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478 commits

Author SHA1 Message Date
Manolis Papadeas
810affb1bc Update CHANGELOG & Translations, clear whitespaces 2021-03-15 03:41:02 +02:00
Variable
f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
THWLF
45be4ee6b7
Added more standart devices from 8/16Bit era (#450) 2021-02-05 03:05:08 -08:00
Manolis Papadeas
4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas
6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Manolis Papadeas
93bbfabb99 Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas
6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
kleonc
b1c0344d0b
Remove unneeded location variables (#425)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 07:11:50 -08:00
Manolis Papadeas
5f56cb523f Update copyright statements to present
Happy new year, everyone!
2021-01-03 21:03:20 +02:00
Manolis Papadeas
031efc0cdb Make FPS project-specific and store it in the pxo files 2020-12-17 02:20:47 +02:00
Manolis Papadeas
05c9ef70d4 Put frame duration as a member of the Frame class
Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes.

The functionality for the user has not changed, and by testing so far I didn't find any issues.
2020-12-16 22:54:08 +02:00
Manolis Papadeas
359f0d473c Added Japanese translation 2020-12-12 15:05:03 +02:00
Manolis Papadeas
4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas
e9de204736 Update AboutDialog.gd
Clean code by putting `create_item` lines of code into their own methods and update missing translators
2020-12-03 23:40:09 +02:00
Manolis Papadeas
b1e8bf98d2 Made TransparentChecker shader material unique for the main two viewports
Fixes #377. The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
2020-11-26 02:05:05 +02:00
Manolis Papadeas
512507e2c7 Fix "It's not a reference to a valid Image object" error when resizing canvas for the first time 2020-11-26 01:22:11 +02:00
Manolis Papadeas
bcd86bd655 Update AboutDialog.gd 2020-11-20 04:23:46 +02:00
Manolis Papadeas
267c9f292c Update CHANGELOG and AboutDialog 2020-11-09 01:18:51 +02:00
Manolis Papadeas
00a4722966 Small UI fixes to the HSVDialog 2020-10-29 22:25:31 +02:00
Manolis Papadeas
0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
Manolis Papadeas
4415f86c56 Update CHANGELOG & AboutDialog, trim trailing whitespaces 2020-10-27 23:03:43 +02:00
Manolis Papadeas
e6da4d2b30 Update changelog, translations & AboutDialog 2020-10-24 22:42:53 +03:00
Manolis Papadeas
cce4fa4cbb Added more options to the Rotate Image dialog
Now all of the image effects (except those related to resizing) have the same affect options.
2020-10-23 17:50:52 +03:00
Rémi Verschelde
d41751d39c
Use '~' prefix instead of '%' for random brushes (#362)
Fixes #337.
2020-10-21 19:07:49 +03:00
PinyaColada
852365c38f
Frame properties (#357)
* Sync for my local files to my repository

* This is frame properties update, it works but I can't be stored while
saving or loading and that makes crashes just the beggining :)

* I forgot this files :P

* Frame Properties update.

* Updating frame properties

* Update Translations.pot

* Changes to CanvasPreview and CelButton change
2020-10-19 17:57:40 +03:00
OverloadedOrama
b67e2b3d7d Update AboutDialog.gd 2020-10-14 13:44:23 +03:00
OverloadedOrama
0506701874 Updated translations & changelog, added PinyaColada to the contributors list 2020-10-09 00:16:00 +03:00
OverloadedOrama
f15578fbe6 Added Hugo Locurcio in splash screen & in About dialog as a $10 patron 2020-10-07 17:01:36 +03:00
OverloadedOrama
1fc7cc151d v0.8 - The multiple project & Web update! 2020-09-23 16:51:08 +03:00
OverloadedOrama
c0db420f73 Update splash screen with 3 new artworks
Also change copyright notice in splash screen & about dialog
2020-09-23 15:28:03 +03:00
OverloadedOrama
cab057b73c Remove filter from PreviewDialog's TextureRect 2020-08-29 19:14:11 +03:00
OverloadedOrama
87ff964742 Updated list of contributors and translators 2020-08-28 21:26:29 +03:00
OverloadedOrama
0a0bf62bcd Each Project has its own export path now
This could be buggy so it needs more testing.
2020-08-28 18:05:49 +03:00
OverloadedOrama
44ecf375fc Removed duplicate code from the image effects and put it into the parent ImageEffect class 2020-08-28 01:20:07 +03:00
OverloadedOrama
b53926724e Made image effect dialog previews centered & made them expand vertically 2020-08-26 18:33:15 +03:00
OverloadedOrama
b52a7c224a Put a transparent checker background to RotateImage dialog
Also made it extend the ImageEffect class.
2020-08-26 17:49:46 +03:00
OverloadedOrama
e88b62ea44 Fixed issue in HSVDialog where the TextureRect would resize on dialog resize 2020-08-26 16:12:35 +03:00
Darshan Phaldesai
60c5ec9ad5
Affect area now affects the previews. (#320) 2020-08-26 14:29:49 +03:00
Matthew Paul
719708fb10
Add transparent checker to export dialog and animation cels (#318)
* Add checker to export dialog

* Add checker to CelButton
2020-08-26 12:45:32 +03:00
OverloadedOrama
f121c39ddc Put checker backgrounds to almost all image effect dialog previews
Also made them inherit ImageEffect, resulting in much less and cleaner code. Only RotateImage remains. Partially addresses #206.
2020-08-25 19:49:18 +03:00
OverloadedOrama
2af677016e Created an ImageEffect class
This will be the parent of all (or most) image effect dialog nodes. Currently only parent on FlipImageDialog, will change to be parent of the rest of the effects.
2020-08-25 19:07:12 +03:00
OverloadedOrama
b73937fd0c Made HSVDialog a ConfirmationDialog node
To be consistent with the rest of the image effect dialogs
2020-08-25 18:49:12 +03:00
OverloadedOrama
a65fc0e00c Added Romanian and Korean 2020-08-25 17:17:43 +03:00
OverloadedOrama
3a88a5c861 Change "Art by" translation string
Found in the splash dialog
2020-08-21 20:13:22 +03:00
OverloadedOrama
ff54d2db8e Add a transparent background for flip image dialog preview
Seems to be working fine, will do the same for the remaining dialogs.
2020-08-16 00:07:56 +03:00
OverloadedOrama
fe2ed42819 Use VisualServer viewport for applying shader
This comes with the benefit that we no longer need a Viewport node in the ShaderEffect dialog, which lets us have the Preview TextureRect at a fixed size. Previously, the preview was scaled based on the image's size, which would make applying shaders to large images very inconvenient, since the dialog would be way too big.
2020-08-13 01:55:31 +03:00
OverloadedOrama
8734659da1 Added Hungarian, updated list of translators
Norwegian isn't working for some reason.
2020-08-10 03:26:55 +03:00
OverloadedOrama
da656df5b7 Added more options to the Gradient Dialog 2020-08-08 19:02:49 +03:00
OverloadedOrama
e8683d75bf Fixed export dialog path textedit not being updated when choosing a directory 2020-08-08 17:21:52 +03:00
Martin Novák
f3bce3857a
Replace godot-gifexporter with godot-gdgifexporter (#295)
Add exporting in a separate thread and a progress bar
Remove background color option from gif export
2020-08-07 08:13:04 +03:00