f2e2e89ba [skip ci] Add a release date for v0.11 2023-06-13 17:53:06 +03:00
Emmanouil Papadeas 90ac3f60cb Update splash screen artworks to v0.11
Congratulations on all the winners! For roroto's animation, the apng importer is now being used.
2023-06-13 15:01:16 +03:00
Emmanouil Papadeas e7ff9a6c2e Update AboutDialog.gd 2023-06-04 23:09:28 +03:00
Emmanouil Papadeas e073790ca2 Update donors 2023-05-28 16:36:54 +03:00
Variable 10245ea056
[Targeted for 0.11.0] Export options to extension (#869)
* Added Export Options

* some improvements

* Improvements

* linting

* don't add format if it's already added

* Fix some more bugs

* fixed accidental change

* add accidentally deleted signal
2023-05-27 17:29:53 +03:00
Variable c3b0e45205
Export Gif Message (#868) 2023-05-24 12:20:36 +03:00
Variable 35e5340bd6
[Targeted for 0.11.0] Additions to ExtensionsAPI (#867)
* clear layer option button before adding new items

* removed some unneeded things and add new things

* Update ExtensionsAPI.gd

* typos
2023-05-23 19:02:34 +03:00
Variable e6cb05fe0d
limit onion sliders to 10 (#866) 2023-05-19 16:15:21 +03:00
Variable 74fea47a8c
[Targeted for 0.11.0] Make Onion skin update live with the "Move" tool (#862)
* Make onion skin consistent with move tool

* Update OnionSkinning.gd
2023-05-18 14:43:11 +03:00
Emmanouil Papadeas 361fe36d7a Make the horizontal bar of the timeline's frame buttons visible
This is useful for users that do not have a mouse wheel, such as touchscreen users. Changing themes also changes the theme for the frame buttons automatically as well.
2023-05-18 14:40:25 +03:00
Emmanouil Papadeas 1669cc1a42 [skip ci] Fix some typos in the code 2023-05-18 14:10:15 +03:00
Variable 243bb1d9aa
fix tag bug (#863) 2023-05-18 14:01:59 +03:00
Variable 67a94ccc10
[Targeted for 0.11.0][Bug FIX] Mirror preview fix (#860)
* fix mirror previews

* Fix incorredt selection resizing of selection

in mirror mode

* Fix mirror previews (selection tools)

* typo
2023-05-18 13:55:08 +03:00
Emmanouil Papadeas fb4b26a060 Change occurrences of canvas_preview.frame to canvas_preview.frame_index 2023-05-17 17:34:53 +03:00
Variable 29b03b0332
[Targeted for 0.11.0] Fix Onion skin settings don't save between runs (#857)
* Onion skin settings don't save between runs

* formatting

* Change some spinboxes to valuesliders

* removed un-needed signals
2023-05-14 13:31:15 +03:00
Emmanouil Papadeas 308a3a2416 Fix bug where undoing after pasting, did not make the previous selection appear 2023-05-12 13:28:53 +03:00
Emmanouil Papadeas 362f4109d4 Fix issue where resizing pasted content resulted in errors 2023-05-12 13:24:49 +03:00
Emmanouil Papadeas 23720afd05 Hacky fix for a bug that makes panel tabs visible if a panel's visibility is toggled 2023-05-11 17:32:08 +03:00
Emmanouil Papadeas 298f495993 Fix a bug from #855 2023-05-11 00:35:39 +03:00
Variable e65e69f14d
Make cloned 3D cel have the same selected object as the orignal (#855)
* Update 3DShapeEdit.gd

do not set selected to null

* clone cel recieves selected cel from it's parent

* Add one more yield
2023-05-10 13:45:38 +03:00
Emmanouil Papadeas 08996fe6de Add a Cel3DButton scene for 3D cels instead of using PixelCelButton
Mostly to remove the popup menu that appears when you right click a cel
2023-05-09 16:37:32 +03:00
Emmanouil Papadeas e5aeedf3e8 Raise the vertical minimum size of the canvas preview panel 2023-05-09 14:39:14 +03:00
Emmanouil Papadeas 018673690c Minor UI change for the canvas zoom and rotation sliders 2023-05-09 13:01:24 +03:00
Emmanouil Papadeas 5436298947 [3D cels] Do not display the object outline if it's behind the camera 2023-05-08 17:40:11 +03:00
Emmanouil Papadeas 6dac85486a Prevent 3D gizmos from overlapping with each other 2023-05-06 14:49:59 +03:00
Emmanouil Papadeas f1b4b77745 Fix recorder not saving all layers and add more static typing 2023-05-06 14:33:44 +03:00
Emmanouil Papadeas 2ed3605f0f Update contributors, translators and donors 2023-05-03 14:12:33 +03:00
Emmanouil Papadeas 162d0bd2a5 Fix selection tile mode crashing when enabling it 2023-04-28 16:38:14 +03:00
Variable 7b189cc45e
TileMode for selection, (plus some other fixes) (#834)
* Tilemode selections

* Selection TileMode

* Fixed some bugs with the ORIGINAL tile mode

Image brushes needed to be adjusted

* remove behaviour checkbutton

* fixed remaining things

* formating

* formatting

* formatting

* formatting

* fix crash on rotating image

* Fix Color getting transparent on double chicking

same swatch twice

* typo

* typo

* Update RotateImage.gd

* Use sheckbox instead of option button

* make checkbox directly under select menu
2023-04-27 12:22:32 +03:00
Emmanouil Papadeas 118e2e7671 Move set_nodes() logic to parent class ImageEffect
Also fixes a crash when trying to change the affected cels option in image effects that do not have animation options
2023-04-20 22:29:03 +03:00
Emmanouil Papadeas 0fe315d605 Remove separator from the image menu
Temporary, easy fix bug where assigning a shortcut to an image effect, actually assigned it to the one above.
2023-04-20 16:49:31 +03:00
Emmanouil Papadeas 91b1186d6f Remove unneeded shader parameters
Also changed the parameter names in HSV to reduce some lines of code
2023-04-20 16:21:09 +03:00
Emmanouil Papadeas 483e7df52e ValueSlider arrow buttons now respect snap_by_default 2023-04-20 16:11:16 +03:00
Emmanouil Papadeas ec2dcae8f7 Add a Posterize image effect, with optional dithering
Seems to produce the same result as GIMP's Posterize color filter. Should be useful for reducing the colors of an image, and it could work together with 3D lighting. Thanks to https://godotshaders.com/shader/color-reduction-and-dither/ for the shader.
2023-04-20 16:08:06 +03:00
Emmanouil Papadeas 9607981567 Do not call CameraMovement._input() if the cursor is not on the canvas
Slight optimization, as only one camera can now receive input at a time.
2023-04-19 21:35:29 +03:00
Emmanouil Papadeas 1a9691052e Only redraw the second canvas and canvas preview when necessary
Should optimize things ever further. Hopefully I didn't break anything.
2023-04-19 20:51:08 +03:00
Emmanouil Papadeas 0ffd34a4d6 Small optimization in CanvasPreview
On large canvases (like 4096x4096), simply moving the mouse around was laggy. It turns out that texture_to_draw = current_cels[i].image_texture was causing the lag, but I'm not sure why. It could be that texture_to_draw was a Texture and not an ImageTexture.

There is still some room for optimization, both the second canvas and canvas preview are being drawn on _input(), which is unnecessary.
2023-04-19 20:35:27 +03:00
Emmanouil Papadeas 72a7b277fb Use a ValueSliderV2 in the gradient dialog, and reverse the radius logic
The larger the radius value, the larger the circle, as it should be
2023-04-19 03:44:28 +03:00
Emmanouil Papadeas 1187b0bc49 Load cleanEdge shader when the rotate image or scale image dialog is shown
This should save some time on initial loading, but it introduces a slight loading time when opening the scale or rotate dialog for the first time in a session
2023-04-18 20:08:00 +03:00
Emmanouil Papadeas 1325aaa13f Use ValueSliderV2s for grid preferences 2023-04-18 16:38:55 +03:00
Emmanouil Papadeas 02aa91a394 Fix camera jitter when zooming in the canvas 2023-04-17 18:09:49 +03:00
Emmanouil Papadeas 1196fb5b0b Use ValueSliders for the canvas zoom and rotation
Should also clean the code a little bit
2023-04-17 02:07:48 +03:00