1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-01-31 15:39:49 +00:00
Commit graph

4 commits

Author SHA1 Message Date
OverloadedOrama 5932f83831 Rename "pixelorama" folder to "pixelorama_data" for non-XDG locations
Workaround for #248 and #321.
2020-08-29 16:34:52 +03:00
OverloadedOrama 1740c11513 Made XDGDataPaths extend Reference
This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama b70fae36a3 Append Global.root_directory to XDG_DATA_DIRS
This lets Pixelorama to search for brushes, palettes & patterns in the "pixelorama" folder that may be on the root folder of the executable. Useful for non-package builds, like itch.io, and for the using Pixelorama inside the editor. It should not cause issues for packages but if it does, let me know.
2020-05-02 16:41:30 +03:00
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Scripts/XDGDataPaths.gd (Browse further)