This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129) and even enhance the current rectangle selection tool (See #56)
Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
Also fixed issue with "Show Guides" view menu option and having multiple projects with guides. Only think remaining is to make the Symmetry Guides look different than regular guides. Closes #133.
Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
* Refactoring tools
* Remove unused code
* Fixed some inferring errors and added translations
* Attempt to fix some Script Errors found in the CI workflow
* Fix bucket crash.
* Fix static type convert.
Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
We already checkout as out first step so we don't need to clone the repository again. This commit also removes the ".gdignore" file from the Artifacts.
Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
* Remove export_presets.cfg from gitignore
* Create export_presets.cfg
* Create godot-ci-export.yml
* Test DLL copying to artifact
* Test repo cloning and copying files
* Attempt to fix directory paths
* Fix directory paths again
* Remove export paths from export_presets.cfg
* Fix inferring script error
* Attempt to fix script error in Global.gd
This and the previous error in Input.gd only happened in the builds generated by GH Actions.
* Attempting to fix another error in Global.gd
* Checkout with submodules
* Added pixelorama folder to Linux build
And renamed "windows" to "windows-64bit" and "linux" to "linux-64bit" directories.
* Renamed artifacts
* Added emojis to step names
* Emojis for job names
* Removed --recurse-submodules from git clone
* Attempt to copy pixelorama folder to Mac's zip
* Revert previous commit
* Update and rename godot-ci-export.yml to godot-ci-test.yml