2d28136449
* Create a custom PixeloramaImage class, initial support for indexed mode * Convert opened projects and images to indexed mode * Use shaders for RGB to Indexed conversion and vice versa * Add `is_indexed` variable in PixeloramaImage * Basic undo/redo support for indexed mode when drawing * Make image effects respect indexed mode * Move code from image effects to ShaderImageEffect instead * Bucket tool works with indexed mode * Move and selection tools works with indexed mode * Brushes respect indexed mode * Add color_mode variable and some helper methods in Project Replace hard-coded cases of Image.FORMAT_RGBA8 with `Project.get_image_format()` just in case we want to add more formats in the future * Add a helper new_empty_image() method to Project * Set new images to indexed if the project is indexed * Change color modes from the Image menu * Fix open image to replace cel * Load/save indices in pxo files * Merging layers works with indexed mode * Layer effects respect indexed mode * Add an `other_image` parameter to `PixeloramaImage.add_data_to_dictionary()` * Scale image works with indexed mode * Resizing works with indexed mode * Fix non-shader rotation not working with indexed mode * Minor refactor of PixeloramaImage's set_pixelv_custom() * Make the text tool work with indexed mode * Remove print from PixeloramaImage * Rename "PixeloramaImage" to "ImageExtended" * Add docstrings in ImageExtended * Set color mode from the create new image dialog * Update Translations.pot * Show the color mode in the project properties dialog |
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.github | ||
addons | ||
assets | ||
installer | ||
Misc | ||
pixelorama_data | ||
src | ||
Translations | ||
.gdlintrc | ||
.gitattributes | ||
.gitignore | ||
CHANGELOG.md | ||
CONTRIBUTING.md | ||
crowdin.yml | ||
export_presets.cfg | ||
LICENSE | ||
project.godot | ||
README.md |
Pixelorama - pixelate your dreams!
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.
Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s
If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!
Download
Stable versions:
- Steam (Windows & Linux)
- Itch.io (Windows, Linux, Mac & Web)
- GitHub Releases (Windows, Linux & Mac)
- GitHub Pages (Web)
- Flathub (Linux)
- Snap Store (Linux)
- WinGet (Windows) -
winget install pixelorama
You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
Documentation
You can find online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs
It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.
Cloning Instructions
Pixelorama uses Godot 4.3, so you will need to have it in order to run the project. Older versions will not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
Features:
- A variety of different tools to help you create, with the ability to dynamically map each one on the left and the right mouse buttons with a single click.
- Animation support with a timeline composed of layers and frames, with onion skinning, frame tags and the ability to draw while the animation is playing.
- Pixel perfect mode for perfect pixel lines.
- Clipping masks.
- Pre-made palettes as well as many palette importing options.
- Multiple image manipulation effects.
- Non-destructive and fully customizable layer effects, such as outline, gradient map, drop shadow and palettize.
- A powerful drawing canvas with guides, a rectangular and an isometric grid, and tile mode for easier seamless pattern creation.
- Autosave support, with data recovery in case of a software crash.
- Comprehensive user interface with many customizability options.
- Export to PNG and other image and video formats, as well as spritesheets, GIFs, animated PNGs etc.
- Import spritesheets, multiple images as separate frames, as well as GIFs and videos.
- Various rotation and scaling algorithms tailored for pixel art, such as cleanEdge, OmniScale and rotxel.
- 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
- A command line interface for automated file exporting.
- Custom user data for projects, layers, frames, frame tags and cels, allowing you to attach metadata for game development.
- Various free community-made extensions, such as tools that automatically convert your 2D pixels into 3D voxels.
- Fully open source with free updates, forever!
- Multi-language localization support! See our Crowdin page for more details.
Special thanks to
- All Godot contributors! Without Godot, Pixelorama would not exist.
- https://github.com/gilzoide/godot-dockable-container - the plugin Pixelorama's UI system uses for dockable containers.
- https://github.com/Orama-Interactive/Keychain - the plugin Pixelorama's shortcut system uses for extensive customizability.
- https://github.com/jegor377/godot-gdgifexporter - the gif exporter Pixelorama uses.
- https://github.com/Pukkah/HTML5-File-Exchange-for-Godot - responsible for file exchange in Pixelorama's HTML5 (Web) version.
- https://github.com/aBARICHELLO/godot-ci - for creating a Godot Docker image that lets us export Pixelorama automatically using GitHub Actions.
- The entire Pixelorama community! Contributors, donors, translators, users, you all have a special place in our hearts! <3