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Instead of having a frame_duration[] array in the Project class. This makes the code much more readable and understandable, using less lines of code and, by avoiding an extra array, we also avoid potential out-of-bound array crashes. The functionality for the user has not changed, and by testing so far I didn't find any issues. |
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.. | ||
Autoload | ||
Classes | ||
Palette | ||
Preferences | ||
Shaders | ||
Tools | ||
UI | ||
Main.gd | ||
Main.tscn | ||
SelectionRectangle.gd | ||
XDGDataPaths.gd |