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494 commits

Author SHA1 Message Date
ballerburg9005 de164ea9de
full support for auto tallscreen/widescreen panel layout (#458)
* full support for auto tallscreen/widescreen panel layout

* Update Main.tscn

* Update CanvasPreviewContainer.tscn

* Update UI.tscn

* tallscreen support - better display scale

* tallscreen support - better display scale

* Update UI.tscn

* Update Main.gd

* tallscreen support - better display scale

* tallscreen support - better display scale

* tallscreen support - alternate panel placement comment-784228607

* tallscreen support - code cleanup

* tallscreen support - color picker swap: comment-785032683

* prettier border

* tallscreen support - color picker

* tallscreen support - pullrequestreview-601156079

* tallscreen support - bugfix & review

Co-authored-by: ballerburg9005 <mathias.steiger@gmail.com>
2021-03-06 05:59:26 -08:00
Manolis Papadeas 35f97ebe6f
Fix issue where the window regains focus and draws immediatly
The issue occurred when the cursor exited the application window very fast while still on the canvas, thus Global.has_focus was still true, then lost focus. When Pixelorama regained focus, it would draw the tool even if the user clicked outside of the drawing canvas.
2021-02-25 07:00:50 -08:00
gamesplease 59862171e9
Add keyboard shortcut for Clear Selection (#457) 2021-02-17 09:53:01 -08:00
Variable f9c275d0a4
"SpriteSheet as layer" and "Replace Frame" import options (#453)
* fixed some more bugs

* Removed some more bugs

* Added "Replace Frame" option

It was originally made to use primarily in "Spritesheet (new layer)" but it thought it could also be useful to put it there as an import option

* Update PreviewDialog.tscn

* Update PreviewDialog.gd

* Update OpenSave.gd

* added import option for SpriteSheet and Frame

Now we can add SpriteSheets in current project and Replace frames in current project

* added functions for SpriteSheet and Frames

I added functions that would allow me to add SpriteSheet as new Layer. I also added an option for "Replace frame" (the function "open_image_at_frame()" is originally being used in "open_image_as_spritesheet_layer()" method but i decided to use it as an import option as well)

* Changed contribution name

* Changed contribution name

* Fixed some lines

* fixed sprite lines not updating
2021-02-07 06:43:44 -08:00
THWLF 45be4ee6b7
Added more standart devices from 8/16Bit era (#450) 2021-02-05 03:05:08 -08:00
Manolis Papadeas d5f8d8e899 Disable Window Transparency in the Web version, update CHANGELOG & Translations 2021-02-02 19:17:56 +02:00
Manolis Papadeas ce7320ad4f Renamed "Base" to "BaseTool" and made it a class 2021-02-02 17:48:17 +02:00
Variable dc469dd4b5
Var transparent mode (#444)
* allowed and enabled per_pixel_transparency

* Added a Transparency menu

* Added an Alternate screen for transparency

* Added transparency methods

Added the transparency methods plus modified fullscreen such that it resets transparency on toggling hence, Removing the issue of blackness

* Modified the shader to allow transparency

* Added a material to ViewportContainer

Fixed the bug that darkens image when decreasing opacity

* Update Global.gd

* Update Main.gd

* Update TopMenuContainer.gd
2021-02-02 07:29:19 -08:00
Manolis Papadeas 40f6a24fdc Made Zoom tool work on the second viewport too 2021-02-01 21:07:09 +02:00
Manolis Papadeas 097367ac45 Added a missing comma on a string 2021-02-01 17:48:28 +02:00
Manolis Papadeas c54b74f829 Having no active selection no longer treats all the pixels of the canvas as selected
A performance boost for when opening large images. Also fixed an issue with pixels being selected outside of the canvas boundaries, when the selection rectangle was outside the canvas and its size got reduced.
2021-01-31 15:09:54 +02:00
Manolis Papadeas 7f1594e1bc You can now resize cels in the timeline by holding Control and scrolling with the mouse wheel.
Addresses part of #306
2021-01-30 23:57:33 +02:00
Manolis Papadeas 77185b5263 Update tile mode rects when importing a project 2021-01-30 20:43:10 +02:00
Manolis Papadeas 5b3b91b247 Fix #445 by NOT replacing empty backups 2021-01-30 20:33:00 +02:00
kleonc 499251f44a
Fix potential index out of bounds error (#446) 2021-01-30 09:30:02 -08:00
Manolis Papadeas 27852b2694 Dragging and dropping individual cels in the timeline to change their position is now possible.
Addresses a part of #306
2021-01-29 22:00:48 +02:00
kleonc 4001a32f2b
Cache tile mode rects (#443)
* Cache tile mode rects

* Make TransparentChecker don't calculate tile mode rect on its own

* Minor fixes

- typo
- formatting
- moved unlock() call to the method where matching lock() was called
2021-01-28 11:21:48 -08:00
Manolis Papadeas 4db21dae95 ScaleImage dialog improvements
It now automatically sets the size to the current project's size, has a button to lock aspect ratio, and resizing based on percentage. Some UI changes to CreateNewImage too.
2021-01-27 00:45:12 +02:00
Manolis Papadeas 6edfbad663 Fixed a bug with the Zoom tool, removed Godot's version check from Tools.gd and updated AboutDialog, CHANGELOG and Translations 2021-01-26 16:34:25 +02:00
Variable eff0adbf21
Var pix centralize (#441)
* Added Centralize Image

* Add files via upload

* Added Centralize Image (fixd some lines)

* Added Centralize Image (fixes some lines)

* Fixed and removed some lines

* Fixed and removed some lines

* Removed unnecessary parameters

* Removed unnecessary parameters

* Update DrawingAlgos.gd
2021-01-26 06:03:38 -08:00
Manolis Papadeas 93bbfabb99 Refactored CreateNewImage dialog and added portrait & landscape buttons from #402
The lock aspect ratio button has been changed from a checkbox to a texture button and the template code has been refactored to use a Template class instead of enums. Only dark icons have been added for now.
2021-01-25 22:07:02 +02:00
Manolis Papadeas 6cb525ad92 Update changelog & AboutDialog 2021-01-23 00:27:28 +02:00
Manolis Papadeas f03dcfe230 Made Pan tool's shortcut change-able, and added missing translations 2021-01-21 01:58:15 +02:00
kleonc 85b0611ca0
Speedup Draw.update_mask() (#439) 2021-01-20 13:29:40 -08:00
kleonc 63838964b3
Renamed enums to follow recommended naming convention (#437) 2021-01-20 06:59:42 -08:00
kleonc eeb97f71e4
One shared offset for rectangular and isometric grids, added "Draw Grid over Tile Mode" toggle (#434)
* One shared offset for rectangular and isometric grids

* One draw call per grid

* Added "Draw Grid over Tile Mode" toggle
2021-01-19 16:17:33 -08:00
kleonc 9c520a65e9
Refactored isometric grid (#430)
* Move get_tile_mode_rect() method to the Project class

* Refactored isometric grid

Now it should be drawn properly in the target rect.
Settings (in pixels):
- cell's AABB size,
- offset from the canvas origin.
2021-01-18 12:59:26 -08:00
kleonc db9980a883
Draw Grid only over Canvas. Added PixelGrid. (#427)
* Draw grid only over the Canvas (when in tiling mode)

* Replace some magic numbers with enums.

It's too easy to break something when adding something new in here. Should be a little harder now.

* Added Pixel Grid.

- Pixel grid is shown only when it's enabled and camera is zoomed close enough.
- Settings: pixel_grid_show_at_zoom (as a percentage because that's what's shown in the settings panel), pixel_grid_color. Default values might need changing.
- To distinguish between grid and pixel grid default settings for grid width, grid height are changed.
- Now both grid and pixel grid are drawn above (after) tile mode. Grid is drawn above (after) pixel grid.
2021-01-16 10:24:46 -08:00
Manolis Papadeas 4da4f4ebb8 If it's trying to load a theme that doesn't exist, default to the first theme
Useful for cases where a user uses a version with a theme, and goes to a previous version where that theme does not exist
2021-01-10 18:20:17 +02:00
kleonc b1c0344d0b
Remove unneeded location variables (#425)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 07:11:50 -08:00
kleonc 1b8520c1a9
Select new layer after adding it (#424)
Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-06 06:18:41 -08:00
Manolis Papadeas 8daacbac5e Added "Performance" tab in Preferences that exposes options related to the application's FPS to the user
This also makes the behavior added in #394 toggle-able.
2021-01-05 20:01:50 +02:00
kleonc c18c705748
Update GUI for Cel.opacity on frame changed instead of on layer change (#420)
It's Cel's property and thus it changes when frame_changed is called (also layer_changed calls frame_changed on its own).

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-04 17:12:02 -08:00
kleonc 92a22fe9bc
Fix tiling opacity by drawing currently visible frame to a separate Viewport (#417)
- Now the current frame is drawn to a separate Viewport (with transparent background) taking into account only per layer opacity,
- Tiling is drawn by drawing current frame's ViewportTexture with tile mode opacity applied (using premultiply alpha blending).

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2021-01-04 09:30:15 -08:00
Manolis Papadeas 5f56cb523f Update copyright statements to present
Happy new year, everyone!
2021-01-03 21:03:20 +02:00
kleonc 9edc0c9bb9
TileMode opacity fix (#414)
Now opacity is multiplicative.

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
2020-12-30 09:56:28 -08:00
Laurenz Reinthaler 2eeadf35a2
Allow greater values than 100 for SpinBoxes in FrameTagDialog.tscn (#408) 2020-12-27 13:05:35 -08:00
Laurenz Reinthaler b9c94e1b12
Resolve conflict with remapping shortcuts (#407) 2020-12-26 11:02:08 -08:00
Laurenz Reinthaler 2a7e668976
Add Pan Tool (#399) 2020-12-23 10:41:42 -08:00
Laurenz Reinthaler 425b11d4b2
Implement undo and redo while holding (#405) 2020-12-22 07:45:17 -08:00
Manolis Papadeas ab583a7354 Fixes #404
Issue #404 not found
2020-12-18 17:22:45 +02:00
Manolis Papadeas 16d2c336e9 Fixed FPS not being updated when Pixelorama first runs 2020-12-17 02:52:13 +02:00
Manolis Papadeas 031efc0cdb Make FPS project-specific and store it in the pxo files 2020-12-17 02:20:47 +02:00
Manolis Papadeas 05c9ef70d4 Put frame duration as a member of the Frame class
Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes.

The functionality for the user has not changed, and by testing so far I didn't find any issues.
2020-12-16 22:54:08 +02:00
Laurenz Reinthaler 329f4edc5c
Improve Cpu Usage while in Idle (#394)
Use focus insted of mouse
2020-12-15 07:30:47 -08:00
Manolis Papadeas 35eeaf4e90 Fixed an issue where Pixelorama crashed when a user coming from a new version to an old one and had selected a tool that doesn't exist in an older version 2020-12-13 21:42:45 +02:00
Manolis Papadeas fe0fb7d21f v0.8.2-stable 2020-12-12 16:55:13 +02:00
Manolis Papadeas 359f0d473c Added Japanese translation 2020-12-12 15:05:03 +02:00
Manolis Papadeas 4ca4cbcc01 Added Turkish translation 2020-12-10 20:39:29 +02:00
Manolis Papadeas 15994fb818 Fixed crash when importing spritesheets 2020-12-09 18:18:00 +02:00
Manolis Papadeas de6f78b058 Fix crash when importing an image file as a new frame 2020-12-09 18:07:12 +02:00
Laurenz Reinthaler da214efc53
Change shortcut key from CTRL to CMD on OSX (#393) 2020-12-05 16:10:40 -08:00
Laurenz Reinthaler e0b010867a
Allow moving the canvas through panning and zooming through a zooming gesture (#391) 2020-12-04 17:41:16 -08:00
Manolis Papadeas e9de204736 Update AboutDialog.gd
Clean code by putting `create_item` lines of code into their own methods and update missing translators
2020-12-03 23:40:09 +02:00
Manolis Papadeas 46939bd74d Check the correct tile mode button in View > Tile Mode when changing between projects
Also changed the buttons to radiobuttons
2020-12-03 03:49:53 +02:00
Manolis Papadeas b1e8bf98d2 Made TransparentChecker shader material unique for the main two viewports
Fixes #377. The issue was that the shader material was being shared with the background of the cel buttons, and when the cel button transparent background was resized, the canvas transparent background was also affected.
2020-11-26 02:05:05 +02:00
Manolis Papadeas 512507e2c7 Fix "It's not a reference to a valid Image object" error when resizing canvas for the first time 2020-11-26 01:22:11 +02:00
Manolis Papadeas 4d85cf1a10 Symmetry guides now adjust their position when the image is being resized
Fixes #379
2020-11-25 21:59:18 +02:00
Manolis Papadeas 54c6c86099 When opening a .pxo project which has guides, they will no longer be added to the project at the first tab too 2020-11-25 18:25:56 +02:00
Manolis Papadeas 37ee4856ff Fixed an issue with brushes 2020-11-25 01:21:28 +02:00
AbhinavKDev 96454a2d57
Handiling tile modes in each project (#388)
* Handiling tile modes in each project

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-11-24 08:53:18 -08:00
Manolis Papadeas d7008362b5 Added a "Mirror View" option in the View menu
Which is used to flip the canvas horizontally and non-destructively. Closes #227
2020-11-23 18:53:21 +02:00
Manolis Papadeas bcd86bd655 Update AboutDialog.gd 2020-11-20 04:23:46 +02:00
Manolis Papadeas 257b8d4aa6 Onion skinned previous and next frames are now being drawn on top of the current frame 2020-11-19 02:01:43 +02:00
Manolis Papadeas c39bfe992b Remove wront hint_tooltips from the Preferences 2020-11-18 19:11:48 +02:00
Manolis Papadeas 22f4796251 Fix LightenDarken's Hue Shifting colors
- All colors move towards yellow when lighting, and purple when darkening. The logic has become more complex, so it doesn't just increase (or decrease) the hue when lighting (or darkening). This solves issues with green and blue.

- Added limits to the hue when lighting and darkening, limits to the value when darkening, and to the saturation when lighting.

This behavior should eventually be documented to explain how it works to the users.
2020-11-17 04:18:36 +02:00
Darshan Phaldesai 397ef566db
Added Fix for new Tile modes (#384) 2020-11-16 10:57:35 -08:00
Manolis Papadeas 76772d3c64 Fixed bug with ImageEffect previews and different projects
When the user switched from one project to another, which had a larger size, the preview of the ImageEffect was trying to set pixels out of bounds, only when the affect option was different than "Current cel"
2020-11-16 00:56:03 +02:00
AbhinavKDev 9768372dcc
The minimum no of onion skin to the future and past is set to 0 (#380) 2020-11-15 05:45:10 -08:00
Manolis Papadeas 6feea6dd3f Fixed untranslated palette string 2020-11-14 15:24:24 +02:00
AbhinavKDev de4634e22d
Improved the tiling feature (#378)
* Improved tiling feature

* Removed some unwanted code

* Fixed the bug mentioned by overloaded

* Added the requests by overload

* changed the y value which was given x value before
2020-11-13 10:12:20 -08:00
Manolis Papadeas 4be0740170 Fixed crash when loading a pxo older of 0.8.1 and selecting a frame other than the first
Had to do with Project.frame_duration not having as array members as it should.
2020-11-12 02:16:08 +02:00
Manolis Papadeas 28ca2cd87e Small improvements and bug fixes to the Display Scale option
When clicking Apply, the zoom level now gets fit to the frame, and the Preferences dialog keeps its focus and its tabs.
2020-11-10 01:32:27 +02:00
Manolis Papadeas 03d0525794 Disable "Recent projects" on the Web version 2020-11-10 01:14:35 +02:00
Manolis Papadeas f259ceb5e6 Change "Shrink GUI" to "Display Scale" and its step to 0.1 2020-11-09 14:15:42 +02:00
Manolis Papadeas 17b3ed4e88 Moved "Shrink GUI" option from Startup to Interface
Themes are also in the Interface category now, in the Preferences
2020-11-09 01:52:53 +02:00
Manolis Papadeas 267c9f292c Update CHANGELOG and AboutDialog 2020-11-09 01:18:51 +02:00
Manolis Papadeas fad41bd27b Fix Hue Shifting not working on exported builds 2020-11-07 23:03:37 +02:00
Manolis Papadeas bd10680f63 Minor changes to the shrink option 2020-11-07 19:12:31 +02:00
gschwind 279228daba
Implement shrink option (#376)
* Add shrink option that allow change default shrink

Shrink option allow to scale the godot application. This path enable
dynamic change of this value in the options.

* Fix the computation of cursor location

For an unknown reason the function get_local_mouse_position return
incorrect current_pixel when shrink is not 1. This path compute the
transformation manually and povide correct values for any shrink value.
2020-11-06 17:57:35 -08:00
Manolis Papadeas 922c48f50e Fix LightenDarken issue where it did not remember some options when switching tools 2020-11-03 00:43:48 +02:00
Manolis Papadeas ebb6d74d9f Using the lighten/darken on pixels with an alpha value of 0 no longer has an effect on them. 2020-11-02 20:07:31 +02:00
Manolis Papadeas b1b4497ae8 The lighten/darken tool now has a hue shifting mode - Closes #189 2020-11-01 16:00:18 +02:00
Manolis Papadeas cff3f9f6b2 Fixed issue where imported projects were not remembering the directory_path and file_name when switching tabs. 2020-10-29 22:35:20 +02:00
Manolis Papadeas 7dd9b36cdc Move "Recent projects" up, just below "Open last project" in the File menu 2020-10-29 22:33:15 +02:00
Manolis Papadeas 00a4722966 Small UI fixes to the HSVDialog 2020-10-29 22:25:31 +02:00
Manolis Papadeas b5df8a7ac5 Move the notifications a bit to the left 2020-10-29 16:46:58 +02:00
Manolis Papadeas 0d5b4416a4 Changed CJK font and fixed some character issues
- The CJK font (for Chinese & Korean) was changed to DroidSansFallback from NotoSansCJKtc. This results in a much smaller exported `.pck` (over 10MB less)

- Fixed Chinese and Korean characters not displaying properly in the Splash dialog and the About dialog.
2020-10-29 00:45:23 +02:00
Manolis Papadeas 4415f86c56 Update CHANGELOG & AboutDialog, trim trailing whitespaces 2020-10-27 23:03:43 +02:00
dasimonde 7126074a0e
Add feature request #276 (#370)
* Add request #276

* Remove a warning message

* Some fixes

* Bug fix. Remove Global.save_project_to_recent_list() from src/Main.gd

Co-authored-by: Daniel Simon <dasimon@gmx.org>
2020-10-26 13:51:55 -07:00
dasimonde d85efce73a
Add feature request #358 (#368)
* Add feautre request #358

* Remove the if statement in src/UI/Canvas/TileMode.gd

Co-authored-by: Daniel Simon <dasimon@gmx.org>
2020-10-25 16:10:14 -07:00
Manolis Papadeas ab6bebd6d4 When there are errors in opening and saving files, the errors appear in the form of a popup dialog, instead of a notification or an OS alert. 2020-10-25 18:02:51 +02:00
Manolis Papadeas 9be6248024 The default path of the dialogs for opening and saving is now the user's desktop folder 2020-10-25 03:26:31 +02:00
Manolis Papadeas 4e33476a4d Fixed "Export" option in the File menu not working properly when switching between projects
Export.was_reported was keeping its value when switching projects, instead of being project-specific. Also fixed issue where imported images were not remembering the directory_path and file_name when switching projects.
2020-10-25 00:58:37 +03:00
Manolis Papadeas e6da4d2b30 Update changelog, translations & AboutDialog 2020-10-24 22:42:53 +03:00
Manolis Papadeas 96fc2aa12d Fixed issues where fully transparent color could not be picked
More specifically, the color picked sometimes failed to pick transparent color (and picked black instead), swapping between colors when one of them is fully transparent made it fully opaque, and also when picking a color from a palette which was fully transparent made it fully opaque.

Closes #364
2020-10-23 20:18:39 +03:00
Manolis Papadeas df7a650137 Fixes #363 2020-10-23 18:11:08 +03:00
Manolis Papadeas cce4fa4cbb Added more options to the Rotate Image dialog
Now all of the image effects (except those related to resizing) have the same affect options.
2020-10-23 17:50:52 +03:00
Manolis Papadeas b3aa4a6343 Fixed crash when creating a new project
Caused by #357
2020-10-23 17:44:37 +03:00
Rémi Verschelde d41751d39c
Use '~' prefix instead of '%' for random brushes (#362)
Fixes #337.
2020-10-21 19:07:49 +03:00