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18 commits

Author SHA1 Message Date
Emmanouil Papadeas 321102e8fe Add Gaussian Blur as an image effect 2024-09-08 03:13:55 +03:00
Emmanouil Papadeas c2ce4a4a69 Change the pattern parameter node of the outline layer effect to an OptionButton
Consistent with the image effect
2024-09-08 02:40:55 +03:00
Emmanouil Papadeas b3021ceb67 Add a gaussian blur layer effect 2024-09-08 02:40:28 +03:00
Emmanouil Papadeas 9cac98c941 Add an alpha uniform to the IndexMap shader
In case users don't want the effect to affect the alpha channel
2024-09-02 02:21:48 +03:00
Variable a7f1486ec3
Index Map (#1093)
* Index Map

* Formatting

* improve description a bit.
2024-08-31 02:53:27 +03:00
Emmanouil Papadeas cfbe851da5 Add a convolution matrix layer effect
Still WIP, could use some extra parameters such as RGBA channel, and I should also implement it as an image effect.
2024-08-16 04:24:43 +03:00
Emmanouil Papadeas 3113459224 Fix #1074 2024-08-11 11:05:02 +03:00
Emmanouil Papadeas 0ea0406233 Add an adjust brightness/contrast image effect
Thanks to https://godotshaders.com/shader/color-manipulator/

The shader has more options than just brightness and contrast though, but I didn't know how else to name the effect. "Adjust Brightness/Contrast" makes it immediately obvious as to what the effect is about.
2024-08-01 21:21:45 +03:00
Emmanouil Papadeas 4d26a6dd55 Fix warnings in some shaders 2024-08-01 15:51:46 +03:00
Emmanouil Papadeas 7d30aed62d Fix some image effects resulting in wrong colors when the image has non-opaque pixels 2024-07-30 18:29:01 +03:00
Emmanouil Papadeas e15b207993 Pass a transformation matrix in CommonRotation shaders instead of an angle
This will allow us to implement shearing more easily. Also, for the non-SmearRotxel shaders, normalize their pivot in GDScript, before passing it to the script. Should probably be faster this way
2024-05-09 00:44:52 +03:00
Emmanouil Papadeas 25f7192573 Pass angles in radians in SmearRotxel
Should be a slight optimization, since angles are being converted to radians only once, and that calculation is done in the CPU
2024-05-08 23:31:03 +03:00
Emmanouil Papadeas edf7b1f5e5 Set the selection texture's filter to nearest in shaders 2024-04-12 01:26:46 +03:00
Emmanouil Papadeas 1c9c8bf4e3 Add Palettize and Pixelize effects
Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
2024-04-10 01:20:28 +03:00
Emmanouil Papadeas 73e40ed127 Add a ShaderInclude file for common shader rotation code 2024-01-18 00:19:30 +02:00
Emmanouil Papadeas 768869b519 Limit outline width step to 1 and allow lesser/greater values for shader-generated sliders 2023-11-22 17:18:37 +02:00
Emmanouil Papadeas 08b03ae0e5
Implement layer effects (#940)
* Basic logic for layer effects

* Add an FX button and the ability to add effects, no way to remove or change properties of effects yet

* Basic and ugly UI for adding and removing effects, no property changing yet

* Swap effects

* Fix preload shader paths

* Change parameters for layer effects

* Change gradient parameter in layer effect shaders, and other fixes

* Use CollapsibleContainers for the shader properties

* Set the correct gradient interpolation mode and color space in the UI

* Make effects of group layers apply to children

* Change `apply_fx` to `apply_effects`, formatting, some extra doc comments

* Apply effects to other canvases, when merging layers and when exporting

* Display humanized names of the shader unifrms

* Some UI improvements to the LayerEffectsSettings

* Add an Enabled button in the layer effects window, and change checkboxes to checkbuttons

* Change BaseLayer.apply_effects() to take a cel as a parameter instead

* Make layer effect buttons be affected by the modulate icon color

* Add option in the View menu whether layer effects are displayed in the canvas or not

* Rename `apply_effects()` to `display_effects()`

* Add translation strings

* Add nearest filter to the gradient map

* Don't change Main.tscn

* Fix more translations

* Change the default cursor shape of the generated UI elements of the layer effects

* Add undo/redo and effect application (apply effect destructively)

There are some errors due to the usage of anonymous lambda methods in undo/redo, but it seems to be working well regardless.

* Make layer effect application work on all cels
2023-11-22 01:06:25 +02:00
Emmanouil Papadeas 79ff486c7b Put all of the image effect shaders in an Effects folder 2023-11-07 00:52:25 +02:00