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269 commits

Author SHA1 Message Date
OverloadedOrama
7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama
e1142212fd Changed the way Pixelorama's version is being split when loading a .pxo file
The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama
61fab1a7de [BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.

Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
OverloadedOrama
2f1e012b6a Fixed Windows and macOS native icon paths 2020-05-05 04:24:29 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
28de4d56f6 Added "icons" and "splash_screen" folders into Assets/Graphics
Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613 Created a "UI" folder in src
And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
OverloadedOrama
0ad8cc64cc Added timeline button events to the input map & some dark theme changes
You currently cannot change the bindings of the timeline buttons, but now that they are in the input map, it should prevent the shortcuts from being bound elsewhere.
2020-05-01 18:40:16 +03:00
novhack
840b83fee7 Add color switch shortcut to preferences. 2020-04-15 20:52:20 +02:00
OverloadedOrama
21dd3f2e2d Added a zoom tool
Makes it easier to zoom for people with tablets and touch screens in general
2020-04-13 05:07:52 +03:00
novhack
237b8c1507 Move open/save related code to a separate file. 2020-04-09 22:54:05 +02:00
novhack
e6233a37d5 Add shortcuts binding to preferences. 2020-04-08 00:57:37 +02:00
novhack
e8c6025c46 Add gif export plugin and extend export dialog with GIF animation support. 2020-04-06 18:51:47 +02:00
OverloadedOrama
4bfe199cf0 Changed default and min window sizes
The new default window size is 1280x720, and the new minimum window size is 1024x576.
2020-04-05 00:45:19 +03:00
OverloadedOrama
81f5fd52f4 You can now zoom in with the + key, and zoom out with -. 2020-03-29 18:26:02 +03:00
OverloadedOrama
d974d3f76a Implemented Esperanto 2020-03-25 04:42:03 +02:00
OverloadedOrama
0619d0e1ad Opening and saving .pxo file should now work
This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
ef9e906f19 Added Latvian translation
Closes #150
2020-02-11 16:03:25 +02:00
OverloadedOrama
93833ba06a Added Chinese Simplified 2020-02-08 00:10:33 +02:00
OverloadedOrama
df085175ac Pixelorama now uses Godot 3.2
There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
2020-01-29 19:03:26 +02:00
OverloadedOrama
14900ed5ab Remove custom brushes with the middle mouse button
And made the "X" button on the custom brushes a little smaller. Partially addresses #132
2020-01-28 00:22:04 +02:00
OverloadedOrama
6e198c6c60 Imported Spanish translation in the project settings 2020-01-22 20:20:58 +02:00
OverloadedOrama
2f61890a40 Updated imported translation files in the Project Settings 2020-01-21 23:03:42 +02:00
OverloadedOrama
48e871586c Added space for panning - Closes #110 2020-01-09 20:49:27 +02:00
Manolis Papadeas
77a55f2495
Merge branch 'master' into master 2020-01-08 17:01:59 +02:00
Marco
fc1a30f12a Italian translation 2020-01-08 14:45:50 +01:00
OverloadedOrama
5a43bf33ee Added a VSplitContainer for Palettes and Layers 2020-01-08 01:41:46 +02:00
Hugo Locurcio
085b42a036
Use the 2D framebuffer allocation
This results in slightly increased performance and decreased
CPU/GPU usage.

This also prevents the "Directional shadow buffer status invalid" error
message from appearing in the console output when using a very old
graphics card.
2020-01-06 00:35:42 +01:00
OverloadedOrama
fa3b2f649b Delete the contents of a selection when pressing "Delete" 2019-12-27 16:10:05 +02:00
OverloadedOrama
9b73e4f661 Edit palette fixes
- If the palette has colors, automatically select the first one
- When adding a new color button, take the color currently selected on the picker instead of white
- Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.
2019-12-26 02:01:04 +02:00
OverloadedOrama
ed2e757c11 Layer Opacity - Change alpha of each layer
Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
2019-12-24 23:51:08 +02:00
OverloadedOrama
d35046d838 Translations - switched from a single .csv to gettext (multiple .po files)
See this for more info on gettext https://docs.godotengine.org/en/3.1/tutorials/i18n/localization_using_gettext.html
2019-12-24 01:47:43 +02:00
OverloadedOrama
c840bed941 Enabled low processor usage 2019-12-23 21:29:45 +02:00
CheetoHead
888832b209 GPL importer update after Theme bug fix 2019-12-20 16:12:38 -05:00
CheetoHead
33551c4d81 Merge remote-tracking branch 'upstream/master' 2019-12-20 15:23:14 -05:00
CheetoHead
770c633db2 Added GPL importer, new palette classes for clarification 2019-12-20 15:22:52 -05:00
Michael Alexsander
8da4b78d30 Add brazilian portuguese translation 2019-12-20 13:25:02 -03:00
OverloadedOrama
80f7a0ca13 Added Shift+Ctrl+Z as a secondary shortcut for Redo 2019-12-19 17:07:26 +02:00
OverloadedOrama
69392ff34b Constrained angles on straight lines while pressing Ctrl 2019-12-19 15:50:41 +02:00
OverloadedOrama
7dd67e7130 Put Traditional Chinese to Preferences and changes font when choosing Chinese 2019-12-17 19:52:09 +02:00
OverloadedOrama
bfcb52a2f0 Put Russian in preferences & in Project Settings 2019-12-17 13:10:42 +02:00
Overloaded
dfc632e8f6
Re-added polish translation and description in project.godot 2019-12-17 04:12:54 +02:00
CheetoHead
388352467b Updated remove button to be disabled for default palettes 2019-12-16 10:48:23 -05:00
Dawid Niedźwiedzki
bea101041b
Polish translation 2019-12-16 02:34:26 +01:00
Hugo Locurcio
0d1641fc64
Add a project description
The description will be displayed when hovering the project
in the Project Manager.
2019-12-15 21:40:17 +01:00
OverloadedOrama
00ef80e932 Fixed problem with drawing and filling gaps, created "shift" in Input Map
previous_mouse_pos is now used for regular drawing, while previous_mouse_pos_for_lines is used for straight lines
2019-12-15 14:07:28 +02:00
OverloadedOrama
f3ab5960ba Imported German translation in the Project Settings 2019-12-15 13:44:53 +02:00
Overloaded
9453ac194c
Merge pull request #37 from Calinou/add-french-localization
Add French localization
2019-12-15 00:40:55 +02:00