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Updated fix for #53 to only work on 3.1.x
As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
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@ -74,6 +74,10 @@ func _on_Language_pressed(button : Button) -> void:
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Global.config_cache.set_value("preferences", "locale", TranslationServer.get_locale())
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Global.config_cache.set_value("preferences", "locale", TranslationServer.get_locale())
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Global.config_cache.save("user://cache.ini")
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Global.config_cache.save("user://cache.ini")
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# Update Translations
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_on_PreferencesDialog_popup_hide()
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_on_PreferencesDialog_about_to_show()
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func _on_Theme_pressed(button : Button) -> void:
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func _on_Theme_pressed(button : Button) -> void:
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var index := 0
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var index := 0
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var i := 0
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var i := 0
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@ -149,8 +149,10 @@ func _ready() -> void:
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for t in tools:
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for t in tools:
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t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
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t[0].connect("pressed", self, "_on_Tool_pressed", [t[0]])
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Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
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# Checks to see if it's 3.1.x
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Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
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if Engine.get_version_info().major == 3 && Engine.get_version_info().minor < 2:
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Global.left_color_picker.get_picker().move_child(Global.left_color_picker.get_picker().get_child(0), 1)
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Global.right_color_picker.get_picker().move_child(Global.right_color_picker.get_picker().get_child(0), 1)
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Import.import_brushes("Brushes")
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Import.import_brushes("Brushes")
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