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10 commits

Author SHA1 Message Date
OverloadedOrama
2a5dfa7ea2 The selected cel (?) is now pressed, based on current layer and frame
All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
adcacaa8cb Merging layers works
This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
4e31c1ed4b Changing layer order works again
Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
6557d3aeac Clone layer is now functional 2020-03-07 16:43:23 +02:00
OverloadedOrama
60aed9efba Use setter method for layers to update the UI
Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755 Implemented Remove Layer - Doesn't work properly yet 2020-03-07 16:43:21 +02:00
OverloadedOrama
bb6e2cbf16 Layer images are now unique to each frame 2020-03-07 16:43:21 +02:00
OverloadedOrama
a2893e1c1c Store layer visibility on Global.layers instead
This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
953d002d91 [EXPERIMENTAL] Re-making the timeline
Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.

So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.

The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama
7a3f3eb4f9 Made AnimationTimeline a scene of its own 2020-01-15 22:01:43 +02:00