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174 commits

Author SHA1 Message Date
Manolis Papadeas 11b6af07f1 Update Translations 2022-03-31 02:29:23 +03:00
Manolis Papadeas e901fc774a Replace "Export" with "Overwrite" when importing a png
When exporting an imported image, the export will happen immediately, without having the export dialog appear, unless "Export as..." is selected. For .png imported images, the menu option will display "Overwrite" instead of "Export". This makes it clear that if Control + E is pressed on an imported png, that file will be overwritten.
2022-03-25 02:00:40 +02:00
Manolis Papadeas bd6f850ab5 Rename "Flip" into "Mirror Image" 2022-03-24 20:01:31 +02:00
Manolis Papadeas 9411f37a47 Add a confirmation dialog when deleting a layout 2022-03-18 04:21:38 +02:00
Manolis Papadeas dbc8873d17 [skip ci] Update translations 2022-03-18 00:17:53 +02:00
Manolis Papadeas 5995788ef7 Update donors & translators 2022-03-11 00:45:48 +02:00
Manolis Papadeas c00aac944e Translate the panel tab names 2022-03-10 19:17:28 +02:00
Manolis Papadeas 68414f5bd9 Made pixel perfect into a global tool option
More global tool options will most likely be added soon, most notably tablet pen pressure sensitivity options.
2022-02-28 19:24:14 +02:00
Manolis Papadeas add9ba926e Remove pre-set tool button nodes, tool setup now being done only in the Tools singleton
Now when making a new tool we only have to set it up in Tools.gd, along with its button and cursor textures and its tool options scene. Previously, we also had to put it in ToolButtons.gd and manually create a button in Tools.tscn
2022-02-21 18:02:02 +02:00
Manolis Papadeas 375f3d4cb6 Implement a basic extension system
Importing .pck or .zip Godot resource pack files into Pixelorama is now possible. This needs to be documented properly, but here's the basic idea, for now at least. This is super early work and I haven't tested it with a proper extension yet, so all of this could be a subject of change. I tested it with a custom theme extension though and it seems to be working perfectly.

Importing resource pack files, either by dragging and dropping them into the app window or by going to Edit>Preferences>Extensions>Add Extension, copies the files into user://extensions/. Extensions can be enabled/disabled and uninstalled. Uninstalling them deletes the resource pack files from user://extensions/.

The extension project source files need to be in a folder inside src/Extensions/ with the same name as the .pck or .zip file. **This is required for now, otherwise it will not work.** Inside that folder there also needs to be an extension.json file, with a structure similar to this:

{
	"name": "ExtensionName",
	"display_name": "Extension Name",
	"description": "A Pixelorama extension",
	"author": "Orama Interactive",
	"version": "0.1",
	"license": "MIT",
	"nodes": [
		"ExtensionExample.tscn"
	]
}

The `nodes` array leads to the packed scene files with the nodes that are to be instantiated. **The root nodes of these scenes need to have the same name as the .tscn files they belong to.** The scripts of these nodes should have _enter_tree() and _exit_tree() methods to handle the extension enabling/disabling (or even uninstalling) logic. Note that .json files need to be included in the export options while exporting the extension from Godot.

Enabling an extension means that the scenes found in the extension.json's "nodes" array get instantiated, and disabling gets rid of these nodes from Pixelorama's SceneTree.
2022-02-19 03:21:08 +02:00
Manolis Papadeas 8b53773d2d Split View menu into View and Window menus 2022-02-17 00:54:09 +02:00
Manolis Papadeas e0d2393eb2 Fix crash when importing .tres files that are not palettes 2022-02-16 18:23:32 +02:00
Manolis Papadeas 74df57ed70 Add extra cursor options to the Preferences
Changes "Indicators" to "Cursors" and adds options that let the user use the native mouse cursors of the OS and toggle the cross cursor on or off for the canvas
2022-02-10 22:32:55 +02:00
Manolis Papadeas 4fe65fabf7 Rename "Dockers" to "Panels" and update Translations.pot 2022-02-07 01:18:19 +02:00
Manolis Papadeas 0893a5b481 Added frame duration appear in the frame button tooltips
Code provided by @Variable-ind
2022-02-02 18:14:16 +02:00
Manolis Papadeas c242cd546d Add a checkbox in Preferences for quit confirmation
This has no effect if the project has unsaved changes.
2022-01-05 02:34:45 +02:00
Manolis Papadeas 057318f659 Pause the app when it loses focus instead of limiting its FPS 2021-12-11 20:02:51 +02:00
Manolis Papadeas 59ee60151e Change "Rectangle Select" undoredo action to "Select" 2021-12-02 13:25:20 +02:00
Manolis Papadeas 72aef23cce UI changes to the onion skinning settings
Also changed the ignore text to the "_io" suffix instead of "ignore_onion", because this is quicker to type.
2021-12-01 02:28:12 +02:00
Manolis Papadeas 88365301fb Change window opacity settings to a dedicated dialog with a slider and a spinbox
Changed from a popupmenu with fixed settings. This should give more freedom to the user while improving UX.
2021-11-22 04:47:41 +02:00
Manolis Papadeas 93a8e75bcb Change the backup dialog message 2021-10-26 03:34:14 +03:00
Manolis Papadeas 970c2b9552 Update Translations.pot 2021-10-10 21:43:22 +03:00
Laurenz Reinthaler 502c7d9409
Add idle fps setting and fix bug when moving the mouse outside of the application (#543) 2021-09-29 18:03:45 +03:00
Manolis Papadeas b2b58481a6 Update Translations.pot 2021-09-04 17:24:26 +03:00
Manolis Papadeas b74e119fab Update Translations.pot 2021-08-24 17:06:54 +03:00
Martin Novák 5ce3d51067
Add missing translation string (#513) 2021-07-30 16:06:09 -07:00
Manolis Papadeas 43bd054df6 Update translations
Hopefully the final translations for 0.9?
2021-06-30 00:01:39 +03:00
Manolis Papadeas e4aff633bb Change "Current cel" strings to "Selected cels"
Because now we have the ability to select multiple cels
2021-06-25 17:58:41 +03:00
Manolis Papadeas a3eb1b7ec9 Update Translations.pot 2021-06-18 00:14:08 +03:00
Manolis Papadeas bb95c89213 Remove unused strings from Translations.pot 2021-06-15 14:09:12 +03:00
Manolis Papadeas bdd06d42ce Added tool button size option in the Preferences 2021-06-14 02:14:31 +03:00
Manolis Papadeas feece75935 Added Norwegian Bokmål 2021-06-11 19:38:34 +03:00
Manolis Papadeas c15e719300 Update Translations.pot 2021-06-08 19:42:23 +03:00
Manolis Papadeas ec1b29eb5e Let the user change icon colors regardless of theme 2021-06-04 21:44:05 +03:00
Manolis Papadeas 6d2f02b782 Let the user change border color and toggle the marching ants effect in the preferences 2021-05-28 03:46:16 +03:00
Manolis Papadeas bd84fbbe39 Rename the Lighten/Darken tool to Shading tool 2021-05-26 02:17:49 +03:00
Manolis Papadeas a77cc05446 Made brush creation from selection a separate menu option
Also works with Ctrl+B. Copying no longer creates a project brush.
2021-05-25 22:48:37 +03:00
Manolis Papadeas 4e8acdf002 Updated Translations.pot and some tool hint tooltips 2021-05-25 02:51:10 +03:00
Manolis Papadeas 36652c6b56 Update a palette string 2021-05-11 21:03:11 +03:00
Manolis Papadeas 9e7de0022e Change strings of the select menu 2021-05-11 19:48:16 +03:00
Manolis Papadeas 6203b3a71c Minor UI changes in the tool options of shape tools 2021-05-04 13:26:07 +03:00
Martin Novák 42696e7b37
Replace old palette system with a new one (#447)
* Replace old palette system with a new one

* Replace default json palettes with new resource versions

* Add missing translation strings

* Fix Erevoid's issues 2, 3 and 4

* Rewrite palette grid to improve performance
Add middle click scrolling

* Fix index conversion functions

* Fix palettes editing by copying them to XDG user write path

* Add Windows specific fixes

* Add import support for old json palette format

* Add create/edit palette settings check.
Hide add/delete color buttons when no palette is displayed.
2021-04-16 11:09:03 -07:00
DragonOfWar 943a69c0e3
Add Rectangle and Ellipse tools (#456)
* Add Shapes Tool (WIP)

* Add Alt button + Fill shape + Other stuff

* Add blue theme button textures

* Fix tool not previewing on right button

* Add config functions

* Fix ellipse bug

* Correctly added thickness

* Keep preview with CTRL

* Fix weird PoolVector behaviour

* Make preview follow mouse when pressing CTRL

* Moved shapes class to a separate script

* Update tooltip

* Enable mirrors

* Separate tools + jittery preview fix + more

* Add missing translation

* Add missing icons and keybindings

* Changed shape draw function buttons

Co-authored-by: DragonOfWar <47753585+KawanWeege@users.noreply.github.com>
2021-03-30 10:07:13 -07:00
Manolis Papadeas 5a0e80b1cf Update Translations.pot 2021-03-28 02:14:59 +02:00
Manolis Papadeas cffba7edde Added an option in the Preferences for interface dimming on dialog popup 2021-03-17 19:28:01 +02:00
Manolis Papadeas 810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
Manolis Papadeas d5f8d8e899 Disable Window Transparency in the Web version, update CHANGELOG & Translations 2021-02-02 19:17:56 +02:00
Manolis Papadeas 097367ac45 Added a missing comma on a string 2021-02-01 17:48:28 +02:00
Manolis Papadeas 4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas 6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00