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262 commits

Author SHA1 Message Date
Emmanouil Papadeas
e10b0d1b08 Fix crash when opening the tile mode offsets dialog 2024-11-15 17:59:25 +02:00
Emmanouil Papadeas
4c7d7da5e7 Fix regression where pressing Enter or Control would not confirm/cancel selection when a selection tool wasn't active 2024-11-14 01:39:41 +02:00
Emmanouil Papadeas
e2971a8fe9 Add UI buttons for confirming and cancelling a transformation
Needed especially for users without a keyboard.
2024-10-31 23:49:58 +02:00
Emmanouil Papadeas
dd8d217dc3 Changes in formatting due to gdtoolkit's new update
https://github.com/Scony/godot-gdscript-toolkit/releases/tag/4.3.2
2024-10-22 15:54:59 +03:00
Emmanouil Papadeas
dddcfed3c4 Add a new "CanvasRulers" node group for the canvas rulers 2024-10-11 16:31:18 +03:00
Emmanouil Papadeas
b79ce0ae15 Add a new "CanvasCameras" node group for the canvas cameras 2024-10-11 14:44:21 +03:00
Emmanouil Papadeas
fc695a038e Remove Global.canvas from the canvas' children 2024-10-11 14:08:43 +03:00
Emmanouil Papadeas
55325a38a4 Use a Vector2i in Selection.gd when pasting 2024-10-10 15:29:36 +03:00
Emmanouil Papadeas
8802e3ab41 Slightly improve camera zoom and pan touch gestures
Not quite there yet
2024-10-10 15:29:12 +03:00
Emmanouil Papadeas
abcf6f5ec6 Remove unneeded Global.current_project in SymmetryGuide 2024-10-10 15:28:46 +03:00
OverloadedOrama
dbe48a4681 Fix issue where sometimes the camera zoom was not being preserved when switching between projects 2024-09-24 11:59:18 +03:00
Emmanouil Papadeas
9824aef893 Attempt to fix the preview of the move tool not being aligned to the pixel grid 2024-09-19 00:38:46 +03:00
Donte
4fa8981590
Add onion skinning opacity adjustment (#1091)
Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-08-30 22:58:28 +03:00
Emmanouil Papadeas
077c57c53a
Implement support for group layer blending (#1077)
* Blend group layers on `DrawingAlgos.blend_layers()`

* Support group layer blending on the canvas

* Allow editing of group layer properties

* Fix issues with group layer blending in canvas, and unite common code

* Group layers can now be used as clipping masks

* Make move tool preview work on child layers

* Change OffsetImage's `blend_layers()` to support group layer blending

* Support group layer blending in the canvas preview

* Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected

* Add a pass through blending mode to layer groups

Fingers crossed that no bugs were introduced

* Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo
2024-08-15 15:52:55 +03:00
kleonc
92d7bbf539
Fix isometric grid calculations using ints instead of floats (#1069) 2024-08-09 15:33:45 +03:00
Emmanouil Papadeas
fbe2952346 Make shape previews look like they did in v1.0
The AutoInvertColors shader has been updated to make shapes hollow, similar to how the marching ants outline works.
2024-08-04 22:12:57 +03:00
Emmanouil Papadeas
a3d7725a44 Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
Emmanouil Papadeas
1ad4c2357f In the Canvas scene, make Previews and PreviewsSprite nodes share the same material 2024-08-02 00:03:45 +03:00
Emmanouil Papadeas
9c7effdba3 Optimize previews of the ellipse selection and the shape tools
Before this commit, when these tools were being used on large areas, the software would start being very slow due to the polyline drawing. Now it simply draws an image.
TODO:
- Optimize the lasso, pixel and polygon select tools
- Mirror the previews of ellipse selection and shape tools, for consistency with the lasso, pixel and polygon select tools
- Perhaps somehow remove Previews.gd since its work is even more limited now.
2024-07-31 18:05:22 +03:00
Emmanouil Papadeas
c6d24d458e Replace some Vector2s with Vector2is 2024-07-23 13:51:02 +03:00
Emmanouil Papadeas
3ea0ef0b5a Make the size of the text of rulers and guides be affected by the font size 2024-07-15 00:31:52 +03:00
Emmanouil Papadeas
bcbd0ea7da Fix crash when the theme has no default font, by using Godot's fallback font instead 2024-07-14 16:08:18 +03:00
Emmanouil Papadeas
5d06af39b2 Fix rulers being incorrect at the start 2024-07-14 16:02:16 +03:00
Emmanouil Papadeas
b4384f4085 When using the canvas, release focus of other GUI elements of the application 2024-07-13 20:38:29 +03:00
Emmanouil Papadeas
d685177918 Restore diagonal movement of selections with arrow keys 2024-07-13 20:38:04 +03:00
Emmanouil Papadeas
f79ae7e333 Fix canvas not updating when switching between projects that have the same size and amount of cels
Also fixes issue with tile mode not being updated properly when switching project
2024-06-07 14:49:08 +03:00
Emmanouil Papadeas
72a2c59986 Fix codespell errors 2024-05-25 00:41:57 +03:00
Emmanouil Papadeas
8414f3deaf Fix integer camera zoom going smaller than 100% 2024-05-05 18:14:17 +03:00
Emmanouil Papadeas
9a1464f73b Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
Emmanouil Papadeas
1e83173697 Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Emmanouil Papadeas
64b2b7b9af Make 3D rotation gizmos lines a bit thinner 2024-04-10 02:24:21 +03:00
Emmanouil Papadeas
8c0a194468 Update camera when the viewport size changes 2024-04-06 00:09:58 +03:00
Emmanouil Papadeas
6d2d09d222 More static typing improvements 2024-03-23 04:36:26 +02:00
Emmanouil Papadeas
572fabbe66 Remove Global.reference_panel
Slowly trying to remove nodes from Global
2024-03-23 02:52:27 +02:00
Emmanouil Papadeas
acce1dda2e Move even more code away from Project.change_project()
Making Pixelorama more modular by relying more on signals
2024-03-23 02:12:28 +02:00
Emmanouil Papadeas
48145b7f61 Use signals to move some code away from Project.change_project()
WIP, more code can be moved
2024-03-22 21:05:00 +02:00
Emmanouil Papadeas
64983b0404 Some static typing improvements 2024-03-22 03:07:21 +02:00
Emmanouil Papadeas
491d81f393 Minor config file section key re-organization 2024-03-21 01:51:19 +02:00
Emmanouil Papadeas
f1ef01bb87 Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage
Necessary workaround because of https://github.com/godotengine/godot/issues/89514
2024-03-19 15:39:34 +02:00
Emmanouil Papadeas
c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
Variable
909f38bd0c
Further Reference UI Improvements (#974)
* references UI refactor

* changed select icon

* fixed a bug
2024-02-14 19:53:35 +02:00
Emmanouil Papadeas
a5a0ac103c Enable gestures and treat long press as right click for Android
Gestures are not yet working very smoothly, but that's something that can be improved after 1.0
2024-02-06 02:50:55 +02:00
Emmanouil Papadeas
5dfe1cc271 Set Selection.gd process input false by default, fix cursor still being set to a cross when entering the canvas if it's disabled in the preferences 2024-02-04 00:12:19 +02:00
Emmanouil Papadeas
6a7e060f73 Set the cursor to cross when entering the canvas and to resize when hovering selection gizmos 2024-02-04 00:05:20 +02:00
Emmanouil Papadeas
276a872f73 Rename "ui" variable to "main_ui" in Main.gd and TopMenuContainer.gd 2024-02-01 20:53:52 +02:00
Emmanouil Papadeas
508f8f0d15 Minor simplifications of some parts in Selection.gd 2024-01-26 02:31:38 +02:00
Emmanouil Papadeas
b126e95b64 Almost made selection rotation with gizmos functional
Not exposed yet
2024-01-25 02:33:41 +02:00
Emmanouil Papadeas
3d04a8d276 Selection rotation with gizmos works on selections without content now
Still not ready and thus not exposed
2024-01-25 01:35:42 +02:00
Emmanouil Papadeas
964e9fbd26 Don't set the selection_map of the project to the original_bitmap, if the latter is empty
Shouldn't happen, but best to check in case it does. Setting empty data to the selection_map breaks selections.
2024-01-25 01:06:30 +02:00
Emmanouil Papadeas
de5db85345 When resizing a selection with gizmos or from the tool options, only set the original_bitmap when we're not already transforming content 2024-01-25 00:59:53 +02:00