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17 commits

Author SHA1 Message Date
Martin Novák 6f645d996d
Refactor export dialog (#288)
* Split export code from export dialog to Export.gd autoload
Clean access to child nodes of export dialog

* Fix export variables set in Main.gd

* Fix more wrong variable assignments

Co-authored-by: alexhayoo <65853178+alexhayoo@users.noreply.github.com>
2020-07-31 23:26:52 +03:00
OverloadedOrama 70ba60cbaa Have "untitled" be the default project name on save & export 2020-07-15 20:27:14 +03:00
OverloadedOrama 0bc26bbbae Always ensure that directory_path is "user://" on HTML5 2020-06-30 22:36:03 +03:00
OverloadedOrama fb7c1a1874 Saving .png files is now possible in HTML5
Addresses #280. Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama 6b26bb5b10 Removed custom blend_rect() method from DrawingAlgos 2020-06-30 15:07:09 +03:00
OverloadedOrama 9fbfbc7432 Fix wrong "Export" text changing on the File menu 2020-06-25 05:07:07 +03:00
OverloadedOrama f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama 4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
OverloadedOrama 54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
OverloadedOrama 34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama df0032c515 Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
2020-06-01 18:50:31 +03:00
OverloadedOrama a9ca858303 Use a new Layer class to handle layer information
This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.
2020-06-01 16:42:53 +03:00
OverloadedOrama 00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
John Jerome Romero adc109ed18
Added selective animation tag export for Spritesheets (#230)
* Added selective frame tag export for Spritesheets

* Changes LinesCount value and max_value to canvas_size

This does not allow the spritesheet to contain more frames than the tag has, because it limits its size to the number of frames the currently selected tag has.

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-09 02:46:51 +03:00
OverloadedOrama 991eb5a615 Export optimization
process_frame() was being called twice when the export dialog appeared, and the frame number was different than the one already stored in the export dialog
2020-05-03 19:19:12 +03:00
OverloadedOrama 4f1c475c8d Set export path when importing an image 2020-05-03 18:47:13 +03:00
OverloadedOrama c35e4b0613 Created a "UI" folder in src
And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
Renamed from src/Dialogs/ExportDialog.gd (Browse further)