OverloadedOrama
1740c11513
Made XDGDataPaths extend Reference
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This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama
62a695366a
Toggled autosave on by default, and open last project off by default
2020-05-11 16:15:59 +03:00
OverloadedOrama
d82aa339f8
Fixed crash when loading a .pxo file with less layers than the current project already had
2020-05-11 01:56:02 +03:00
OverloadedOrama
e1142212fd
Changed the way Pixelorama's version is being split when loading a .pxo file
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The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama
0cd8fa7ddf
Fixes critical bug with saving projects that contained linked cels
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It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.
Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
OverloadedOrama
7484ce1b9e
Added a Tween to make the background UI darker when a dialog is opened
2020-05-08 18:37:45 +03:00
OverloadedOrama
1873945e9f
Renamed Gold theme to Caramel
2020-05-06 22:01:58 +03:00
OverloadedOrama
748171d4f2
Added tool textures for the blue theme
2020-05-06 15:56:44 +03:00
OverloadedOrama
55e7178e1f
Changing a button's texturerect child no longer requires the theme in its file path
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Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama
3c39e28d72
Change selected frame label color based on theme
2020-05-06 01:36:14 +03:00
OverloadedOrama
7559756c50
Changed layer button and "current frame" text position
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Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
0ebc7a6033
Use dark theme's button textures for the gold theme
2020-05-04 02:38:41 +03:00
OverloadedOrama
a4014e5842
Pixelorama's version number now appears on the window title
2020-05-04 00:04:00 +03:00
OverloadedOrama
4f1c475c8d
Set export path when importing an image
2020-05-03 18:47:13 +03:00
OverloadedOrama
2b5f6b47ee
Made the remove frame button get disabled when there's only one frame
2020-05-03 18:17:12 +03:00
OverloadedOrama
d8a1e5de12
Changed default colors for the checker background
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Should be easier on the eye. For the dark themes, at least.
2020-05-03 03:42:44 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
fe7e984432
Filenames of assets in "Tool Cursors" are now in snake_case
2020-05-02 01:41:50 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00