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Fix 3DShapeEdit import object not using native dialog

This commit is contained in:
Emmanouil Papadeas 2024-02-03 13:57:05 +02:00
parent 4c39e29b67
commit 978ddf3b45

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@ -89,6 +89,7 @@ func _input(_event: InputEvent) -> void:
func _ready() -> void:
super._ready()
load_model_dialog.use_native_dialog = Global.use_native_file_dialogs
Global.cel_switched.connect(_cel_switched)
_cel_switched()
var new_object_popup := new_object_menu_button.get_popup()