OverloadedOrama
585f83e28a
Fixed Invert and Desaturate not working on the correct cel
2020-07-25 19:35:46 +03:00
OverloadedOrama
186e2259ac
[EXPERIMENTAL] Added ability to load a shader as an image effect
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This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama
59122f6a13
Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects
2020-07-24 03:53:24 +03:00
OverloadedOrama
2cb07fb848
Added option to affect all projects in the HSVDialog
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HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama
95ccd42e48
Added option to affect all frames in the HSVDialog
2020-07-24 03:28:39 +03:00
OverloadedOrama
1ce89c6577
Added affecting options to the HSVDialog
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First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.
Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
OverloadedOrama
af915caf7a
Refactored adjust_hsv to be 3 times faster
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adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama
0f82be765e
Replaced the _min and _max Project variables with Project.selected_pixels
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This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129 ) and even enhance the current rectangle selection tool (See #56 )
Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
2020-07-20 22:15:34 +03:00
OverloadedOrama
8c965c1858
Added ability to change gradient direction
2020-07-18 19:01:24 +03:00
OverloadedOrama
7aee58ec1a
Fixed gradient dialog crash
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Occurred sometimes when trying to generate a gradient in a different project that has a different size.
2020-07-18 17:29:05 +03:00
OverloadedOrama
29e9579eb6
Added basic gradient generation
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A new option in the "Image" menu, gradient generation.
2020-07-18 17:23:36 +03:00
OverloadedOrama
826b4da177
Organized all Dialog nodes in Main.tscn under a parent "Dialog" node
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Just to make the scene tree look cleaner.
2020-07-18 02:27:47 +03:00
OverloadedOrama
70ba60cbaa
Have "untitled" be the default project name on save & export
2020-07-15 20:27:14 +03:00
OverloadedOrama
ebf19c7bfe
Disable "open last project" option in HTML5
2020-07-15 18:36:46 +03:00
OverloadedOrama
8ec3256ce6
Have "untitled" as default project name in SaveSpriteHTML5
2020-07-15 18:28:46 +03:00
OverloadedOrama
ea717cfea7
CreateNewImage now remembers the last created canvas size - Closes #178
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The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama
c6ccbd4868
Import image file as part of a random brush
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The random brush gets loaded only if Pixelorama gets restarted. I'll see if I can change this somehow.
2020-07-14 03:33:01 +03:00
OverloadedOrama
1b561220b2
Merge brush_name_replace() and pattern_name_replace() to file_name_replace()
2020-07-13 22:13:21 +03:00
OverloadedOrama
8c02e696a9
Add hint tooltips for Project Brush buttons when importing them from image files
2020-07-13 21:59:25 +03:00
OverloadedOrama
c42a8a7219
Same as the previous commit but for Patterns too
2020-07-13 21:57:37 +03:00
OverloadedOrama
72f5ed1d2b
When importing a file brush and its filename already exists, add a number to its filename
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Similar to 5df25c21c6
but for brushes.
2020-07-13 21:42:40 +03:00
OverloadedOrama
20f28ff492
Import project brushes from an image file
2020-07-13 21:17:08 +03:00
OverloadedOrama
b47685e857
Fixed importing brushes and patterns by opening file
2020-07-13 03:36:42 +03:00
OverloadedOrama
d099666abe
Fixed transparent background in ResizeCanvas dialog
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It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama
e1724148fc
Updated translations, Readme & Changelog
2020-07-05 02:24:07 +03:00
OverloadedOrama
0bc26bbbae
Always ensure that directory_path is "user://" on HTML5
2020-06-30 22:36:03 +03:00
OverloadedOrama
7e3436d3ba
Loading image files is now possible in HTML5
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Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama
637a60d9ee
Saving .pxo files in HTML5 is now possible
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Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama
fb7c1a1874
Saving .png files is now possible in HTML5
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Addresses #280 . Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama
6b26bb5b10
Removed custom blend_rect() method from DrawingAlgos
2020-06-30 15:07:09 +03:00
OverloadedOrama
9fbfbc7432
Fix wrong "Export" text changing on the File menu
2020-06-25 05:07:07 +03:00
OverloadedOrama
8230d9de96
Added image size and frame size labels on PreviewDialog
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Just to show the image size and the frame size. The latter is only visible if the user chose to import the sprite as a spritesheet.
2020-06-25 01:22:26 +03:00
OverloadedOrama
90d02ad75b
Have the ResizeCanvas width & height values the same as the project's size the first time
2020-06-24 04:02:19 +03:00
OverloadedOrama
89b6e3a989
Added a preview to the Resize Canvas dialog
2020-06-24 03:55:58 +03:00
OverloadedOrama
9362b3486b
Added a Center button to the ResizeCanvas dialog
2020-06-24 03:31:44 +03:00
OverloadedOrama
fa2dfb6bca
Change image offset in Resize Canvas
2020-06-24 03:21:44 +03:00
OverloadedOrama
8e2fe8dac3
Ability to import an image file as a pattern
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Also moved some pattern importing code from Import.gd to Global.create_pattern_button()
2020-06-24 00:25:54 +03:00
OverloadedOrama
a8de56ed68
Ability to import an image file as a brush
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Works only for file brushes at the moment. The image files gets copied into the "pixelorama/Brushes" directory.
2020-06-23 21:59:47 +03:00
OverloadedOrama
31fae924bf
Removed import button from splash screen and fixed #265
2020-06-23 17:15:18 +03:00
OverloadedOrama
047561b95a
Added options for when importing an image as a new frame or layer
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The user can now choose which layer they want the new frame to be, and, similarly, which frame they want the new layer to be when importing an image.
2020-06-22 15:57:42 +03:00
OverloadedOrama
40a01f1da3
Added import image as a new layer of the current project
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Just realized that I forgot to add undo/redo support of importing images as new frame/layer, oops. Will fix next.
2020-06-21 21:20:39 +03:00
OverloadedOrama
f260971056
Added import image as a new frame of the current project
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Will also add a way to let the user choose which layer the new cel of the imported image will be.
2020-06-21 21:02:03 +03:00
OverloadedOrama
597fdbc0c0
Removed ImportSprites dialog
2020-06-19 23:07:56 +03:00
OverloadedOrama
2a2de8ba62
Spritesheet preview lines now work properly for non-square images
2020-06-17 17:56:18 +03:00
OverloadedOrama
25d9aca0c4
Drag and drop palette files to open them
2020-06-17 16:47:24 +03:00
OverloadedOrama
f7cc9a8104
Added ability to import images as palettes
2020-06-17 03:56:46 +03:00
OverloadedOrama
063ea04b4c
If imported image size is less than 100px, limit the max value of the spritesheet frames
2020-06-17 03:34:24 +03:00
OverloadedOrama
28818171d4
Call Global.dialog_open when a PreviewDialog pops up/gets hidden
2020-06-17 02:58:24 +03:00
OverloadedOrama
8142647a69
Added Line2D nodes to cut the spritesheet preview
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This helps in previewing how each spritesheet frame will look when it will be imported in Pixelorama. Note that this does not work well with non-square images at the moment.
2020-06-16 18:30:01 +03:00
OverloadedOrama
13613703fc
Importing spritesheets is possible again
2020-06-16 17:59:56 +03:00