* Set project name. Also fixed a bug
Added ability to set project name also fixed a bug that "if the aspect ratio button is pressed and a template of different width and height were selected, then the button also applied on them e.g a template of (but it shouldn't)"
Example: write 1 in width, 2 in height, enable aspect ratio, and then try to change template... a template of 256x240 will give 120x240
* Add files via upload
* Adjust save name to project name
* Add files via upload
Cursor icon is temporary. It works by clicking multiple times on the places you want to create edges, and to complete the polygon you either have to click at the first edge (if you hover the mouse, a circle appears in that position), or you can auto-fill by double clicking.
Basically, when the background color of the screen at certain points is dark, the preview at that spot is white, and when it is bright, the preview is white at that spot. This helps to keep the previews always distinguishable, regardless of the background color.
Icons most likely temporary. A bit problematic when the selection is in negative coords and the preview does not work well with mirroring and mirror view. Same is true for the shape tools.
* a minor visibility change.
made the nodes that were not needed in wide-screen "Invicible"
the visibility will now be controlled procedurally
* Added some lines of code in "change_ui_layout()"
The added lines will control node visibility changes to adjust to current screen mode
* added a line to fix tall-screen "zen-mode"
Moves selection with contents by default.
Control + arrow keys = Moves & snaps selection to grid.
Alt + arrow keys = Moves the selection itself without the contents.
When the user clicks on a pixel, all pixels of the same color are being selected. Shift adds to the selection, Ctrl subtracts. The icon and the hint tooltip are temporary.
Instead of having a gazillion icons for each tool and its blue-orange variations, which led us to create 4 different textures for each tool, now we only need one texture for each tool and each theme. The blue-orange background has been made into a different TextureRect for each button.
This makes it easier for people to create new tools. Now, each new tool requires 3 textures (to cover every theme), instead of 12(!). I'm hoping to bring the number down to 1 in a future commit, by automating the theme color converting process.