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538 commits

Author SHA1 Message Date
Emmanouil Papadeas
bf14ac1565 Add an ExportFrames enum in Export to make code clearer 2024-04-01 21:45:11 +03:00
Emmanouil Papadeas
1d262c62f7 Don't include the ".pxo" extension in the project's name, when opening or saving 2024-04-01 20:11:27 +03:00
Emmanouil Papadeas
6fa4a27589 Directly export the final blended images from the pxo, if they exist
This only happens when the pxo file contains the final blended images (happens when "include blended" is enabled when saving), project has been saved, it hasn't been changed and "Visible layers" is selected.
2024-04-01 19:39:10 +03:00
Emmanouil Papadeas
77bea9a6e3 Re-add old layer blending logic from 0.x, if running on headless mode
Only meant to prevent crashes when trying to export from headless mode. This blending logic does not support blend modes, clipping masks, and layer effects.
2024-04-01 17:31:10 +03:00
Emmanouil Papadeas
1cb4d22233 Fix the same frames being exported multiple times when "Selected frames" is selected, and multiple cels of the same frames are currently selected on the timeline - Fixes #1001 2024-03-31 00:55:55 +02:00
Emmanouil Papadeas
11a1428eef Add an Apply button to the font size slider in the Preferences, fix display scale not being applied on startup 2024-03-30 01:25:01 +02:00
Emmanouil Papadeas
94fdfd8f02 Hide and show dynamics properties when dynamics are enabled 2024-03-24 15:35:40 +02:00
Emmanouil Papadeas
b620cf2a9e Lazy load the preferences dialog
Speeds up the initial loading time of Pixelorama. It's now almost as fast as 0.x on my computer (a bit more than 2 seconds). Lazy loading the preferences dialog also drastically reduces memory usage and node count (when preferences have not been opened), from 150MB, 13634 objects and 3680 nodes, to 94MB, 8207 objects and 1823 nodes. This essentially cuts the initial node count to half!
2024-03-24 02:46:57 +02:00
Emmanouil Papadeas
8c9a01feae Move theme handling code in a new Themes autoload
The preferences code only handles the UI related stuff, while the Themes autoload is now solely responsible for theme adding, removing and changing. This makes it possible to handle themes without having the preferences dialog be in the middle.
2024-03-24 02:08:54 +02:00
Emmanouil Papadeas
11fb2c2b65 Move language handling code in Global, remove HandleLanguages.gd
This makes it possible to handle language without having the preferences dialog be in the middle.
2024-03-24 01:41:19 +02:00
Emmanouil Papadeas
f3ca6d1c33 Separate extension handling code from the Preferences UI
The preferences code only handles the UI related stuff, while HandleExtensions is now solely responsible for extension enabling, loading and uninstalling. This makes it possible to handle extensions without having the preferences dialog be in the middle.
2024-03-24 01:20:51 +02:00
RorotoSic
8bfd474613
Add flip X and Flip Y, and Rotation (90, 180, 270) buttons to BaseTool (#988)
* Add Flip X, Flip Y, Rotate 90, Rotate 180, Rotate 270

* node placement

* flip_rotate for BrushButton

* flip corrected for BrushButton (x, y was reversed)

* code changed for github static checks

* github static checks

* github static checks 2

* remove " _ " before my variable name

hope this was the problem

* var brush_texture_rotation

* Hide Flip/Rotate buttons where it is unnecessary

* btns flip/rotate  hide when a non-image brush is selected

* rotate ButtonGroup (radio btn)

* expand button for flip/rotate

* radio btn grp 2

* expand button (forgot to add the tscn )

* cursor shape to pointing hand

* tooltip R90 R180 R270

i dont add txt to the Translations.pot bc not sure to understand and dont want to make mistake

* shading.tscn  (nodes placement debreaking)

back as before

* Revert "expand button (forgot to add the tscn )"

This reverts commit 3062afe73f.

* Revert "expand button for flip/rotate"

This reverts commit 51189ac793.

* Collapsible Container

change "expend buton" to the pixelorama custum node "CollapsibleContainer"

* remove thick white outline when CollapseContainer is pressed and focus

* styleboxflat when CollapseContainer is pressed and empty for checkbox

* Revert "styleboxflat when CollapseContainer is pressed and empty for checkbox"

This reverts commit 0af0e1f427.

* StyleboxEmpty for normal /  keep hover unchanged

* Revert "StyleboxEmpty for normal /  keep hover unchanged"

This reverts commit 14b3745053.

* Revert "remove thick white outline when CollapseContainer is pressed and focus"

This reverts commit b80ab1ad5c.

* "flip_rotateD" + "Flat CollapsibleContainer'"

* conflicts Resolved

signal color_changed(color: Color, button: int)

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-03-23 16:39:44 +02:00
Emmanouil Papadeas
572fabbe66 Remove Global.reference_panel
Slowly trying to remove nodes from Global
2024-03-23 02:52:27 +02:00
Emmanouil Papadeas
48145b7f61 Use signals to move some code away from Project.change_project()
WIP, more code can be moved
2024-03-22 21:05:00 +02:00
Emmanouil Papadeas
dd8145d369 Greatly simplify backup code, got rid of OpenSave's current_save_paths and backup_save_paths
The previous backup code was unnecessarily complicated, hard to read/understand and prone to errors. The new system simply stores the save and backup paths in the `Project` class, and stores the backup files inside `user://backups`, instead of having their file paths be in `cache.ini`.
2024-03-22 18:24:41 +02:00
Emmanouil Papadeas
42bce917dc Never change window title and save path when loading a backup 2024-03-22 15:54:00 +02:00
Emmanouil Papadeas
6e0d4eb660 Fix Project.export_directory_path being set incorrectly in open_pxo_file() 2024-03-22 15:30:00 +02:00
Emmanouil Papadeas
ad85c8dd3e Minor open/save dialog path related code cleaning 2024-03-22 15:12:27 +02:00
Emmanouil Papadeas
6c8b2ae36b Rename Project.directory_path to Project.export_directory_path 2024-03-22 14:42:47 +02:00
Emmanouil Papadeas
64983b0404 Some static typing improvements 2024-03-22 03:07:21 +02:00
Emmanouil Papadeas
07fa1266d3 Remove three calls to Global.preferences_dialog 2024-03-21 03:00:21 +02:00
Emmanouil Papadeas
491d81f393 Minor config file section key re-organization 2024-03-21 01:51:19 +02:00
Emmanouil Papadeas
377c24c981 Make Pixelorama load slightly faster by not calling some setters of Global's variables if the value is the same 2024-03-21 00:02:54 +02:00
Emmanouil Papadeas
f1ef01bb87 Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage
Necessary workaround because of https://github.com/godotengine/godot/issues/89514
2024-03-19 15:39:34 +02:00
Emmanouil Papadeas
03b173b76e Optimize cel switching by avoiding changing the stylebox of every CelButton 2024-03-15 01:31:12 +02:00
Emmanouil Papadeas
c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
Emmanouil Papadeas
dc9ba6dd9c Implement alpha lock as a global tool option 2024-03-09 02:47:13 +02:00
Emmanouil Papadeas
c225553042 Fix linked cels not working when importing a pxo file
Godot 4 has changed how ImageTexture works, as now it doesn't work when the Image is empty. Thus, we need to add Images to PixelCels right when they are created, before the linked cel logic is being handled.
2024-03-08 02:15:58 +02:00
Emmanouil Papadeas
90f7df0f5d Exporting each layer as a different file is now possible 2024-03-07 16:08:20 +02:00
Emmanouil Papadeas
cb58cf7163 Minor refactor of Export & ExportDialog to combine processed_images and durations into a single ProcessedImage class 2024-03-07 02:10:21 +02:00
Emmanouil Papadeas
20fecc5a7a Export spritesheets based on animation tags 2024-03-06 19:49:05 +02:00
Emmanouil Papadeas
55df23e400 Fix exporting not including the last frame of a tag and "Selected layers" not including the non-selected frames 2024-03-06 01:47:00 +02:00
Emmanouil Papadeas
36d4b0fa18 Fix crash when importing a corrupt pxo 2024-03-05 16:05:13 +02:00
Emmanouil Papadeas
b0a8ad17d4 Revert using Image.rotate_90() from the previous commit
Image.rotate_90() is also changing the size of the image, which we don't want to, at least not yet
2024-03-02 18:03:06 +02:00
Emmanouil Papadeas
4a404b2883 Use Image.rotate_90() and Image.rotate_180() on CPU rotation algorithms when the angle is 90, 180 or 270 degrees 2024-03-01 20:25:37 +02:00
Emmanouil Papadeas
57856ed327 Update ExtensionsApi.gd 2024-02-29 23:54:19 +02:00
Emmanouil Papadeas
9b439327b8 Fix ExtensionsAPI's new_project() not working, and add a new new_empty_project() method 2024-02-24 15:25:54 +02:00
Emmanouil Papadeas
d3db8f5be7 Rename project_changed to project_data_changed signal, add a new method for this signal in ExtensionsAPI 2024-02-22 17:43:47 +02:00
Emmanouil Papadeas
a06d6a2909 Improve static typing in the ExtensionsAPI 2024-02-22 00:46:28 +02:00
Emmanouil Papadeas
22ddc96962 Use getters to lazy-load cleanEdge and OmniScale shaders 2024-02-19 02:09:35 +02:00
Emmanouil Papadeas
9a313821dc When exporting, Pixelorama now remembers the last exported path 2024-02-15 18:41:24 +02:00
Emmanouil Papadeas
f56d536b36 Create a get_mirrored_positions() method in Tools
Reduces some code replication across tools
2024-02-13 02:31:48 +02:00
Emmanouil Papadeas
9f82c85b73 Fix issue when uploading a shader on the Web version 2024-02-12 00:29:30 +02:00
Emmanouil Papadeas
c9ddde7194 Use FFMPEG to import videos and gifs
Haven't tried large videos, but I imagine Pixelorama would run out of memory quickly. Maybe we should safeguard against that somehow. We also need to get the fps from the imported video and use it in the new project.
2024-02-05 03:32:43 +02:00
Emmanouil Papadeas
85ac0897a9 Remove unused method parameter in Palettes' copy_palette() 2024-02-05 00:17:56 +02:00
Emmanouil Papadeas
fb948c33b4 Add a "Create a new palette" option on the sort palette button
Enabled by default, every time you sort a palette it creates a copy of the original palette and it sorts that, instead of sorting the original palette directly. This reduces the risk of destructive change, as the palette system does not have undo/redo support. If disabled, sorting affects the original palette directly, without creating a new one.
2024-02-05 00:16:22 +02:00
Emmanouil Papadeas
5dfe1cc271 Set Selection.gd process input false by default, fix cursor still being set to a cross when entering the canvas if it's disabled in the preferences 2024-02-04 00:12:19 +02:00
Emmanouil Papadeas
4c39e29b67 Fix UI not staying dimmed after opening a native file dialog 2024-02-03 13:55:17 +02:00
Emmanouil Papadeas
da0066259e [WIP] Copy default layouts to the layout directory so they can be modified
Moved some logic away from TopMenuContainer to Main.gd and the layout array to Global.gd.
2024-02-02 01:42:29 +02:00
Emmanouil Papadeas
ffd729486f Expose window transparency as an option in the preferences, keep it disabled by default
I had to disable it, because for some reason having it be enabled by default does not seem to be working. This may be a good idea anyway, as many people will not need this feature, and having this enabled affects performance.

This commit also allows for changing project setting related options in the preferences to also work when running Pixelorama inside Godot.
2024-02-02 00:19:53 +02:00