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Use the 2D framebuffer allocation

This results in slightly increased performance and decreased
CPU/GPU usage.

This also prevents the "Directional shadow buffer status invalid" error
message from appearing in the console output when using a very old
graphics card.
This commit is contained in:
Hugo Locurcio 2020-01-06 00:34:53 +01:00
parent 46e4ea15ad
commit 085b42a036
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@ -223,5 +223,7 @@ locale_filter=[ 0, [ ] ]
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
vram_compression/import_etc=true
vram_compression/import_etc2=false