mirror of
https://github.com/Orama-Interactive/Pixelorama.git
synced 2025-02-20 12:33:14 +00:00
Improve static typing in the ExtensionsAPI
This commit is contained in:
parent
d9bdcf53ec
commit
a06d6a2909
1 changed files with 68 additions and 59 deletions
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@ -37,9 +37,9 @@ var _action_history: Dictionary = {}
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## [code]This function is used internally and not meant to be used by extensions.[/code]
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func check_sanity(extension_name: String):
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if extension_name in _action_history.keys():
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var extension_history = _action_history[extension_name]
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var extension_history: Array = _action_history[extension_name]
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if extension_history != []:
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var error_msg = str(
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var error_msg := str(
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"Extension: ",
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extension_name,
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" contains actons: ",
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@ -57,8 +57,8 @@ func clear_history(extension_name: String):
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## [code]This function is used internally and not meant to be used by extensions.[/code]
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func add_action(section: String, key: String):
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var action = str(section, "/", key)
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var extension_name = _get_caller_extension_name()
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var action := str(section, "/", key)
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var extension_name := _get_caller_extension_name()
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if extension_name != "Unknown":
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if extension_name in _action_history.keys():
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var extension_history: Array = _action_history[extension_name]
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@ -69,15 +69,15 @@ func add_action(section: String, key: String):
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## [code]This function is used internally and not meant to be used by extensions.[/code]
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func remove_action(section: String, key: String):
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var action = str(section, "/", key)
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var extension_name = _get_caller_extension_name()
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var action := str(section, "/", key)
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var extension_name := _get_caller_extension_name()
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if extension_name != "Unknown":
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if extension_name in _action_history.keys():
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_action_history[extension_name].erase(action)
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## [code]This function is used internally and not meant to be used by extensions.[/code]
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func wait_frame(): # as yield is not available to classes below, so this is the solution
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func wait_frame(): # Await is not available to classes below, so this is the solution
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# use by {await ExtensionsApi.wait_frame()}
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await get_tree().process_frame
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await get_tree().process_frame
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@ -94,7 +94,7 @@ func _get_caller_extension_name() -> String:
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return "Unknown"
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func _exit_tree():
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func _exit_tree() -> void:
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for keys in _action_history.keys():
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check_sanity(keys)
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@ -247,7 +247,7 @@ class PanelAPI:
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var top_menu_container = Global.top_menu_container
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var panels_submenu: PopupMenu = top_menu_container.panels_submenu
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# adding the node to the first tab we find, it'll be re-ordered by layout anyway
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var tabs = _get_tabs_in_root(dockable.layout.root)
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var tabs := _get_tabs_in_root(dockable.layout.root)
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if tabs.size() != 0:
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dockable.add_child(node)
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tabs[0].insert_node(0, node) # Insert at the beginning
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@ -260,7 +260,7 @@ class PanelAPI:
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panels_submenu.clear()
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for element in new_elements:
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panels_submenu.add_check_item(element.name)
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var is_hidden: bool = dockable.is_control_hidden(element)
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var is_hidden := dockable.is_control_hidden(element)
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panels_submenu.set_item_checked(new_elements.find(element), !is_hidden)
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# re-assigning layout
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top_menu_container.set_layout(top_menu_container.selected_layout)
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@ -273,13 +273,13 @@ class PanelAPI:
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## Removes the [param node] from the DockableContainer.
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func remove_node_from_tab(node: Node) -> void:
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var top_menu_container = Global.top_menu_container
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var dockable = Global.control.find_child("DockableContainer")
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var top_menu_container := Global.top_menu_container
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var dockable := _get_dockable_container_ui()
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var panels_submenu: PopupMenu = top_menu_container.panels_submenu
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# find the tab that contains the node
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if node == null:
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return
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var tab = _find_tab_with_node(node.name, dockable)
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var tab := _find_tab_with_node(node.name, dockable)
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if not tab:
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push_error("Tab not found")
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return
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@ -303,25 +303,27 @@ class PanelAPI:
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ExtensionsApi.remove_action("PanelAPI", "add_tab")
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# PRIVATE METHODS
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func _get_dockable_container_ui() -> Node:
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func _get_dockable_container_ui() -> DockableContainer:
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return Global.control.find_child("DockableContainer")
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func _find_tab_with_node(node_name: String, dockable_container):
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var root = dockable_container.layout.root
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var tabs = _get_tabs_in_root(root)
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func _find_tab_with_node(
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node_name: String, dockable_container: DockableContainer
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) -> DockableLayoutPanel:
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var root := dockable_container.layout.root
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var tabs := _get_tabs_in_root(root)
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for tab in tabs:
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var idx = tab.find_name(node_name)
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var idx := tab.find_name(node_name)
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if idx != -1:
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return tab
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return null
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func _get_tabs_in_root(parent_resource) -> Array:
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func _get_tabs_in_root(parent_resource: DockableLayoutNode) -> Array[DockableLayoutPanel]:
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var parents := [] # Resources have no get_parent_resource() so this is an alternative
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var scanned := [] # To keep track of already discovered layout_split resources
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var child_number := 0
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parents.append(parent_resource)
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var scan_target = parent_resource
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var tabs := []
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var scan_target := parent_resource
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var tabs: Array[DockableLayoutPanel] = []
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# Get children in the parent, the initial parent is the node we entered as "parent"
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while child_number < 2:
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# If parent isn't a (layout_split) resource then there is no point
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@ -329,11 +331,11 @@ class PanelAPI:
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if !scan_target is DockableLayoutSplit:
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break
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var child_resource
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var child_resource: DockableLayoutNode
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if child_number == 0:
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child_resource = scan_target.get_first() # First child
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child_resource = (scan_target as DockableLayoutSplit).get_first() # First child
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elif child_number == 1:
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child_resource = scan_target.get_second() # Second child
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child_resource = (scan_target as DockableLayoutSplit).get_second() # Second child
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# If the child resource is a tab and it wasn't discovered before, add it to "paths"
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if child_resource is DockableLayoutPanel:
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@ -396,7 +398,7 @@ class ThemeAPI:
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## Gives ability to add/remove tools.
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class ToolAPI:
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# gdlint: ignore=constant-name
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const LayerTypes = Global.LayerTypes
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const LayerTypes := Global.LayerTypes
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## Adds a tool to pixelorama with name [param tool_name] (without spaces),
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## display name [param display_name], tool scene [param scene], layers that the tool works
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@ -459,14 +461,17 @@ class SelectionAPI:
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## with content if [param with_content] is [code]true[/code].
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## If [param transform_standby] is [code]true[/code] then the transformation will not be
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## applied immediatelyunless [kbd]Enter[/kbd] is pressed.
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func move_selection(destination: Vector2, with_content := true, transform_standby := false):
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func move_selection(
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destination: Vector2i, with_content := true, transform_standby := false
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) -> void:
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if not with_content:
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Global.canvas.selection.transform_content_confirm()
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Global.canvas.selection.move_borders_start()
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else:
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Global.canvas.selection.transform_content_start()
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var rel_direction = destination - Global.canvas.selection.big_bounding_rectangle.position
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Global.canvas.selection.move_content(rel_direction.floor())
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var selection_rectangle: Rect2i = Global.canvas.selection.big_bounding_rectangle
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var rel_direction := destination - selection_rectangle.position
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Global.canvas.selection.move_content(rel_direction)
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Global.canvas.selection.move_borders_end()
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if not transform_standby and with_content:
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Global.canvas.selection.transform_content_confirm()
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@ -475,7 +480,9 @@ class SelectionAPI:
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## with content if [param with_content] is [code]true[/code].
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## If [param transform_standby] is [code]true[/code] then the transformation will not be
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## applied immediately unless [kbd]Enter[/kbd] is pressed.
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func resize_selection(new_size: Vector2, with_content := true, transform_standby := false):
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func resize_selection(
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new_size: Vector2i, with_content := true, transform_standby := false
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) -> void:
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if not with_content:
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Global.canvas.selection.transform_content_confirm()
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Global.canvas.selection.move_borders_start()
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@ -553,13 +560,13 @@ class ProjectAPI:
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## Frames are counted from left to right, layers are counted from bottom to top.
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## Frames/layers start at "0" and end at [param project.frames.size() - 1] and
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## [param project.layers.size() - 1] respectively.
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func select_cels(selected_array := [[0, 0]]):
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func select_cels(selected_array := [[0, 0]]) -> void:
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var project := Global.current_project
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project.selected_cels.clear()
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for cel_position in selected_array:
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if typeof(cel_position) == TYPE_ARRAY and cel_position.size() == 2:
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var frame = clampi(cel_position[0], 0, project.frames.size() - 1)
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var layer = clampi(cel_position[1], 0, project.layers.size() - 1)
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var frame := clampi(cel_position[0], 0, project.frames.size() - 1)
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var layer := clampi(cel_position[1], 0, project.layers.size() - 1)
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if not [frame, layer] in project.selected_cels:
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project.selected_cels.append([frame, layer])
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project.change_cel(project.selected_cels[-1][0], project.selected_cels[-1][1])
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@ -602,16 +609,16 @@ class ProjectAPI:
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## [br][param type] = 0 --> PixelLayer,
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## [br][param type] = 1 --> GroupLayer,
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## [br][param type] = 2 --> 3DLayer
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func add_new_layer(above_layer: int, name := "", type := Global.LayerTypes.PIXEL):
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var project = ExtensionsApi.project.get_current_project()
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func add_new_layer(above_layer: int, name := "", type := Global.LayerTypes.PIXEL) -> void:
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var project := ExtensionsApi.project.current_project
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if above_layer < project.layers.size() and above_layer >= 0:
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var old_current = project.current_layer
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var old_current := project.current_layer
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project.current_layer = above_layer # temporary assignment
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if type >= 0 and type < Global.LayerTypes.size():
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Global.animation_timeline.add_layer(type)
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if name != "":
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project.layers[above_layer + 1].name = name
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var l_idx = Global.layer_vbox.get_child_count() - (above_layer + 2)
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var l_idx := Global.layer_vbox.get_child_count() - (above_layer + 2)
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Global.layer_vbox.get_child(l_idx).label.text = name
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project.current_layer = old_current
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else:
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@ -643,30 +650,30 @@ class ExportAPI:
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is_animated := true
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) -> int:
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# Separate enum name and file name
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var extension = ""
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var format_name = ""
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var extension := ""
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var format_name := ""
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if format_info.has("extension"):
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extension = format_info["extension"]
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if format_info.has("description"):
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format_name = format_info["description"].strip_edges().to_upper().replace(" ", "_")
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# Change format name if another one uses the same name
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var existing_format_names = Export.FileFormat.keys() + Export.custom_file_formats.keys()
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var existing_format_names := Export.FileFormat.keys() + Export.custom_file_formats.keys()
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for i in range(existing_format_names.size()):
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var test_name = format_name
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var test_name := format_name
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if i != 0:
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test_name = str(test_name, "_", i)
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if !existing_format_names.has(test_name):
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format_name = test_name
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break
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# Setup complete, add the exporter
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var id = Export.add_custom_file_format(
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var id := Export.add_custom_file_format(
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format_name, extension, exporter_generator, tab, is_animated
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)
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ExtensionsApi.add_action("ExportAPI", "add_exporter")
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return id
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## Removes the exporter with [param id] from Pixelorama.
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func remove_export_option(id: int):
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func remove_export_option(id: int) -> void:
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if Export.custom_exporter_generators.has(id):
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Export.remove_custom_file_format(id)
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ExtensionsApi.remove_action("ExportAPI", "add_exporter")
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@ -686,13 +693,13 @@ class ImportAPI:
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## 2. The method [method initiate_import] which takes 2 arguments: [code]path[/code],
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## [code]image[/code], which are automatically passed to [method initiate_import] at
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## time of import.
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func add_import_option(import_name: StringName, import_scene_preload: PackedScene):
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var id = OpenSave.add_import_option(import_name, import_scene_preload)
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func add_import_option(import_name: StringName, import_scene_preload: PackedScene) -> int:
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var id := OpenSave.add_import_option(import_name, import_scene_preload)
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ExtensionsApi.add_action("ImportAPI", "add_import_option")
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return id
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## Removes the import option with [param id] from Pixelorama.
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func remove_import_option(id: int):
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func remove_import_option(id: int) -> void:
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var import_name = OpenSave.custom_import_names.find_key(id)
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OpenSave.custom_import_names.erase(import_name)
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OpenSave.custom_importer_scenes.erase(id)
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@ -714,17 +721,19 @@ class SignalsAPI:
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Global.project_switched.connect(_update_texture_signal)
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Global.cel_switched.connect(_update_texture_signal)
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func _update_texture_signal():
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func _update_texture_signal() -> void:
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if _last_cel:
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_last_cel.texture_changed.disconnect(_on_texture_changed)
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if Global.current_project:
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_last_cel = Global.current_project.get_current_cel()
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_last_cel.texture_changed.connect(_on_texture_changed)
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func _on_texture_changed():
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func _on_texture_changed() -> void:
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texture_changed.emit()
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func _connect_disconnect(signal_class: Signal, callable: Callable, is_disconnecting := false):
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func _connect_disconnect(
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signal_class: Signal, callable: Callable, is_disconnecting := false
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) -> void:
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if !is_disconnecting:
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signal_class.connect(callable)
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ExtensionsApi.add_action("SignalsAPI", signal_class.get_name())
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@ -735,34 +744,34 @@ class SignalsAPI:
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# APP RELATED SIGNALS
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## connects/disconnects a signal to [param callable], that emits
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## when pixelorama is just opened.
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func signal_pixelorama_opened(callable: Callable, is_disconnecting := false):
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func signal_pixelorama_opened(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.pixelorama_opened, callable, is_disconnecting)
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## connects/disconnects a signal to [param callable], that emits
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## when pixelorama is about to close.
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func signal_pixelorama_about_to_close(callable: Callable, is_disconnecting := false):
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func signal_pixelorama_about_to_close(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.pixelorama_about_to_close, callable, is_disconnecting)
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# PROJECT RELATED SIGNALS
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## connects/disconnects a signal to [param callable], that emits
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## whenever a new project is created.[br]
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## [b]Binds: [/b]It has one bind of type [code]Project[/code] which is the newly created project
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func signal_project_created(callable: Callable, is_disconnecting := false):
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func signal_project_created(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.project_created, callable, is_disconnecting)
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## connects/disconnects a signal to [param callable], that emits
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## after a project is saved.
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func signal_project_saved(callable: Callable, is_disconnecting := false):
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func signal_project_saved(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(OpenSave.project_saved, callable, is_disconnecting)
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## connects/disconnects a signal to [param callable], that emits
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## whenever you switch to some other project.
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func signal_project_switched(callable: Callable, is_disconnecting := false):
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func signal_project_switched(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.project_switched, callable, is_disconnecting)
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## connects/disconnects a signal to [param callable], that emits
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## whenever you select a different cel.
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func signal_cel_switched(callable: Callable, is_disconnecting := false):
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func signal_cel_switched(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.cel_switched, callable, is_disconnecting)
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# TOOL RELATED SIGNALS
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@ -770,7 +779,7 @@ class SignalsAPI:
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## whenever a tool changes color.[br]
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## [b]Binds: [/b] It has two bind of type [Color] (indicating new color)
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## and [int] (Indicating button that tool is assigned to, see [enum @GlobalScope.MouseButton])
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func signal_tool_color_changed(callable: Callable, is_disconnecting := false):
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func signal_tool_color_changed(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Tools.color_changed, callable, is_disconnecting)
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# TIMELINE RELATED SIGNALS
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@ -778,12 +787,12 @@ class SignalsAPI:
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## whenever timeline animation starts.[br]
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## [b]Binds: [/b] It has one bind of type [bool] which indicated if animation is in
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## forward direction ([code]true[/code]) or backward direction ([code]false[/code])
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func signal_timeline_animation_started(callable: Callable, is_disconnecting := false):
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func signal_timeline_animation_started(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(Global.animation_timeline.animation_started, callable, is_disconnecting)
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## connects/disconnects a signal to [param callable], that emits
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## whenever timeline animation stops.
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func signal_timeline_animation_finished(callable: Callable, is_disconnecting := false):
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func signal_timeline_animation_finished(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(
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Global.animation_timeline.animation_finished, callable, is_disconnecting
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)
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@ -791,7 +800,7 @@ class SignalsAPI:
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# UPDATER SIGNALS
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## connects/disconnects a signal to [param callable], that emits
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## whenever texture of the currently focused cel changes.
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func signal_current_cel_texture_changed(callable: Callable, is_disconnecting := false):
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func signal_current_cel_texture_changed(callable: Callable, is_disconnecting := false) -> void:
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_connect_disconnect(texture_changed, callable, is_disconnecting)
|
||||
|
||||
## connects/disconnects a signal to [param callable], that emits
|
||||
|
@ -799,5 +808,5 @@ class SignalsAPI:
|
|||
## [b]Binds: [/b]It has one bind of type [Dictionary] with keys: [code]exporter_id[/code],
|
||||
## [code]export_tab[/code], [code]preview_images[/code], [code]durations[/code]
|
||||
## [br] Use this if you plan on changing preview of export
|
||||
func signal_export_about_to_preview(callable: Callable, is_disconnecting := false):
|
||||
func signal_export_about_to_preview(callable: Callable, is_disconnecting := false) -> void:
|
||||
_connect_disconnect(Global.export_dialog.about_to_preview, callable, is_disconnecting)
|
||||
|
|
Loading…
Add table
Reference in a new issue