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25 commits

Author SHA1 Message Date
OverloadedOrama 2190c21d9d Separated PalettePanelContainer from Main.tscn, made it its own scene
And put all 3 palette dialogs there instead of Main
2020-05-21 02:50:57 +03:00
OverloadedOrama 30e7b34dc9 Made OpenSprite and SaveSprite separate scenes 2020-05-20 01:44:27 +03:00
OverloadedOrama 8e6516a4d4 Use error dialog for 2 more cases
NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00
OverloadedOrama 2ebdf51047 Use error dialog instead of individual erro dialogs for when removing palettes 2020-05-20 01:31:38 +03:00
OverloadedOrama 8c2c8a1d7b Rebase master (remove palette) to refactoring 2020-05-20 01:02:25 +03:00
OverloadedOrama 1e114d6f4f Created ColorAndToolOptions script and scene
Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00
Igor Santarek eb47d24df3
New remove current palette feature (#239)
* New remove current palette feature

This commit adds new feature to Pixelorama that will allow user to remove the current selected palette.

* Fixed grammar and added focus_mode = 0 on the remove palette button

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-20 00:35:48 +03:00
OverloadedOrama d0825495d1 v0.7 - The Timeline Update! 2020-05-16 14:48:13 +03:00
OverloadedOrama ede68d7bf4 Made focus_mode = 0 for the tool buttons 2020-05-13 16:37:46 +03:00
OverloadedOrama 7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama 7484ce1b9e Added a Tween to make the background UI darker when a dialog is opened 2020-05-08 18:37:45 +03:00
OverloadedOrama 51b6aadbdd Makes the background UI darker when a dialog is being opened 2020-05-08 03:10:23 +03:00
OverloadedOrama f99b486919 Made the fake grabber change texture based on theme & other small UI changes 2020-05-06 01:19:09 +03:00
OverloadedOrama c1602ad26a Big UI overhaul - added PanelContainers to group similar elements
Removed separators entirely. Also made the AnimationTimeline have a StyleBoxFlat of its own, which we use to expand its margin top to cover the little space left because of the VSplitContainer. We also use a TextureRect as a fake VSplitContainer grabber.
2020-05-06 00:55:17 +03:00
OverloadedOrama 7559756c50 Changed layer button and "current frame" text position
Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
Manolis Papadeas 1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama 415db39e64 Changed tool TextureButtons into Buttons 2020-05-04 04:07:43 +03:00
OverloadedOrama 2ee4c541c9 Fixed tool texture loading 2020-05-03 13:39:20 +03:00
OverloadedOrama 28c4ee8f90 Saved the TransparentChecker shader as a resource
In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama 9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama fe7e984432 Filenames of assets in "Tool Cursors" are now in snake_case 2020-05-02 01:41:50 +03:00
OverloadedOrama 28de4d56f6 Added "icons" and "splash_screen" folders into Assets/Graphics
Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama c35e4b0613 Created a "UI" folder in src
And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama 8d5a673543 Moved "Themes & Styles" to "Assets/themes" 2020-05-02 00:59:34 +03:00
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00
Renamed from Main.tscn (Browse further)