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8 commits

Author SHA1 Message Date
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
OverloadedOrama 5a54235604 Changes to scripts to follow GDScript style guide
Please read here for more info: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html

This commit does not add/change any new/existing features.
2020-05-01 20:47:10 +03:00
OverloadedOrama 768a1e7b8f Added Patterns for the bucket tool
The bucket tool can now use Patterns instead of colors to fill areas. They get loaded from the "Patterns" folder, similar to how Brushes and Palletes work. You can no longer use brushes for the bucket tool.
2020-04-25 00:42:02 +03:00
OverloadedOrama 354dffd98b Added MatheusPese & sapient-cogbag to contributors
Also some code space clearings & removed empty methods and comments in XDGDataPaths.gd
2020-04-13 01:40:26 +03:00
sapient_cogbag 683f6aa92b
YAY THE MAIN USER DIRECTORY WORKS 2020-04-11 08:23:21 +01:00
sapient_cogbag b2eafc5464
CANT GET THE PROGRAM TO REGISTER THAT WE'RE ON LINUX >:( nyaaaa 2020-04-11 07:58:58 +01:00
sapient_cogbag 1593c5c12b
Set up xdg thing, now for the loader modification nyaa ^.^ 2020-04-11 03:13:35 +01:00
sapient_cogbag 89c125a4a9
started thing 2020-04-10 22:47:06 +01:00