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Fix 3DShapeEdit import object not using native dialog
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@ -89,6 +89,7 @@ func _input(_event: InputEvent) -> void:
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func _ready() -> void:
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super._ready()
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load_model_dialog.use_native_dialog = Global.use_native_file_dialogs
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Global.cel_switched.connect(_cel_switched)
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_cel_switched()
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var new_object_popup := new_object_menu_button.get_popup()
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