diff --git a/CHANGELOG.md b/CHANGELOG.md index 0925fa96d..d5183e629 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -35,6 +35,7 @@ Built using Godot 3.5.2 - Fix "visible layers" option on the export dialog producing wrong results. [346d1f071a8c6b1defb1072d39aea9c642f1ef59](https://github.com/Orama-Interactive/Pixelorama/commit/346d1f071a8c6b1defb1072d39aea9c642f1ef59) - Random brushes now work again. [1317e40ffa5e9f01a9d214221bb5133db20a1de9](https://github.com/Orama-Interactive/Pixelorama/commit/1317e40ffa5e9f01a9d214221bb5133db20a1de9) - The gizmo in the rotation image effect dialog is now accurately following the mouse. +- Fixed the size label not being updated on the Export dialog's spritesheet tab when the direction changes. ## [v0.11.3] - 2023-10-30 This update has been brought to you by the contributions of: diff --git a/src/UI/Dialogs/ExportDialog.gd b/src/UI/Dialogs/ExportDialog.gd index 75a88f283..a2e32b091 100644 --- a/src/UI/Dialogs/ExportDialog.gd +++ b/src/UI/Dialogs/ExportDialog.gd @@ -314,6 +314,7 @@ func _on_Direction_item_selected(id: int) -> void: preview_current_frame = 0 Export.process_data() set_preview() + update_dimensions_label() func _on_Resize_value_changed(value: float) -> void: