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8 commits

Author SHA1 Message Date
Schweini07 3ea3bd7b40
Ask for Confirmation when Pixelorama is about to quit and the Sprite is unsaved (#165) 2020-02-22 17:02:56 +02:00
OverloadedOrama 67631ac648 Changed Export PNG settings, moved code from Main.gd to ExportSprites.gd
And made ExportSprites.tscn a scene of its own
2019-12-28 20:30:33 +02:00
Hugo Locurcio 0962d15174
Add French localization 2019-12-14 21:26:42 +01:00
OverloadedOrama 7318db30ab Major UI changes - including new icons!
- New UI icons for the tools, layer and frame buttons.
- Removed clone, remove and move frame buttons. You can now right click on a frame button to do these actions instead.
- Added first, previous, next and last frame buttons to the timeline.
- Added rulers for the main canvas viewport.
- Window size bumped to 1152x648.
- Default FPS is now 6 instead of 1.
- Fill tool renamed to Bucket.
- Mouse default cursor shape for the canvas is the arrow instead of cross.
- Mouse default cursor shape for the mirror and onion skinning buttons is the pointing hand.
2019-11-19 23:23:43 +02:00
OverloadedOrama b1e8bde3ac Import brushes from folder
- A new type of custom brush has been added, brushes from files! Basically there's a "Brushes" folder where Pixelorama can get brushes from, and, unlike the previous brushes, these are for all projects and are not saved in .pxo files. These brushes get loaded on the _ready() method of Main.gd, and are ignored by Godot.
- There are now 2 containers for the two types of custom brushes. The main pixel brush is with the brushes from files.
- Fixed bug where, if you had selected a custom "project" brush and loaded a .pxo file, the brush would still be selected, causing potential problems
- Fixed bug where you could save a project brush that was completely transparent
- Fixed bug where, if you named a file, some shortcuts would be activated.
- export_presets.cfg is now ignored.
2019-11-11 04:20:09 +02:00
Hugo Locurcio 131651d0da
Remove the .import/ directory
This directory shouldn't be committed to version control, as its
contents are generated automatically when editing the project
for the first time.
2019-09-26 19:16:17 +02:00
OverloadedOrama 5781c42821 v0.2 - Animation Timeline & UI changes!
v0.2 of Pixelorama is out!
- Added animation timeline. You can add. remove. clone and change order of your frames!
- You can now import multiple images as frames.
- Ability to save individual frames, all frames as multiple files, or all frames as a single file in the form of a horizontal or vertical spritesheet!
- Different frames can have a unique amount of layers and they can be of different sizes.
- Image scaling is now functional.
- Added hints for UI elements.
- A lot of UI changes.
2019-09-10 01:57:46 +03:00
OverloadedOrama f647a42752 Initial commit 2019-08-18 12:28:38 +03:00