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273 commits

Author SHA1 Message Date
Emmanouil Papadeas b0aabe4e8a Add a preference to change max undo steps 2024-08-16 14:28:54 +03:00
Emmanouil Papadeas 077c57c53a
Implement support for group layer blending (#1077)
* Blend group layers on `DrawingAlgos.blend_layers()`

* Support group layer blending on the canvas

* Allow editing of group layer properties

* Fix issues with group layer blending in canvas, and unite common code

* Group layers can now be used as clipping masks

* Make move tool preview work on child layers

* Change OffsetImage's `blend_layers()` to support group layer blending

* Support group layer blending in the canvas preview

* Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected

* Add a pass through blending mode to layer groups

Fingers crossed that no bugs were introduced

* Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo
2024-08-15 15:52:55 +03:00
Emmanouil Papadeas 1d5de2ed86 Implement the ability to move all selected cels on between different frames, but on the same layer
You currently cannot move multiple cels on different layers, they still act as swapping. Eventually I'd also like to implement moving cels between different layers, but they would also have to be on the same frame. I don't think moving cels between different layers and frames at the same time is possible.
2024-08-13 23:25:29 +03:00
Emmanouil Papadeas 9c170ee5a0 Fix group layer children blending not working with nested group layers and with layer effects 2024-08-11 01:38:18 +03:00
Emmanouil Papadeas 363c764fc1 Use the blend layers shader to blend the children of group layers 2024-08-11 00:51:31 +03:00
Emmanouil Papadeas bdc1b5af11 Add a blend_layers_headless method to DrawingAlgos 2024-08-11 00:35:16 +03:00
Emmanouil Papadeas 19e4c94fe3 Add a resized signal to Project, remove the Global.tile_mode_offset_dialog variable
Continue to slowly remove nodes from `Global`.
2024-08-10 22:47:06 +03:00
Emmanouil Papadeas a3d7725a44 Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
Emmanouil Papadeas e686f114a8 Optimize Steam achievement requesting 2024-07-31 05:06:02 +03:00
Emmanouil Papadeas fdc8c05f07 Optimize shape drawing
Shape previews also need to be optimized somehow, including some of the selection tool's previews
2024-07-31 03:52:30 +03:00
Emmanouil Papadeas f84f15b8ae Experiment with Steam achievements, using a new SteamManager class
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat.

In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
2024-07-22 03:11:29 +03:00
Emmanouil Papadeas d82a40f9f9 Remove Global.main_window variable 2024-07-21 21:25:03 +03:00
Emmanouil Papadeas bcbd0ea7da Fix crash when the theme has no default font, by using Godot's fallback font instead 2024-07-14 16:08:18 +03:00
Emmanouil Papadeas 0fb89bf888 [skip ci] Minor static typing and docstring improvements 2024-05-11 17:02:33 +03:00
Emmanouil Papadeas e3ee931059 Move and resize tags by dragging their edges 2024-05-08 03:44:26 +03:00
Emmanouil Papadeas ecb1890024 Change AnimationTagUI to be a Control instead of a VBoxContainer 2024-05-07 23:20:15 +03:00
Emmanouil Papadeas d8704fdf5d Change tag color, text and size in AnimationTagUI.gd 2024-05-06 16:30:10 +03:00
Emmanouil Papadeas 0d375631b8 Better static typing in the timeline related methods in Project 2024-04-14 00:57:53 +03:00
Emmanouil Papadeas dc6efe02bb Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas 2024-04-13 19:51:12 +03:00
Emmanouil Papadeas 9a1464f73b Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
Emmanouil Papadeas 7507206726 Move all selected frames - implements #743
This only works for frames at the moment, not layers and cels. Layers may be harder to support because they also have children. Supports both the "move left/right" options and drag and dropping. Frame swapping (with control) only works when one frame is selected, because I am unsure how they should be handled, especially when the selected frames are not continuous.

Didn't encounter any issues on my testing, but more testing is always welcome.
2024-04-11 18:03:43 +03:00
Emmanouil Papadeas 97a1de6db2 Fix bug where images with width or height 1 are unable to be exported/affected by image effects
For some reason, ShaderImageEffect does not like images with width/height of 1.
2024-04-10 02:15:11 +03:00
Emmanouil Papadeas dbfd4d8412 When merging layers, automatically make the bottom layer visible
If the bottom layer is invisible, it becomes visible now. Consistent with behavior seen in Krita and Photopea.
2024-04-09 02:30:50 +03:00
Emmanouil Papadeas 596c174c92 Add a project properties dialog
Allows users to change project name and add custom user data. I was not sure where to put this, so I put it under the Edit menu. It might be a good idea to add a new "Project" menu in the future, and perhaps Scale Image, Resize Canvas and Crop to Content/Selection could be placed there, as they always affect the entire project.
2024-04-05 02:24:47 +03:00
Emmanouil Papadeas c5c421bd28 Add layer properties 2024-04-04 03:21:07 +03:00
Emmanouil Papadeas 14a13a2161 Add user data for cels, frames and tags
Projects and layers are next, once I add project and layer setting dialogs respectively.
2024-04-04 01:27:50 +03:00
Emmanouil Papadeas 54142eb048 Add serialize() to AnimationTag 2024-03-23 02:17:55 +02:00
Emmanouil Papadeas acce1dda2e Move even more code away from Project.change_project()
Making Pixelorama more modular by relying more on signals
2024-03-23 02:12:28 +02:00
Emmanouil Papadeas 48145b7f61 Use signals to move some code away from Project.change_project()
WIP, more code can be moved
2024-03-22 21:05:00 +02:00
Emmanouil Papadeas dd8145d369 Greatly simplify backup code, got rid of OpenSave's current_save_paths and backup_save_paths
The previous backup code was unnecessarily complicated, hard to read/understand and prone to errors. The new system simply stores the save and backup paths in the `Project` class, and stores the backup files inside `user://backups`, instead of having their file paths be in `cache.ini`.
2024-03-22 18:24:41 +02:00
Emmanouil Papadeas 42bce917dc Never change window title and save path when loading a backup 2024-03-22 15:54:00 +02:00
Emmanouil Papadeas ad85c8dd3e Minor open/save dialog path related code cleaning 2024-03-22 15:12:27 +02:00
Emmanouil Papadeas 6c8b2ae36b Rename Project.directory_path to Project.export_directory_path 2024-03-22 14:42:47 +02:00
Emmanouil Papadeas 64983b0404 Some static typing improvements 2024-03-22 03:07:21 +02:00
Emmanouil Papadeas c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
Emmanouil Papadeas dc9ba6dd9c Implement alpha lock as a global tool option 2024-03-09 02:47:13 +02:00
Emmanouil Papadeas c225553042 Fix linked cels not working when importing a pxo file
Godot 4 has changed how ImageTexture works, as now it doesn't work when the Image is empty. Thus, we need to add Images to PixelCels right when they are created, before the linked cel logic is being handled.
2024-03-08 02:15:58 +02:00
Emmanouil Papadeas 20fecc5a7a Export spritesheets based on animation tags 2024-03-06 19:49:05 +02:00
Emmanouil Papadeas e726dcfc09 Fix static typing 2024-03-04 18:27:58 +02:00
Emmanouil Papadeas 2e9c4eb1b9 Add a timeline_updated() signal in Project
Used by https://github.com/Orama-Interactive/TeledrawingPixelorama extension
2024-03-04 18:25:03 +02:00
Emmanouil Papadeas d3db8f5be7 Rename project_changed to project_data_changed signal, add a new method for this signal in ExtensionsAPI 2024-02-22 17:43:47 +02:00
Variable 81dbc0177d
Moved live preview code to ImageEffect Dialog (#978)
* live fixes

* added accidentally disconected signals

* Update RotateImage.tscn

* improved code

* Formatting
2024-02-17 00:23:31 +02:00
Variable 909f38bd0c
Further Reference UI Improvements (#974)
* references UI refactor

* changed select icon

* fixed a bug
2024-02-14 19:53:35 +02:00
Emmanouil Papadeas f56d536b36 Create a get_mirrored_positions() method in Tools
Reduces some code replication across tools
2024-02-13 02:31:48 +02:00
Emmanouil Papadeas 85b255032f Keep the aspect ratio correctly in the image effect dialog previews 2024-02-11 18:44:22 +02:00
OverloadedOrama 12036364b5 Timeline UI improvements, better visual indication of the cels that are selected and the cels that are linked 2024-02-08 20:46:07 +02:00
OverloadedOrama e11ecb2e8d Add get_position() and get_minimum_size() methods to AnimationTag 2024-02-07 03:17:39 +02:00
TheLsbt f373dae714
Better signal representation (#971)
* Update 3DShapeEdit.tscn

Change the menu button to flat to indicate that it is a button that you can press and not a label

* Changed Signal names to make sense

Note: I did not change functions in the ExtensionsAPI

Changed signals in Global.gd (and everywhere else they are referenced) from *_changed to *_switched

* Bonus Signal

Added a signal in Global.gd that gets emitted just before the project is changed.

Added project_changed to Global.gd which also emits what project was changed by an action (not switched).

* Formatting
2024-01-09 00:22:56 +02:00
Emmanouil Papadeas 4f54ffc987 Rename "Crop Image" to "Crop to Selection" and "Trim Image" to "Crop to Content"
Same names as the GNU Image Manipulation Program, much more clear as to what each option does.
2024-01-04 16:28:39 +02:00
TheLsbt c8f37943d8
Reference Image Improvements (#961)
* Reference Image Updates

* Fixed static typing

Fixed static typing in "src\UI
\ReferenceImages\ReferenceEditPanel.gd"
Changed "ri == null" to "!ri" in "src\UI\Canvas\ReferenceImages.gd"

* Tried fixing the static typing again

Removed lambda functions for the confirmation dialog.
Removed irrelevant print statement.

* Tried fixing static typing again

I think its fixed now

* Changed Spacing

* Fixed Trailing Whitespaces and tabs

* Fixed Final Trailing Whitespace

* Fixed styling and removed useless enum

* Removed double tabs left over from previous commit

* Fixed remove ConfirmDialog Showing on startusp

* Tried Fixing gdlint issues

* Fixed Linting

* Fixed Spelling issues

* Drag and drop to rearrange reference images

Added the ability to drag and drop Reference Images similar to dragging and dropping layers. These can be dragged or used with buttons (similar to the buttons that move frames). With full undo/redo support.

Added tool buttons these should help people who draw on tablets that cannot use keyboard shortcuts (icons still need to be created)

Renamed ReferenceEditPanel.gd to ReferenceEdit.gd (because it is no longer the script of a panel) and changed the base class of the Reference Panel.

Added some more translations.

Remade ReferenceImageButton.tscn to allow for drag and drop

Added drag highlight

* Added Icons

Added icons for the tools of the Reference Images

* Applied the icons to the UI

* Fix Scripting Issues

* Fixed Linting

* Rename Move.png to move.png

* Update Canvas.gd

* Updated the tooltips

Also added the correct translations

* Rename Select.png to select.png

* Rename Select.png.import to select.png.import

* Rename Move.png.import to move.png.import

* Rename Rotate.png to rotate.png

* Rename Rotate.png.import to rotate.png.import

* Fixed import files

* Rename Scale.png to scale.png

* Rename Scale.png.import to scale.png.import

* Added logic to update the reference panel when the project changes

Also fixed visual bugs related to highlighting the current reference image.

Made it so the reference image that was selected in a project get selected again when the project opens instead of going back to -1 (nothing)

* Update Project.gd
2023-12-31 14:12:37 +02:00