Also fixes a bug with the inconsistent behavior caused by resizing a selection with gizmos without pressing Shift, while the keep ratio button was pressed.
For some reason, cel_texture.texture.get_data() seemed to cause a segmentation fault, and then a crash, when the image size was large. Also added some extra static typing to the drag and drop methods, but they are unrelated to the crash.
* Added intial crop tool
* [skip ci] Removed unneeeded LINE_WIDTH constant from CropRect
* Added DimensionsLabel
* Cleaned up CropRect._draw
* Hide the CropRect after switching to a different tool
* Sets the crop values to the entire canvas size on setup
* [skip ci] Added crop tool tooltip
* Made Crop tools synced with eachother by placing the crop settings on CropRect
* Added new modes, refactored, added rule of thirds lines and darkened background
* [skip ci] reset optimization
* Renames
* [skip ci] Tweaked the darkened background
* Fixed bug with top/bottom/left/right sliders after rect refactor
* Changing width/height on locked aspect ratio bug
* Aspect ratio sliders rounding/setting a min of 1 px height/width
* Fixed bugs with drawing the crop rect, especially with locked aspect ratio
* Save the mode to config_cache
* Added size lock and renamed mode
* Added tooltip for size lock. Not sure if I did the translation file right
* removed signal that wasn't used
* Formatting
* Removed old TODO comment from one of my previous PRs that isn't true anymore
* Fixed definition order for linter
* Changed locked size modes moving to offset by @Variable-ind, reordered methods
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Co-authored-by: MrTriPie <MrTriPie>
* Image bruch now obeys dynamics as well
* Added a signal that resets dynamics
* formatting
* change uncheck.png
* added preview for pressure
* Added the requested changes
* Code Improvements to Perspective editor
* formatting
* fixed a bug
* Some drastic changes
* Delete src/UI/Tools directory
* Delete src/UI/UI/PerspectiveEditor directory
* Some drastic changes
* i messed up so here's the fix
* Added easy movement and rotation
* formatting
* useless script
* fix some things and add tracker disabler
* formatting
* fix incorrect length on redo
* remove useless code
* Added Perspective Editor
* removed unintended changes
* Removed unintended changes
* removed un-intended changes
* Delete Axes.tscn
* Delete Axis.gd
* Removed MouseGuides from editor
I will add them separately
* Added MouseGuides
* Some changes
* Fixed some things
* added mouse guide
* make MouseGuides remember last setting
* don't move if dialog is open
* Dont move tracker guides if dialog is open
* UI improvement to editor
* Update VanishingPoint.gd
* UI Improvement
* Minor Color Improvements
* fixed a bug
This was causing a crash
* Some UI Changes
* Improve UI some more
* fix typo
* Added Undo/Redo and improved UI
* Formatting
* formatting
* formatting
* formatting
* Fix Definition out of order
* Fix Definition out of order
* formatting
* formatting
* fix Duplicate error
* Fix some things
* Some UI Changes
* Some code refinement
* Removed un-needed lines
* Some code refinement
* Some more UI Changes
* Changes, Changes and Changes
* Delete LineButton.gd
* Delete LineButton.tscn
* Delete PerspectiveEditor.gd
* Delete PerspectiveEditor.tscn
* Delete PointCollapseContainer.gd
* Delete PerspectiveLine.tscn
* Delete PerspectiveLine.gd
* Changed boundary separators to ColorRects
* make the guide update more frequently
* make default color have full alpha
* Dim the boundaries based on luminance
* typo
* Formatting
* Formatting
* formatting i forgot to do
* Delete VanishingPoint.gd
* Delete VanishingPoint.tscn
* Fixed rouge collapsible container
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Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
Have only two shaders, one for simple gradient and the other for dithered gradient generation. The gradient shape gets passed as a uniform to the shader. Gradients can now get repeated, and the size option for linear gradients is back.
Gradients are no longer limited to two colors, but can now instead have as many as we want, with each color having its own offset. Step gradients have now been removed; to generate the same effect, you can now generate a linear gradient with constant interpolation. Cubic interpolation in gradients is now also possible.
The dithering shaders were by far the biggest challenge and they had to be re-written in order for them to support multiple colors, with each one having a difference offset. I have noticed that some colors may disappear when Constant interpolation is used, though, so it can be buggy sometimes. Thanks to https://godotshaders.com/shader/dither-gradient-shader/ for the reference.
ValueSliders are now also used in the gradient window.
Snap to the rectangular grid and guides (excluding symmetry guides). Can be toggled from the View menu. Currently affects the following tools: Pencil, Eraser, Shading, Line, all shape tool and all selection tools. Although maybe this should not affect the Magic Wand and Select By Color? The snapping distance is currently unaffected by the zoom (should change), and it will be exposed as a parameter in the preferences at a later commit.
This commit removes the unnecessary point_in_rectangle() method, as Rect2.has_point() can be used instead. I was not aware that this built-in method existed back then.
* Upgrade the brushes popup
* upgrade brushes popup
* Formatting
* fix name of 1st brush not written
* use grid container instead of vbox
and added categories
* Some UI Changes
* typo
* Fix autowrap
* fix node paths
* formatting
* more formatting
* more formatting
And hopefully the final commit
* sigh... more formatting
Prior to this commit, the transformation (moving/scaling content with selections) of only one of the selected cels would appear, and the rest would only have a visible effect on transformation confirm.
* Fix move tool preview (without selection)
* typo
* Dont snap if transformation hasn't started
* Added a can_layer_get_drawn() check
* Formatting
* remove useless line
* Formatting (Again cause i am DUMB)
* Formatting (Again cause i am DUMB)
* Better Code
This lets us create ValueSlider and CollapsibleContainer nodes properly via the add node button, instead of instancing their scenes. They have also become more a bit more themeable. Eventually, ValueSlider.tscn and CollapsibleContainer.tscn will be deleted.