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3307 commits

Author SHA1 Message Date
Emmanouil Papadeas 29262ff7da Properly implement the auto tile editing mode
Should work well now.
2024-12-02 19:48:51 +02:00
Emmanouil Papadeas d584807c14 Show tile indices when pressing Control 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas 488c023838 Add a way to show the indices of each tile, WIP 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas a4b33ad83c Don't delete tiles that have been added using the stack mode 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas cadd7c57f1 Change tile editing mode from the UI 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas 7893ae2531 Make manual mode work when the tileset is empty 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas df56989d5f Improve tileset editing logic 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas 8abf44d65a Support ImageExtended 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas b74c3149af Add a tileset panel
Code is a bit meh, needs to be written better.
2024-12-02 19:48:51 +02:00
Emmanouil Papadeas dab8c5bed5 Add tilemap layers 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas 85854b3490 Implement all draw modes (untested) 2024-12-02 19:48:51 +02:00
Emmanouil Papadeas d562e50af7 Initial work for tilemap layers 2024-12-02 19:48:51 +02:00
Variable ff5713ae91
When picking color, ensure that the correct index is selected in palette (#1144)
* When picking color, ensure that the correct index is selected

* if drawing over same color in index mode, check and update index as well

* revert an optimization (croping indices image before display)

* typo
2024-12-02 19:44:52 +02:00
Spencer Beckwith 55f83a3367
Extract export path from output CLI option (#1145) 2024-12-01 16:47:16 +02:00
Emmanouil Papadeas c72a1f4b90 Enable always on top for the child dialogs of the export dialog 2024-11-30 22:23:09 +02:00
Emmanouil Papadeas be8b7728e4 [skip ci] Fix typo in ImageExtended docstrings 2024-11-29 20:19:19 +02:00
Variable 31981a1def
Added a way to see index of color (plus bugfixes) (#1143)
* add a way to see indices

* fix some things

* Fixed more than one swatch selected if there is the same color available in an earlier swatch

* fixed wrong index drawn when moved to an smpty swatch

* make active_button public

* fixed wrong color getting stored in   array (similar fix to #1108.)

* If the color selected in the palette is the same then it should take prioity.

* formatting

* hide 0 index
2024-11-29 19:10:02 +02:00
Variable 7f4c7a6bf1
Grid patch (#1142)
* fix second grid not *shown* removed when first grid has default values.

* Make next added grid twice the previous size, and with a different color

* Formatting
2024-11-28 22:02:13 +02:00
HuanWuCode 41ea287df4
Update Import.gd (#1121) 2024-11-27 17:01:00 +02:00
Emmanouil Papadeas a3e372c5d8 [skip ci] Update CHANGELOG.md 2024-11-26 14:01:45 +02:00
Variable 6224d06428
Allow multiple Grids (#1122)
* Allow upto 10 grids

* Fixed more stuff

* fixed a bug

* formatting

* removed some left over stuff

* linting

* formatting and a bugfix
2024-11-25 15:57:13 +02:00
Vovkiv 6459151549
[skip ci] [linux] Enhancements for desktop file. (#1140)
Co-authored-by: volkov <volkovissocool@gmail.com>
2024-11-24 14:38:55 +02:00
Variable fe6efb0f1d
fixed recorder label not updating when project is changed (#1139) 2024-11-24 14:37:02 +02:00
Emmanouil Papadeas 8b1367494d Ensure that the swatches get deleted when the user removes all palettes 2024-11-23 17:54:28 +02:00
Emmanouil Papadeas 01b55aca07 Fix crash when using indexed mode without a palette 2024-11-23 14:17:41 +02:00
Emmanouil Papadeas 5f53a3eb7b Fix crash when Pixelorama starts without a palette 2024-11-23 14:17:27 +02:00
Emmanouil Papadeas 658477ed4b Sort system font names by alphabetical order 2024-11-23 01:21:22 +02:00
Emmanouil Papadeas 3fb8484ac5 Use Control + mouse wheel to increase the size of the text tool 2024-11-23 01:00:49 +02:00
Emmanouil Papadeas 0484b1012f Fix Delete button and fill selection mode of the bucket tool not working with indexed mode 2024-11-23 00:58:34 +02:00
Emmanouil Papadeas b87a8e2ab8 Fix cel copying not working with indexed mode 2024-11-22 21:00:38 +02:00
Emmanouil Papadeas e6c4a72158 Fix crash when using indexed mode and the palette has empty swatches between colors 2024-11-22 20:47:38 +02:00
Emmanouil Papadeas 1dcb696c35 Use texelFetch instead of texture for indexed mode shaders
Fixes various weird issues when palettes have empty slots, and removes unnecessary calculations.
2024-11-22 20:47:05 +02:00
Emmanouil Papadeas d580523c6e Revert "Slightly optimize IndexedToRGB.gdshader"
This reverts commit 7cf87ac142.
2024-11-22 18:29:27 +02:00
Emmanouil Papadeas 11da07b9ac Hide the color mode submenu when selecting an item 2024-11-22 18:02:36 +02:00
Emmanouil Papadeas 7cf87ac142 Slightly optimize IndexedToRGB.gdshader
Multiply the index by 255.0 only once, instead of dividing and multiplying it again
2024-11-22 18:01:29 +02:00
Emmanouil Papadeas bd7d3b19cc Add a crop_image boolean parameter to Palette.convert_to_image()
Fixes some issues with the Palettize effect where the output would be different if the palette size changed and empty swatches were added, even if the colors themselves stayed the same.
2024-11-22 17:56:39 +02:00
Emmanouil Papadeas 996a234d0d Call Palettes.current_palette_set_color() immediately when changing the color of a swatch 2024-11-22 15:26:30 +02:00
Emmanouil Papadeas 77f6bcf07b Fix Palette.convert_to_image() storing wrong colors in the image
Similar fix to #1108.
2024-11-22 15:07:16 +02:00
Emmanouil Papadeas fede2d8e6f Fix undo/redo not working if the cursor is over the timeline 2024-11-22 02:56:57 +02:00
Emmanouil Papadeas d0ecf3b03d Center diagonal symmetry guides when initializing a new project
The guides appear centered, but the symmetry itself is not working properly yet
2024-11-21 16:33:19 +02:00
Emmanouil Papadeas 3d65e48c92 Add backend for diagonal mirror buttons
The buttons are not yet visible
2024-11-21 12:48:52 +02:00
Emmanouil Papadeas aa1731b701 Initial work on diagonal symmetry guides
Still no buttons yet, and they cannot be moved yet.
2024-11-21 04:00:40 +02:00
Emmanouil Papadeas 558140b309 Add partial logic for diagonal mirroring
Still WIP, no buttons and guides exposed yet.
2024-11-21 03:25:41 +02:00
Emmanouil Papadeas 849b815562 Further simplify mirror_array() 2024-11-21 02:21:11 +02:00
Emmanouil Papadeas 3615ce087c Reduce duplicated code by calling mirror_array by tools less times 2024-11-21 02:15:50 +02:00
Emmanouil Papadeas 2d28136449
Implement indexed mode (#1136)
* Create a custom PixeloramaImage class, initial support for indexed mode

* Convert opened projects and images to indexed mode

* Use shaders for RGB to Indexed conversion and vice versa

* Add `is_indexed` variable in PixeloramaImage

* Basic undo/redo support for indexed mode when drawing

* Make image effects respect indexed mode

* Move code from image effects to ShaderImageEffect instead

* Bucket tool works with indexed mode

* Move and selection tools works with indexed mode

* Brushes respect indexed mode

* Add color_mode variable and some helper methods in Project

Replace hard-coded cases of Image.FORMAT_RGBA8 with `Project.get_image_format()` just in case we want to add more formats in the future

* Add a helper new_empty_image() method to Project

* Set new images to indexed if the project is indexed

* Change color modes from the Image menu

* Fix open image to replace cel

* Load/save indices in pxo files

* Merging layers works with indexed mode

* Layer effects respect indexed mode

* Add an `other_image` parameter to `PixeloramaImage.add_data_to_dictionary()`

* Scale image works with indexed mode

* Resizing works with indexed mode

* Fix non-shader rotation not working with indexed mode

* Minor refactor of PixeloramaImage's set_pixelv_custom()

* Make the text tool work with indexed mode

* Remove print from PixeloramaImage

* Rename "PixeloramaImage" to "ImageExtended"

* Add docstrings in ImageExtended

* Set color mode from the create new image dialog

* Update Translations.pot

* Show the color mode in the project properties dialog
2024-11-20 14:41:37 +02:00
Emmanouil Papadeas 74d95c2424
[skip ci] Update Translations.pot 2024-11-19 16:00:28 +02:00
Emmanouil Papadeas f4f7da7605 [skip ci] Update Translations.pot 2024-11-19 01:32:21 +02:00
Emmanouil Papadeas 428e5edb8f
Add a text tool (#1134)
* Initial port of the text tool to Godot 4

* Change font (WIP)

* Add antialiasing option and remove some old unneeded lines

* Remove outline code

* Add horizontal alignment and update the text edit font size

* Improve the text edit

* Don't activate tools while typing

* Format

* Give input priority to the text edit so the key X and shortcuts such as control-z work in the text edit

* Add style settings for bold and italic

* Fix text going blank when changing font

* Use `font.draw_multiline_string()`

* Change the move behavior of the text tool, add confirm and cancel buttons

* Compress images on undo/redo

* Fix text position
2024-11-19 01:20:34 +02:00
Emmanouil Papadeas f6beb4470e [skip ci] Bump version to v1.1-dev 2024-11-19 01:17:29 +02:00