Emmanouil Papadeas
f9dd09dc2c
Update AboutDialog.gd
2024-09-09 00:52:20 +03:00
Emmanouil Papadeas
321102e8fe
Add Gaussian Blur as an image effect
2024-09-08 03:13:55 +03:00
Emmanouil Papadeas
c2ce4a4a69
Change the pattern parameter node of the outline layer effect to an OptionButton
...
Consistent with the image effect
2024-09-08 02:40:55 +03:00
Emmanouil Papadeas
b3021ceb67
Add a gaussian blur layer effect
2024-09-08 02:40:28 +03:00
Emmanouil Papadeas
28e143e033
Make the color picker popup in GradientEdit moveable
2024-09-07 17:19:42 +03:00
Emmanouil Papadeas
f162f12fbf
Save the onion skinning opacity in the config file
2024-09-07 03:59:19 +03:00
Emmanouil Papadeas
a1a2fb3f00
[skip ci] Update CHANGELOG.md
2024-09-06 00:17:43 +03:00
Emmanouil Papadeas
a0c7dd4527
Optimize the export dialog by caching all of the blended frames
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No more slowness when changing the export settings. The only setting that causes the frames to be blended again is changing the layers.
2024-09-05 04:50:36 +03:00
Emmanouil Papadeas
9650dae678
Optimize the pencil & curve's fill inside option by making them check fewer pixels
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Same logic as the previous commit
2024-09-05 03:50:37 +03:00
Emmanouil Papadeas
1e9c8487ba
Optimize the lasso & polygon select tools by making them check fewer pixels
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The time they take to complete now depends on the size of the selection, rather than checking all of the pixels of the entire canvas.
2024-09-05 03:34:30 +03:00
Variable
4a7f7cbde5
Added a way to modify shader textures ( #1096 )
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* experimental support for texture changes
* fix some typos
* formatting + some improvements
* Some final touches, i think it's ready now
* moved a function to the shaderloader
* formatting
* add a void
2024-09-03 03:38:56 +03:00
Variable
fa9536ce4a
Fix typos and stuff ( #1099 )
2024-09-03 00:20:50 +03:00
Emmanouil Papadeas
9cac98c941
Add an alpha uniform to the IndexMap shader
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In case users don't want the effect to affect the alpha channel
2024-09-02 02:21:48 +03:00
Variable
167b0d863c
fix wrong stretch mode in cel preview ( #1097 )
2024-09-02 02:03:39 +03:00
Emmanouil Papadeas
46b0b124f4
I forgot to include Export.gd in the previous commit
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Oops
2024-09-01 03:25:26 +03:00
Emmanouil Papadeas
69ce932f1c
Add a quality slider to the export dialog when exporting jpeg files
2024-09-01 02:49:13 +03:00
alikin12
1460ba2e89
Set timeline layer and frame header to be fixed on top ( #1095 )
2024-09-01 02:30:36 +03:00
CJMAXiK
e2d18d8ceb
[skip ci] Update README.md to add WinGet as an installation variant ( #1094 )
2024-09-01 01:38:06 +03:00
Variable
a7f1486ec3
Index Map ( #1093 )
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* Index Map
* Formatting
* improve description a bit.
2024-08-31 02:53:27 +03:00
Donte
4fa8981590
Add onion skinning opacity adjustment ( #1091 )
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Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-08-30 22:58:28 +03:00
Vaibhav Kubre
613dd5d7f6
feat: Added option to trim sprites empty area while exporting ( #1088 )
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* feat: Added trim sprite option works like charm
* fix: format issue
* ran working gdformat
2024-08-29 19:07:48 +03:00
Emmanouil Papadeas
702197c639
Fix issue where the '\n` escape character got inserted inside the palette name, causing it to fail to be saved
2024-08-28 18:17:30 +03:00
Emmanouil Papadeas
ab6c54ecb1
If a palette fails to save, show an error popup with an error code and message
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Instead of just a notification, which can easily be missed and it doesn't explain the cause of the error
2024-08-28 17:40:48 +03:00
alikin12
987366fa8f
Add global layer buttons ( #1085 )
2024-08-28 02:53:05 +03:00
Emmanouil Papadeas
6dde03ed31
Bump version to v1.0.3-dev
2024-08-25 23:10:31 +03:00
Emmanouil Papadeas
cef4a5a943
Fix WINE & rcedit for Windows builds
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Should probably be removed once https://github.com/abarichello/godot-ci/pull/149 is merged.
2024-08-23 17:30:30 +03:00
Emmanouil Papadeas
ff2a5f8b33
Fix web release workflow
2024-08-21 16:33:22 +03:00
Emmanouil Papadeas
d70ddd72db
Release v1.0.2
2024-08-21 16:11:38 +03:00
Emmanouil Papadeas
9c0d71572d
[skip ci] Update CHANGELOG.md
2024-08-21 16:09:34 +03:00
Emmanouil Papadeas
9be3ba290c
Update AboutDialog.gd
2024-08-21 14:30:47 +03:00
Emmanouil Papadeas
88282ec848
New Crowdin updates ( #1068 )
2024-08-21 14:17:17 +03:00
NintenHero
d2e783632d
[skip ci] Fix awkward spaces between badges ( #1082 )
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Remove empty hypertext from between badges.
2024-08-21 14:16:58 +03:00
Emmanouil Papadeas
498274df34
[skip ci] Update CHANGELOG.md
2024-08-19 16:19:36 +03:00
Emmanouil Papadeas
81889ff5d0
[skip ci] Add context to some image effect strings
2024-08-18 16:49:39 +03:00
Emmanouil Papadeas
bdef545727
Fix issue when merging two layers, where if the bottom layer had layer/cel transparency, the transparency would be applied in the content destructively
2024-08-17 02:38:27 +03:00
Emmanouil Papadeas
29f9601d8a
Revert "Fix cursor blinking at the edge of canvas ( #1075 )"
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This reverts commit 77f6860f7a
.
2024-08-17 00:59:48 +03:00
Emmanouil Papadeas
410f06435c
Fix issue where color sliders wouldn't be visible during startup, if the color options button was expanded
2024-08-16 19:29:32 +03:00
Emmanouil Papadeas
783a138779
Update README.md
2024-08-16 19:28:40 +03:00
Emmanouil Papadeas
d531e9ace8
Create a new ShaderLoader class to move some code away from Global
2024-08-16 18:43:25 +03:00
Emmanouil Papadeas
c58ce49ec1
Fix typo
2024-08-16 14:29:02 +03:00
Emmanouil Papadeas
b0aabe4e8a
Add a preference to change max undo steps
2024-08-16 14:28:54 +03:00
Emmanouil Papadeas
19574bca7d
Implement the ability to save with blended images with native file dialogs
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Fixes #1058
2024-08-16 13:59:14 +03:00
Emmanouil Papadeas
c1fb706a33
Remove unnecessary variable from change_layer_automaticaly()
2024-08-16 13:57:51 +03:00
Emmanouil Papadeas
743a80e154
Update to Godot 4.3
2024-08-16 13:40:24 +03:00
Emmanouil Papadeas
cfbe851da5
Add a convolution matrix layer effect
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Still WIP, could use some extra parameters such as RGBA channel, and I should also implement it as an image effect.
2024-08-16 04:24:43 +03:00
Emmanouil Papadeas
2e3f0a2696
Add <kbd>Control+Shift+Alt</kbd> as a shortcut that automatically selects a layer directly from the canvas when using tools
2024-08-15 20:16:43 +03:00
Emmanouil Papadeas
077c57c53a
Implement support for group layer blending ( #1077 )
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* Blend group layers on `DrawingAlgos.blend_layers()`
* Support group layer blending on the canvas
* Allow editing of group layer properties
* Fix issues with group layer blending in canvas, and unite common code
* Group layers can now be used as clipping masks
* Make move tool preview work on child layers
* Change OffsetImage's `blend_layers()` to support group layer blending
* Support group layer blending in the canvas preview
* Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected
* Add a pass through blending mode to layer groups
Fingers crossed that no bugs were introduced
* Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo
2024-08-15 15:52:55 +03:00
alikin12
f6f40e03e5
Fix Orama-Interactive#958 (reset custom brush when switch another tool) ( #1078 )
2024-08-15 15:42:01 +03:00
Emmanouil Papadeas
04a5292672
Use exact match for the draw_color_picker
shortcut
2024-08-15 04:36:33 +03:00
Emmanouil Papadeas
cbd36c3243
Update Keychain
2024-08-14 16:20:40 +03:00