OverloadedOrama
2f1e012b6a
Fixed Windows and macOS native icon paths
2020-05-05 04:24:29 +03:00
Manolis Papadeas
1ad1ecb960
Asset renaming ( #225 )
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* Renamed the Asset folder and subfolders to lowercase
* Fixed font loading issue
Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama
9482b47825
Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
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Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama
28de4d56f6
Added "icons" and "splash_screen" folders into Assets/Graphics
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Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama
c35e4b0613
Created a "UI" folder in src
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And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama
646fc19a70
Merged "Scripts" and "Prefabs" folders into "src"
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Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
OverloadedOrama
0ad8cc64cc
Added timeline button events to the input map & some dark theme changes
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You currently cannot change the bindings of the timeline buttons, but now that they are in the input map, it should prevent the shortcuts from being bound elsewhere.
2020-05-01 18:40:16 +03:00
novhack
840b83fee7
Add color switch shortcut to preferences.
2020-04-15 20:52:20 +02:00
OverloadedOrama
21dd3f2e2d
Added a zoom tool
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Makes it easier to zoom for people with tablets and touch screens in general
2020-04-13 05:07:52 +03:00
novhack
237b8c1507
Move open/save related code to a separate file.
2020-04-09 22:54:05 +02:00
novhack
e6233a37d5
Add shortcuts binding to preferences.
2020-04-08 00:57:37 +02:00
novhack
e8c6025c46
Add gif export plugin and extend export dialog with GIF animation support.
2020-04-06 18:51:47 +02:00
OverloadedOrama
4bfe199cf0
Changed default and min window sizes
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The new default window size is 1280x720, and the new minimum window size is 1024x576.
2020-04-05 00:45:19 +03:00
OverloadedOrama
81f5fd52f4
You can now zoom in with the +
key, and zoom out with -
.
2020-03-29 18:26:02 +03:00
OverloadedOrama
d974d3f76a
Implemented Esperanto
2020-03-25 04:42:03 +02:00
OverloadedOrama
0619d0e1ad
Opening and saving .pxo file should now work
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This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
ef9e906f19
Added Latvian translation
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Closes #150
2020-02-11 16:03:25 +02:00
OverloadedOrama
93833ba06a
Added Chinese Simplified
2020-02-08 00:10:33 +02:00
OverloadedOrama
df085175ac
Pixelorama now uses Godot 3.2
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There shouldn't be any compatibility issues with 3.1 right now. This commit also closes #26
2020-01-29 19:03:26 +02:00
OverloadedOrama
14900ed5ab
Remove custom brushes with the middle mouse button
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And made the "X" button on the custom brushes a little smaller. Partially addresses #132
2020-01-28 00:22:04 +02:00
OverloadedOrama
6e198c6c60
Imported Spanish translation in the project settings
2020-01-22 20:20:58 +02:00
OverloadedOrama
2f61890a40
Updated imported translation files in the Project Settings
2020-01-21 23:03:42 +02:00
OverloadedOrama
48e871586c
Added space for panning - Closes #110
2020-01-09 20:49:27 +02:00
Manolis Papadeas
77a55f2495
Merge branch 'master' into master
2020-01-08 17:01:59 +02:00
Marco
fc1a30f12a
Italian translation
2020-01-08 14:45:50 +01:00
OverloadedOrama
5a43bf33ee
Added a VSplitContainer for Palettes and Layers
2020-01-08 01:41:46 +02:00
Hugo Locurcio
085b42a036
Use the 2D
framebuffer allocation
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This results in slightly increased performance and decreased
CPU/GPU usage.
This also prevents the "Directional shadow buffer status invalid" error
message from appearing in the console output when using a very old
graphics card.
2020-01-06 00:35:42 +01:00
OverloadedOrama
fa3b2f649b
Delete the contents of a selection when pressing "Delete"
2019-12-27 16:10:05 +02:00
OverloadedOrama
9b73e4f661
Edit palette fixes
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- If the palette has colors, automatically select the first one
- When adding a new color button, take the color currently selected on the picker instead of white
- Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.
2019-12-26 02:01:04 +02:00
OverloadedOrama
ed2e757c11
Layer Opacity - Change alpha of each layer
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Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
2019-12-24 23:51:08 +02:00
OverloadedOrama
d35046d838
Translations - switched from a single .csv to gettext (multiple .po files)
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See this for more info on gettext https://docs.godotengine.org/en/3.1/tutorials/i18n/localization_using_gettext.html
2019-12-24 01:47:43 +02:00
OverloadedOrama
c840bed941
Enabled low processor usage
2019-12-23 21:29:45 +02:00
CheetoHead
888832b209
GPL importer update after Theme bug fix
2019-12-20 16:12:38 -05:00
CheetoHead
33551c4d81
Merge remote-tracking branch 'upstream/master'
2019-12-20 15:23:14 -05:00
CheetoHead
770c633db2
Added GPL importer, new palette classes for clarification
2019-12-20 15:22:52 -05:00
Michael Alexsander
8da4b78d30
Add brazilian portuguese translation
2019-12-20 13:25:02 -03:00
OverloadedOrama
80f7a0ca13
Added Shift+Ctrl+Z as a secondary shortcut for Redo
2019-12-19 17:07:26 +02:00
OverloadedOrama
69392ff34b
Constrained angles on straight lines while pressing Ctrl
2019-12-19 15:50:41 +02:00
OverloadedOrama
7dd67e7130
Put Traditional Chinese to Preferences and changes font when choosing Chinese
2019-12-17 19:52:09 +02:00
OverloadedOrama
bfcb52a2f0
Put Russian in preferences & in Project Settings
2019-12-17 13:10:42 +02:00
Overloaded
dfc632e8f6
Re-added polish translation and description in project.godot
2019-12-17 04:12:54 +02:00
CheetoHead
388352467b
Updated remove button to be disabled for default palettes
2019-12-16 10:48:23 -05:00
Dawid Niedźwiedzki
bea101041b
Polish translation
2019-12-16 02:34:26 +01:00
Hugo Locurcio
0d1641fc64
Add a project description
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The description will be displayed when hovering the project
in the Project Manager.
2019-12-15 21:40:17 +01:00
OverloadedOrama
00ef80e932
Fixed problem with drawing and filling gaps, created "shift" in Input Map
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previous_mouse_pos is now used for regular drawing, while previous_mouse_pos_for_lines is used for straight lines
2019-12-15 14:07:28 +02:00
OverloadedOrama
f3ab5960ba
Imported German translation in the Project Settings
2019-12-15 13:44:53 +02:00
Overloaded
9453ac194c
Merge pull request #37 from Calinou/add-french-localization
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Add French localization
2019-12-15 00:40:55 +02:00
Hugo Locurcio
0962d15174
Add French localization
2019-12-14 21:26:42 +01:00
Hugo Locurcio
b0c6fb5769
Add a splash screen to replace the Godot logo
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This is just a plain color, but it should feel more professional
at least :)
2019-12-14 20:16:22 +01:00
OverloadedOrama
634c459d08
v0.5 - The UI update
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This commit fixes a bug with graphics tablets not being able to use undo and redo. v0.5 will be built from this commit.
2019-12-12 17:20:17 +02:00