From ccce58877735d94461e155549a9639227ebaf23c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 27 Oct 2019 11:37:35 +0100 Subject: [PATCH] Add support for importing SVG images This makes use of Godot's SVG importer to load SVGs and rasterize them. --- Main.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Main.tscn b/Main.tscn index 37dad3fc2..7e8379cb1 100644 --- a/Main.tscn +++ b/Main.tscn @@ -893,7 +893,7 @@ window_title = "Open File(s)" resizable = true mode = 1 access = 2 -filters = PoolStringArray( "*.bmp ; BMP Image", "*.hdr ; Radiance HDR Image", "*.jpg,*.jpeg ; JPEG Image", "*.png ; PNG Image", "*.tga ; TGA Image", "*.webp ; WebP Image" ) +filters = PoolStringArray( "*.bmp ; BMP Image", "*.hdr ; Radiance HDR Image", "*.jpg,*.jpeg ; JPEG Image", "*.png ; PNG Image", "*.svg ; SVG Image", "*.tga ; TGA Image", "*.webp ; WebP Image" ) current_dir = "/home/danielnaoexiste/Documents/Prog/Pixelorama" current_path = "/home/danielnaoexiste/Documents/Prog/Pixelorama/"