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Release v0.11-stable
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@ -71,7 +71,7 @@ Built using Godot 3.5.2.
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- Fix bug where the tool changes from a draw tool to a non-draw tool, while having an image brush selected. The bug was that the indicator was appearing as a white square, until the user moved their mouse.
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- Fix bug where the tool changes from a draw tool to a non-draw tool, while having an image brush selected. The bug was that the indicator was appearing as a white square, until the user moved their mouse.
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- Fix bug where clicking on previous/next frame when only one frame exists makes the cel unselected. [6b58768](https://github.com/Orama-Interactive/Pixelorama/commit/6b587688f12dcc027c2f43832f179e4dca73a702)
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- Fix bug where clicking on previous/next frame when only one frame exists makes the cel unselected. [6b58768](https://github.com/Orama-Interactive/Pixelorama/commit/6b587688f12dcc027c2f43832f179e4dca73a702)
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- Mirror symmetry axes are now properly centered by default. [#843](https://github.com/Orama-Interactive/Pixelorama/pull/843)
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- Mirror symmetry axes are now properly centered by default. [#843](https://github.com/Orama-Interactive/Pixelorama/pull/843)
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- The "File(s) exported" notification now only appears on succesful export.
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- The "File(s) exported" notification now only appears on successful export.
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- Fix selection handles and shape tool previews not working properly when mirror view is enabled. [#860](https://github.com/Orama-Interactive/Pixelorama/pull/860)
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- Fix selection handles and shape tool previews not working properly when mirror view is enabled. [#860](https://github.com/Orama-Interactive/Pixelorama/pull/860)
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- Undoing after pasting now shows the previous selection as normal.
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- Undoing after pasting now shows the previous selection as normal.
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- The right tool gets activated only if the right mouse button (or whatever input action is assigned) is first pressed. [cc332c6](https://github.com/Orama-Interactive/Pixelorama/commit/cc332c6cbf3f9265a95a4bdc4998c9ca6c4f750a)
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- The right tool gets activated only if the right mouse button (or whatever input action is assigned) is first pressed. [cc332c6](https://github.com/Orama-Interactive/Pixelorama/commit/cc332c6cbf3f9265a95a4bdc4998c9ca6c4f750a)
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11
README.md
11
README.md
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@ -51,7 +51,6 @@ Stable versions:
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- [GitHub Pages (Web)](https://orama-interactive.github.io/Pixelorama/)
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- [GitHub Pages (Web)](https://orama-interactive.github.io/Pixelorama/)
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- [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama)
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- [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama)
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- [Snap Store (Linux)](https://snapcraft.io/pixelorama)
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- [Snap Store (Linux)](https://snapcraft.io/pixelorama)
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- [OpenStore (Ubuntu Touch)](https://open-store.io/app/pixelorama.orama-interactive)
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You can also find early access builds in the [GitHub Actions page](https://github.com/Orama-Interactive/Pixelorama/actions). There's also a [Web version available](https://orama-interactive.github.io/Pixelorama/early_access/).
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You can also find early access builds in the [GitHub Actions page](https://github.com/Orama-Interactive/Pixelorama/actions). There's also a [Web version available](https://orama-interactive.github.io/Pixelorama/early_access/).
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Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
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Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.
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@ -66,19 +65,23 @@ Pixelorama uses Godot 3.5, so you will need to have it in order to run the proje
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.
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## Current features:
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## Current features:
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- A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
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- A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
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- Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
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- Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
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- Custom brushes, including random brushes.
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- Custom brushes, including random brushes.
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- Create or import custom palettes.
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- Create or import custom palettes.
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- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
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- Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
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- Export your gorgeous art as `PNG`, as a single file, a spritesheet or multiple files, or `GIF` file.
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- Export your gorgeous art as `PNG`, as a single file, a spritesheet or multiple files, or `GIF` and `APNG` animated file.
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- Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
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- Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
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- Dynamics, such as tablet pen pressure.
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- Autosave support, with data recovery in case of a software crash.
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- Autosave support, with data recovery in case of a software crash.
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- 3D layers that allow you to bring 3D shapes and models into your 2D canvas.
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- Load reference images to help you draw.
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- Horizontal & vertical mirrored drawing.
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- Horizontal & vertical mirrored drawing.
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- Tile Mode for pattern creation.
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- Tile Mode for pattern creation.
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- Rectangular & isometric grid types.
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- Rectangular & isometric grid types.
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- Scale, rotate and apply multiple image effects to your drawings.
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- Guides that can be snapped to.
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- A perspective editor to help you create artwork with depth.
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- Scale, rotate and apply multiple image effects to your drawings. Rotation offers multiple algorithms, tailored for pixel art.
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- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
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- Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details.
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@ -331,7 +331,7 @@ config/icon="res://assets/graphics/icons/icon.png"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/macos_native_icon="res://assets/graphics/icons/icon.icns"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/windows_native_icon="res://assets/graphics/icons/icon.ico"
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config/custom_user_dir_name.X11="pixelorama"
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config/custom_user_dir_name.X11="pixelorama"
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config/Version="v0.11-rc2"
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config/Version="v0.11-stable"
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config/ExtensionsAPI_Version=3
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config/ExtensionsAPI_Version=3
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config/Pxo_Version=2
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config/Pxo_Version=2
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@ -9,7 +9,7 @@ enum FileFormat { PNG = 0, GIF = 1, APNG = 2 }
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# list of animated formats
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# list of animated formats
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var animated_formats := [FileFormat.GIF, FileFormat.APNG]
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var animated_formats := [FileFormat.GIF, FileFormat.APNG]
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# A dictionary of custom exporter generators (Recieved from extensions)
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# A dictionary of custom exporter generators (received from extensions)
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var custom_exporter_generators := {}
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var custom_exporter_generators := {}
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var current_tab: int = ExportTab.IMAGE
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var current_tab: int = ExportTab.IMAGE
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