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Fix issue where you could move selection gizmos when an overlay window is opened
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@ -74,6 +74,8 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if not Global.can_draw:
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return
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if is_moving_content:
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if Input.is_action_just_pressed("transformation_confirm"):
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transform_content_confirm()
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@ -83,7 +85,7 @@ func _input(event: InputEvent) -> void:
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var project: Project = Global.current_project
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if not project.layers[project.current_layer].can_layer_get_drawn():
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return
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if event is InputEventKey and Global.can_draw:
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if event is InputEventKey:
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_move_with_arrow_keys(event)
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if not event is InputEventMouse:
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