* Refactoring tools
* Remove unused code
* Fixed some inferring errors and added translations
* Attempt to fix some Script Errors found in the CI workflow
* Fix bucket crash.
* Fix static type convert.
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
Instead of setting the main arrow as a custom cursor every time the cursor gets inside the viewport, set the viewport's default cursor to be the cross, and change the cross's image once in Global.gd
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.
As a side effect, the guides are now the same for all frames, so this should also close #246.
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Scripts/SelectionRectangle.gd (Browse further)