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2822 commits

Author SHA1 Message Date
dependabot[bot] 9770a2c093
[skip ci] Bump actions/download-artifact from 2 to 4 (#1011)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 2 to 4.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v2...v4)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-02 14:50:15 +03:00
Emmanouil Papadeas ff206a086b Add a dependabot.yml file to automatically stay up to date with GitHub Actions versions 2024-05-02 01:32:47 +03:00
Emmanouil Papadeas 7c0c195ed3 [CI] Attempt to fix artifact paths 2024-05-01 20:00:00 +03:00
Emmanouil Papadeas f9447990dc Remove legacy palettes, add a new "Pixelorama" palette 2024-05-01 19:56:20 +03:00
Emmanouil Papadeas 3278e5c4b2 [CI] Change names of artifacts, file paths and generate Linux ARM64 & ARM32 builds in release.yml 2024-05-01 19:54:44 +03:00
Emmanouil Papadeas 74abc30f30 Add Control + Shift + T as a shortcut that opens the last project 2024-05-01 15:52:43 +03:00
Emmanouil Papadeas b1857fea7c Update names of donors, contributors & translators 2024-05-01 15:52:02 +03:00
Emmanouil Papadeas aa47a47b3c Make patterns not be copied on the main directory - Fixes #1010 2024-05-01 03:04:02 +03:00
Ivan Kruger 8e9ba696f1
Make default palettes available for clean installs on MacOS (#1008)
* resolved issue where pixelorama_data folder is to registered on MacOS builds

* Reverted changes to workflows and added Mac Resource directory to search path for palettes

* format Global.gd with gdtoolkit
2024-04-30 14:21:19 +03:00
Emmanouil Papadeas 489344866b Hide some preferences in non-desktop versions
Properties such as FFMPEG, native file dialog & single window don't make sense to exist in Web & potentially mobile platforms.
2024-04-30 01:57:20 +03:00
Emmanouil Papadeas a3a77d5b93 Update Default.tres 2024-04-29 15:14:10 +03:00
Emmanouil Papadeas 9a30f2fe85 Use a proper boot splash image instead of a single color 2024-04-29 03:11:00 +03:00
Emmanouil Papadeas 1586d438d8 Update the icon 2024-04-29 03:00:20 +03:00
Emmanouil Papadeas 25d8df1373
New Crowdin updates (#996) 2024-04-28 23:21:57 +03:00
Emmanouil Papadeas a33afbfffe
[skip ci] Add Steam page link on README.md 2024-04-26 00:52:34 +03:00
OverloadedOrama 05d08c661f Enable aspect ratio in scale image dialog by default 2024-04-25 19:44:11 +03:00
Emmanouil Papadeas 324fdc9fc8 Hide Split Layers checkbox on the Export dialog when the Spritesheet tab is selected
Spritesheet exporting does not currently support layer splitting
2024-04-22 17:15:25 +03:00
Emmanouil Papadeas 074fed10bf [skip ci] Fix typos and replace tabs with a single space in store_info.md 2024-04-21 15:04:37 +03:00
Emmanouil Papadeas 1d89064efb [skip ci] Fix wrong tag in store_info.md 2024-04-20 20:02:21 +03:00
Emmanouil Papadeas b3ef4f1ff3 Add OpenDyslexicFont to the Extensions explorer 2024-04-20 19:57:15 +03:00
Emmanouil Papadeas d75c2be6c5
[skip ci] Update store_info.md 2024-04-19 21:06:16 +03:00
Emmanouil Papadeas d0c58e249a Add LospecPaletteImporter extension in store_info.md 2024-04-19 21:00:58 +03:00
Emmanouil Papadeas 85d73bdb5d Allow extensions to create new palettes 2024-04-19 18:50:27 +03:00
Emmanouil Papadeas 9fa9c01a93 Fix extensions not being listed in the Preferences 2024-04-19 16:08:13 +03:00
Emmanouil Papadeas a6e255f60c Update to Godot 4.2.2 2024-04-18 13:28:22 +03:00
Emmanouil Papadeas 0494bc5373 [skip ci] Sync some files with v0.11.4 2024-04-17 16:48:43 +03:00
Emmanouil Papadeas 230a9a51e7 [skip ci] Update CHANGELOG.md 2024-04-16 17:49:02 +03:00
Emmanouil Papadeas 6c002756c7 Move all selected layers with drag & drop
Similar to 7507206726 but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
2024-04-15 02:10:52 +03:00
Emmanouil Papadeas 4ddcf37d0b Fix crash when dropping frames to re-arrange them
Also don't allow dropping on a selected frame
2024-04-14 16:03:22 +03:00
Emmanouil Papadeas 0d375631b8 Better static typing in the timeline related methods in Project 2024-04-14 00:57:53 +03:00
Emmanouil Papadeas dc6efe02bb Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas 2024-04-13 19:51:12 +03:00
Emmanouil Papadeas c3bb85f6c9 Fix dimension label showing fractions in the final image size in the Export dialog 2024-04-13 19:15:37 +03:00
Emmanouil Papadeas 9a1464f73b Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
Emmanouil Papadeas 9184b25c01 Fix Lasso Vector2 appending to array of type Vector2i error 2024-04-13 15:39:42 +03:00
Emmanouil Papadeas 1e83173697 Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Emmanouil Papadeas 79b18fc242 Fix brushes being able to get drawn outside of the selection, if the selection is outside the canvas 2024-04-13 14:31:48 +03:00
Emmanouil Papadeas a626772357 Fix macOS builds by downloading the export templates from GitHub 2024-04-12 02:13:43 +03:00
Emmanouil Papadeas edf7b1f5e5 Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Emmanouil Papadeas 7507206726 Move all selected frames - implements #743
This only works for frames at the moment, not layers and cels. Layers may be harder to support because they also have children. Supports both the "move left/right" options and drag and dropping. Frame swapping (with control) only works when one frame is selected, because I am unsure how they should be handled, especially when the selected frames are not continuous.

Didn't encounter any issues on my testing, but more testing is always welcome.
2024-04-11 18:03:43 +03:00
Emmanouil Papadeas 529962f91f Layer effect UI improvements & implement dragging to re-arrange 2024-04-11 00:31:50 +03:00
Emmanouil Papadeas 92e8666da2 Change layers with Control + Up/Down arrow keys
We already have Control + Left/Right for changing frames, so it makes sense to have Up/Down for layers
2024-04-10 16:58:04 +03:00
Emmanouil Papadeas 4e8a02c1a4 Fix issue with the TopMenuContainer where menu options weren't clickable in some languages 2024-04-10 16:42:23 +03:00
Emmanouil Papadeas 64b2b7b9af Make 3D rotation gizmos lines a bit thinner 2024-04-10 02:24:21 +03:00
Emmanouil Papadeas 97a1de6db2 Fix bug where images with width or height 1 are unable to be exported/affected by image effects
For some reason, ShaderImageEffect does not like images with width/height of 1.
2024-04-10 02:15:11 +03:00
Emmanouil Papadeas 018f95158e If there's already a 3D object with the same name in the 3DShapeEdit selected object OptionButton, add a number next to it 2024-04-10 02:09:18 +03:00
Emmanouil Papadeas a4f06d8cbe Fix 3D layer buttons not having the same offset as the other layer type buttons 2024-04-10 01:25:57 +03:00
Emmanouil Papadeas 1c9c8bf4e3 Add Palettize and Pixelize effects
Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
2024-04-10 01:20:28 +03:00
Emmanouil Papadeas dbfd4d8412 When merging layers, automatically make the bottom layer visible
If the bottom layer is invisible, it becomes visible now. Consistent with behavior seen in Krita and Photopea.
2024-04-09 02:30:50 +03:00
Emmanouil Papadeas 23a480fe7d Update CHANGELOG.md 2024-04-09 01:55:20 +03:00
Emmanouil Papadeas 8f395b2be7 Create a new Effects menu and move all of the cel-specific effects there, away from the Image menu
Also moves Project properties into Image
2024-04-09 01:52:12 +03:00