OverloadedOrama
7559756c50
Changed layer button and "current frame" text position
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Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
415db39e64
Changed tool TextureButtons into Buttons
2020-05-04 04:07:43 +03:00
OverloadedOrama
2ee4c541c9
Fixed tool texture loading
2020-05-03 13:39:20 +03:00
OverloadedOrama
28c4ee8f90
Saved the TransparentChecker shader as a resource
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In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
28de4d56f6
Added "icons" and "splash_screen" folders into Assets/Graphics
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Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
8d5a673543
Moved "Themes & Styles" to "Assets/themes"
2020-05-02 00:59:34 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00