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143 commits

Author SHA1 Message Date
Manolis Papadeas c242cd546d Add a checkbox in Preferences for quit confirmation
This has no effect if the project has unsaved changes.
2022-01-05 02:34:45 +02:00
Manolis Papadeas 057318f659 Pause the app when it loses focus instead of limiting its FPS 2021-12-11 20:02:51 +02:00
Manolis Papadeas 086c6c5b9c Remove unneeded font changing code
Welp, I just found out that Godot's font resources have fallback options. Better late than never, I guess.
2021-12-03 02:39:10 +02:00
Manolis Papadeas 59ee60151e Change "Rectangle Select" undoredo action to "Select" 2021-12-02 13:25:20 +02:00
Manolis Papadeas 67ec887ad1 Just one method for undo/redo in Global.gd 2021-12-02 02:22:32 +02:00
Manolis Papadeas f70efe3076 Move new_empty_frame() to Project.gd from Canvas.gd
This commit also changes the behavior of the fill color. The new cels now only get filled with the Project.fill_color if they are on the bottom layer.
2021-12-01 20:50:50 +02:00
Manolis Papadeas 4c60ef144f Fixed project not having the correct size if the default image size has been changed in the Preferences
Ideally, the new_empty_frame() method should be removed from Canvas and should probably go to Frame or Project.
2021-12-01 20:02:39 +02:00
Manolis Papadeas e2a68c4ba4 Add an underscore to private method's names
As a way to differentiate between public and private methods, as per the official GDScript naming convention. Haven't changed all of the codebase yet, just some scripts that had a lot of public methods. This fixed 4 of the 7 errors of the linter.
2021-11-29 17:12:30 +02:00
Manolis Papadeas 540a61ae4d Merge onion skinning past and future into one script 2021-11-26 03:38:00 +02:00
Variable 159a821dd2
Better Onion Skinning (#600)
* better onion part (1/3)

changed code and added scripts

* better onion part (2/3)

added some onion variables

* better onion part (3/3)

Added to onion dialog

* removed whitespace that gave static error
2021-11-26 02:55:08 +02:00
Manolis Papadeas 246f6f9be1 Minor code changes 2021-11-25 19:10:04 +02:00
Manolis Papadeas c6b9a1fb82
Format code and add static checks (#599)
* gdformat .

* Lint code - Part 1

* Format code - Part 2

* Lint code - Part 2

Trying to fix the max allowed line length errors

* Add normal_map_invert_y to the image .import files

Because of Godot 3.4

* Do not call private methods outside of the script's scope

Lint code - Part 3

* Format code - Part 3

* Fixed more line length exceeded errors - Lint code Part 3

* Export array of licenses - Lint code part 4

* Clean hint_tooltip code from Global

Removes a lot of lines of code

* Create static-checks.yml

* Fix FreeType's license
2021-11-25 14:48:30 +02:00
Manolis Papadeas 41b5db4622 Don't change the cursor tool icon texture _input() call
Seems like my past self has made some pretty embarassing optimization mistakes...
2021-11-23 02:52:21 +02:00
Manolis Papadeas 536250f517 Moved some variables away from Global 2021-11-23 02:36:22 +02:00
Manolis Papadeas 79ff0a8d45 Optimize _input() methods 2021-11-22 21:32:39 +02:00
Manolis Papadeas 36680795ee Move even more code away from Global
The idea is to make the project less dependant on Global. Global should strictly be used for reusable code in multiple places, not as a second Main. I just hope I'm not breaking anything during this process.
2021-11-22 17:37:06 +02:00
Manolis Papadeas 19c062fa07 Move some PopupMenu code away from Global's _ready() 2021-11-22 16:15:36 +02:00
Manolis Papadeas 88365301fb Change window opacity settings to a dedicated dialog with a slider and a spinbox
Changed from a popupmenu with fixed settings. This should give more freedom to the user while improving UX.
2021-11-22 04:47:41 +02:00
Manolis Papadeas 752703878d Use onready vars for nodes in Global.gd
I have no idea why I didn't do that sooner. This cleared over 80 lines of code.
2021-11-16 00:04:50 +02:00
mrtripie a9039cccd5
Canvas Rotation (#558)
* Implemented canvas rotation

Co-authored-by: MrTriPie <MrTriPie>
2021-11-13 20:43:37 +02:00
Laurenz Reinthaler 502c7d9409
Add idle fps setting and fix bug when moving the mouse outside of the application (#543) 2021-09-29 18:03:45 +03:00
Manolis Papadeas 61fa13cde3 Fix notifications not appearing properly when the UI is scaled 2021-09-27 02:41:45 +03:00
Manolis Papadeas 47b20ff5c3 Fix the canvas preview having incorrect zoom when switching between projects 2021-09-04 15:32:44 +03:00
Variable ddc69b8282
Editable zoom (#523)
* editable zoom change 1

* editable zoom change 2

* editable zoom change 3

* editable zoom change 4

* editable zoom change 4 part b

added upper limit automation for zoom
2021-08-26 14:23:51 -07:00
Manolis Papadeas 9bec8f1b09 Preload more resources
Had to remove references to Brushes and Patterns classes from BrushesButton.gd and PatternButton.gd due to GDScript's cyclic reference bug
2021-07-21 18:29:52 +03:00
Manolis Papadeas 43bd054df6 Update translations
Hopefully the final translations for 0.9?
2021-06-30 00:01:39 +03:00
Manolis Papadeas 98d41fca14 Remove Global.find_node_by_name()
Use the built-in find_node() method instead.
2021-06-26 14:01:07 +03:00
Manolis Papadeas ac631e3e3d Transform selected content of multiple selected cels
Does not work with rotation. It might be a good idea to replace this whole system with one that uses a transformation matrix, to handle rotation and skewing more easily in the future. I'm not a huge fan of this current code.
2021-06-19 19:29:32 +03:00
Laurenz Reinthaler a899d2591d
Use CMD+Shift+H for showing the pixel grid on OSX (#494)
Co-authored-by: Laurenz Reinthaler <reinthalerlaurenz@gmail.com>
2021-06-15 13:03:19 -07:00
Manolis Papadeas bdd06d42ce Added tool button size option in the Preferences 2021-06-14 02:14:31 +03:00
Manolis Papadeas ec1b29eb5e Let the user change icon colors regardless of theme 2021-06-04 21:44:05 +03:00
Manolis Papadeas 12ce12a292 Replace button icons with single-color textures that change color automatically depending on the theme
There is no longer any need for having specific graphics for each theme, as white colored textures can change their modulation to any color.
2021-06-03 22:42:08 +03:00
Manolis Papadeas 64e9d14a0e Use Texture resources instead of Image for tool cursor icons 2021-05-31 21:39:33 +03:00
Manolis Papadeas 6d2f02b782 Let the user change border color and toggle the marching ants effect in the preferences 2021-05-28 03:46:16 +03:00
Manolis Papadeas bd84fbbe39 Rename the Lighten/Darken tool to Shading tool 2021-05-26 02:17:49 +03:00
Manolis Papadeas 4e8acdf002 Updated Translations.pot and some tool hint tooltips 2021-05-25 02:51:10 +03:00
Manolis Papadeas 5b6f4ebe3e Added Polygon selection tool
Cursor icon is temporary. It works by clicking multiple times on the places you want to create edges, and to complete the polygon you either have to click at the first edge (if you hover the mouse, a circle appears in that position), or you can auto-fill by double clicking.
2021-05-18 01:56:55 +03:00
Manolis Papadeas b8d055fe01 Added lasso / free select tool
Temporary icon, probably. Should work without problems, but more testing would be nice.
2021-05-16 03:52:13 +03:00
Manolis Papadeas d13c5c1063 Added ellipse selection tool
Icons most likely temporary. A bit problematic when the selection is in negative coords and the preview does not work well with mirroring and mirror view. Same is true for the shape tools.
2021-05-14 03:48:33 +03:00
Manolis Papadeas b28e89e5c4 Users can now resize the left tool bar
Useful since the number of tools has started to grow a lot, and some monitors may not have enough vertical space for all of them.
2021-05-13 01:15:11 +03:00
Manolis Papadeas 99ce07b3ab Added a new line tool
One of the most requested tools has finally been added!
2021-05-12 04:35:20 +03:00
Manolis Papadeas afd7cc43c9 Rename move_content methods to transform_content 2021-04-23 23:37:07 +03:00
Manolis Papadeas d70c6a22c4 New tool: Magic Wand (temporary icon) 2021-04-20 15:53:16 +03:00
Manolis Papadeas fccd37360a New tool: Select by Color (temporary icon)
When the user clicks on a pixel, all pixels of the same color are being selected. Shift adds to the selection, Ctrl subtracts. The icon and the hint tooltip are temporary.
2021-04-19 18:50:43 +03:00
Manolis Papadeas 27cb0d2d2f
New selection system (#474)
* Basic move tool

* Added marching ants effect on the selection borders

* Rename SelectionRectangle to SelectionShape, make it have non-rectangular shape and multiple SelectionShapes can exist

- Create multiple selection rectangles
- Merge them together if they intersect
- Move the selections (without contents as of right now)
- Gizmos are being drawn but they are not functional yet

Code is very ugly.

* Sort vectors counter-clockwise to be used as polygon borders

I did this, no idea if it works properly, probably won't be used but I thought I'd keep it saved somewhere

* More experiments I may or may not need

Trying to generate a polygon from the individual selected pixels

* Change default rectangle select behavior and ability to clip polygons using Control

* Fix rectangle selection clipping

* Split polygon into two with selection subtracting

* Move selection with contents with the move tool

Code is still a mess, don't bother looking.

* Move some methods from SelectionShape.gd to Selection.gd

The purpose of this is to generalize some selection code, so that it applies to all polygons, the entire selection. More will follow.

* UndoRedo for border moving

Nothing else in the selections system works properly in UndoRedo right now. Needs:

- UR support for creating selections
- UR support for modifying selections (merging and cutting selections together)
- UR support for removing selection
- UR support for moving content

& for all the rest of the remaining features

* Moving all of the selection shape logic to Selection.gd

Handle all of the polygons there instead of having them as individual nodes. Should be easier to handle undo/redo this way. This commit probably breaks move tool + selection tool and undo/redo. Code is still a mess. For your sanity, I hope you are not reading this. I promise I will clean up.

* Move tool works again

Buggy and messy, of course.

* Remove unneeded code and restore selection move undoredo logic

* Made Selection.gd have one big preview_image for when moving content, instead of each polygon having its own image

Could be further optimized for some specific cases. We could also remove selected_pixels from SelectionPolygon.

* UndoRedo support for creating, deleting, merging and clipping selections

UndoRedo support for moving content not added in this commit. Should work but needs more testing. This PR also removes selected_pixels from the SelectionPolygon class.

* Confirm & cancel selection movement, should support undoredo properly too

Press Enter or do any editing to confirm movement, Escape to cancel. I will most likely add UI buttons for confirm and cancel too.

* Mirror View affects selection

* Restore Cut, Copy, Paste and Clear Selection

Pasting now no longer requires a pre-existing selection and instead copies the selections themselves too.

* Created a new Select menu, which has Select All and Clear Selection as options

Clear Selection now also confirms content moving. TopMenuContainer code has changed to no longer rely on Global for the menu buttons.

* Draw gizmos as rectangles

No functionality yet. They may need to be turned to nodes, so that they can easily resize based on zoom level and check for mouse enter/exit events.

* Made gizmos get drawn in the sides and corners of the big bounding rectangle instead of individual selection parts

Still no functionality yet.

* Restore label text

* Minor optimization when clipping selections

This will execute the for loop less times

* Made a Gizmo class, cursor change on hover, has_focus = false on mouse click

Now I should actually make them resize when dragged, aye?

* Very basic gizmo resizing, still a WIP, does not work properly yet

* Start replacing the array of selected pixels with a BitMap

This should optimize the selection making a lot, and it also allows for easy border drawing without having to deal with polygons, thanks to the MarchingAntsOutline.shader

Still commit is still a WIP, image effects and brushes may not work properly yet.

Because the BitMap has a fixed size, the size of the project, moving the selection outside of canvas boundaries has proven to be a bit tricky. I did implement a hacky way of handling it, but it may be buggy and problematic. I'm still unsure whether this is the best way to handle the situation.

* Selection works with mirror view

* Draw a black rectangle when the user is making a rectangular selection

After they release the mouse, the black rectangle becomes the selection

* Make Selection.gd update when undoing/redoing

* Fix brushes not working properly with non-rectangular selections

* Added invert selection

* Cache has_selection as a variable for a speedup

* Fix conflict issues with the shape tools

* Made the bitmap image squared so the marching ants effect will be the same on both dimensions

There may be a better way to fix the issue, perhaps inside the shader itself.

* Some optimizations to call selection_bitmap_changed() less times

* Restored almost all of the image effects

Left to do:
- Change gradient's behavior. Unsure of how it will work with non-rectangular selections yet, but it should not generate pixels outside of the selection.
- Restore rotation
- Resize bitmap on image resize
- Remove the `pixels` array from the ImageEffect

* Fix Selection.gd not updating when changing project

* Resize the selection bitmap along with image resize

* Restored rotation's old behavior and finally got rid of the selected_pixels array

The rotation does not yet work properly with selections, but at least it now "works".

* Resize selection too when using gizmos

Left to do for gizmos:
- Proper cancel transformation
- Begin transformation
(currently named move_content_start but it should be renamed to something more general) when resizing gizmos
- Keep the original image and selection in memory and resize them. Meaning, gizmos should not resize the already resized data, but only resize the original. This is less destructive as there is no danger of data loss.
- Always resize on InputEventMouseMotion. This is going to be worse for performance, but it will look better for the user.

* Image and bitmap resizing now uses the original data and begin transformation on gizmo click

No matter how many times the user resizes on the current transformation, the original data will not be lost until they either confirm or cancel, so there is no data loss before confirmation/cancel.

* Cancel transformation now works properly when the selection has been resized

* Made gizmos resize on mouse motion, fix issues with negative bounding rectangle and when combined with the move tool

* Resizing can now get out of positive bounds, clearing and inverting now gets limited to the canvas bounds

Resizing currently does not work properly with negative (left & up) canvas boundaries

* Flip image when resizing and the bounding rectangle gets flipped

* Call move_content_confirm() when inverting selection

* Attempt to implement selection resizing that goes outside of the canvas boundaries (not working properly yet)

* Flip selection when resizing to negative bounding rectangle sizes

And fix preview_image vertical flipping

* Fix rotation so that it works (almost) properly with selections

Rotation algorithms now accept and only work with a given image, and the pivot has been added as a parameter

* Experimental gizmo rotation - does not work properly yet

Transforming the selection outside of the canvas is still broken.

* Fix some issues with moving selection out of canvas bounds

* Fix more issues with selection getting resized outside of canvas bounds

* Update marching ants effect properly when switching between projects

And make sure the frequency of the marching ants effect always looks roughly the same on all project sizes

* Made the rotation gizmo part of the gizmos array and resize them based on camera zoom

* Remove unneeded parameter from move_bitmap_values()

* Remove more unneeded parameters

* Move the selection only if the cursor is above it and neither shift nor control are currently pressed

* Gradient generation now works on non-rectangular selections

Although this behavior might not be the intended one

* Copy/paste marching ants effect offset

Useful for when the selection is in negative coords

* Fix issue with clear selection & UndoRedo

* Restore the ability to move selection when it's in negative coords

* Made the marching ants offset a Project variable

This fixes the issue of project switching and keeping the previous project's offset. Again, this is only relevant for when the selection is in negative coords.

* Made the "from current selection" palette preset work with the new selection system

* Fix out of bounds error when using the rectangular select tool on negative coords

* Some code cleanup

* Comment out the rotation gizmo for now, since it does not work properly

* Update marching ants shader params and gizmo sizes when the bitmap changes

* Move some methods around in Selection.gd
2021-04-17 11:30:12 -07:00
Martin Novák 42696e7b37
Replace old palette system with a new one (#447)
* Replace old palette system with a new one

* Replace default json palettes with new resource versions

* Add missing translation strings

* Fix Erevoid's issues 2, 3 and 4

* Rewrite palette grid to improve performance
Add middle click scrolling

* Fix index conversion functions

* Fix palettes editing by copying them to XDG user write path

* Add Windows specific fixes

* Add import support for old json palette format

* Add create/edit palette settings check.
Hide add/delete color buttons when no palette is displayed.
2021-04-16 11:09:03 -07:00
DragonOfWar 943a69c0e3
Add Rectangle and Ellipse tools (#456)
* Add Shapes Tool (WIP)

* Add Alt button + Fill shape + Other stuff

* Add blue theme button textures

* Fix tool not previewing on right button

* Add config functions

* Fix ellipse bug

* Correctly added thickness

* Keep preview with CTRL

* Fix weird PoolVector behaviour

* Make preview follow mouse when pressing CTRL

* Moved shapes class to a separate script

* Update tooltip

* Enable mirrors

* Separate tools + jittery preview fix + more

* Add missing translation

* Add missing icons and keybindings

* Changed shape draw function buttons

Co-authored-by: DragonOfWar <47753585+KawanWeege@users.noreply.github.com>
2021-03-30 10:07:13 -07:00
Manolis Papadeas cffba7edde Added an option in the Preferences for interface dimming on dialog popup 2021-03-17 19:28:01 +02:00
ballerburg9005 de164ea9de
full support for auto tallscreen/widescreen panel layout (#458)
* full support for auto tallscreen/widescreen panel layout

* Update Main.tscn

* Update CanvasPreviewContainer.tscn

* Update UI.tscn

* tallscreen support - better display scale

* tallscreen support - better display scale

* Update UI.tscn

* Update Main.gd

* tallscreen support - better display scale

* tallscreen support - better display scale

* tallscreen support - alternate panel placement comment-784228607

* tallscreen support - code cleanup

* tallscreen support - color picker swap: comment-785032683

* prettier border

* tallscreen support - color picker

* tallscreen support - pullrequestreview-601156079

* tallscreen support - bugfix & review

Co-authored-by: ballerburg9005 <mathias.steiger@gmail.com>
2021-03-06 05:59:26 -08:00
Variable dc469dd4b5
Var transparent mode (#444)
* allowed and enabled per_pixel_transparency

* Added a Transparency menu

* Added an Alternate screen for transparency

* Added transparency methods

Added the transparency methods plus modified fullscreen such that it resets transparency on toggling hence, Removing the issue of blackness

* Modified the shader to allow transparency

* Added a material to ViewportContainer

Fixed the bug that darkens image when decreasing opacity

* Update Global.gd

* Update Main.gd

* Update TopMenuContainer.gd
2021-02-02 07:29:19 -08:00