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Add support for importing SVG images

This makes use of Godot's SVG importer to load SVGs and rasterize them.
This commit is contained in:
Hugo Locurcio 2019-10-27 11:37:35 +01:00
parent e7976bcbb6
commit ccce588777
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@ -893,7 +893,7 @@ window_title = "Open File(s)"
resizable = true
mode = 1
access = 2
filters = PoolStringArray( "*.bmp ; BMP Image", "*.hdr ; Radiance HDR Image", "*.jpg,*.jpeg ; JPEG Image", "*.png ; PNG Image", "*.tga ; TGA Image", "*.webp ; WebP Image" )
filters = PoolStringArray( "*.bmp ; BMP Image", "*.hdr ; Radiance HDR Image", "*.jpg,*.jpeg ; JPEG Image", "*.png ; PNG Image", "*.svg ; SVG Image", "*.tga ; TGA Image", "*.webp ; WebP Image" )
current_dir = "/home/danielnaoexiste/Documents/Prog/Pixelorama"
current_path = "/home/danielnaoexiste/Documents/Prog/Pixelorama/"