* Replace old palette system with a new one
* Replace default json palettes with new resource versions
* Add missing translation strings
* Fix Erevoid's issues 2, 3 and 4
* Rewrite palette grid to improve performance
Add middle click scrolling
* Fix index conversion functions
* Fix palettes editing by copying them to XDG user write path
* Add Windows specific fixes
* Add import support for old json palette format
* Add create/edit palette settings check.
Hide add/delete color buttons when no palette is displayed.
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
* Move get_tile_mode_rect() method to the Project class
* Refactored isometric grid
Now it should be drawn properly in the target rect.
Settings (in pixels):
- cell's AABB size,
- offset from the canvas origin.
* Draw grid only over the Canvas (when in tiling mode)
* Replace some magic numbers with enums.
It's too easy to break something when adding something new in here. Should be a little harder now.
* Added Pixel Grid.
- Pixel grid is shown only when it's enabled and camera is zoomed close enough.
- Settings: pixel_grid_show_at_zoom (as a percentage because that's what's shown in the settings panel), pixel_grid_color. Default values might need changing.
- To distinguish between grid and pixel grid default settings for grid width, grid height are changed.
- Now both grid and pixel grid are drawn above (after) tile mode. Grid is drawn above (after) pixel grid.
* Improved tiling feature
* Removed some unwanted code
* Fixed the bug mentioned by overloaded
* Added the requests by overload
* changed the y value which was given x value before
* Add request #276
* Remove a warning message
* Some fixes
* Bug fix. Remove Global.save_project_to_recent_list() from src/Main.gd
Co-authored-by: Daniel Simon <dasimon@gmx.org>
* Sync for my local files to my repository
* This is frame properties update, it works but I can't be stored while
saving or loading and that makes crashes just the beggining :)
* I forgot this files :P
* Frame Properties update.
* Updating frame properties
* Update Translations.pot
* Changes to CanvasPreview and CelButton change
Creating palettes from sprites has been enhanced - you can now choose if you want to get colors from the selection, current cel, entire frame or all frames, and if you want the colors to have an alpha component.