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Fix size label not being updated on the Export dialog's spritesheet tab when the direction changes

This commit is contained in:
Emmanouil Papadeas 2024-03-15 02:45:18 +02:00
parent 324e21776d
commit 9a5eb9720d
2 changed files with 2 additions and 0 deletions

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@ -35,6 +35,7 @@ Built using Godot 3.5.2
- Fix "visible layers" option on the export dialog producing wrong results. [346d1f071a8c6b1defb1072d39aea9c642f1ef59](https://github.com/Orama-Interactive/Pixelorama/commit/346d1f071a8c6b1defb1072d39aea9c642f1ef59)
- Random brushes now work again. [1317e40ffa5e9f01a9d214221bb5133db20a1de9](https://github.com/Orama-Interactive/Pixelorama/commit/1317e40ffa5e9f01a9d214221bb5133db20a1de9)
- The gizmo in the rotation image effect dialog is now accurately following the mouse.
- Fixed the size label not being updated on the Export dialog's spritesheet tab when the direction changes.
## [v0.11.3] - 2023-10-30
This update has been brought to you by the contributions of:

View file

@ -314,6 +314,7 @@ func _on_Direction_item_selected(id: int) -> void:
preview_current_frame = 0
Export.process_data()
set_preview()
update_dimensions_label()
func _on_Resize_value_changed(value: float) -> void: