diff --git a/CHANGELOG.md b/CHANGELOG.md index ced178245..714099e94 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -71,7 +71,7 @@ Built using Godot 3.5.2. - Fix bug where the tool changes from a draw tool to a non-draw tool, while having an image brush selected. The bug was that the indicator was appearing as a white square, until the user moved their mouse. - Fix bug where clicking on previous/next frame when only one frame exists makes the cel unselected. [6b58768](https://github.com/Orama-Interactive/Pixelorama/commit/6b587688f12dcc027c2f43832f179e4dca73a702) - Mirror symmetry axes are now properly centered by default. [#843](https://github.com/Orama-Interactive/Pixelorama/pull/843) -- The "File(s) exported" notification now only appears on succesful export. +- The "File(s) exported" notification now only appears on successful export. - Fix selection handles and shape tool previews not working properly when mirror view is enabled. [#860](https://github.com/Orama-Interactive/Pixelorama/pull/860) - Undoing after pasting now shows the previous selection as normal. - The right tool gets activated only if the right mouse button (or whatever input action is assigned) is first pressed. [cc332c6](https://github.com/Orama-Interactive/Pixelorama/commit/cc332c6cbf3f9265a95a4bdc4998c9ca6c4f750a) diff --git a/README.md b/README.md index 51ed1c225..d67038fc5 100644 --- a/README.md +++ b/README.md @@ -51,7 +51,6 @@ Stable versions: - [GitHub Pages (Web)](https://orama-interactive.github.io/Pixelorama/) - [Flathub (Linux)](https://flathub.org/apps/details/com.orama_interactive.Pixelorama) - [Snap Store (Linux)](https://snapcraft.io/pixelorama) -- [OpenStore (Ubuntu Touch)](https://open-store.io/app/pixelorama.orama-interactive) You can also find early access builds in the [GitHub Actions page](https://github.com/Orama-Interactive/Pixelorama/actions). There's also a [Web version available](https://orama-interactive.github.io/Pixelorama/early_access/). Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version. @@ -66,19 +65,23 @@ Pixelorama uses Godot 3.5, so you will need to have it in order to run the proje As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it. ## Current features: - - A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons. - Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags. - Custom brushes, including random brushes. - Create or import custom palettes. - Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported. -- Export your gorgeous art as `PNG`, as a single file, a spritesheet or multiple files, or `GIF` file. +- Export your gorgeous art as `PNG`, as a single file, a spritesheet or multiple files, or `GIF` and `APNG` animated file. - Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools. +- Dynamics, such as tablet pen pressure. - Autosave support, with data recovery in case of a software crash. +- 3D layers that allow you to bring 3D shapes and models into your 2D canvas. +- Load reference images to help you draw. - Horizontal & vertical mirrored drawing. - Tile Mode for pattern creation. - Rectangular & isometric grid types. -- Scale, rotate and apply multiple image effects to your drawings. +- Guides that can be snapped to. +- A perspective editor to help you create artwork with depth. +- Scale, rotate and apply multiple image effects to your drawings. Rotation offers multiple algorithms, tailored for pixel art. - Multi-language localization support! See our [Crowdin page](https://crowdin.com/project/pixelorama) for more details. diff --git a/project.godot b/project.godot index 7352198df..e98311993 100644 --- a/project.godot +++ b/project.godot @@ -331,7 +331,7 @@ config/icon="res://assets/graphics/icons/icon.png" config/macos_native_icon="res://assets/graphics/icons/icon.icns" config/windows_native_icon="res://assets/graphics/icons/icon.ico" config/custom_user_dir_name.X11="pixelorama" -config/Version="v0.11-rc2" +config/Version="v0.11-stable" config/ExtensionsAPI_Version=3 config/Pxo_Version=2 diff --git a/src/Autoload/Export.gd b/src/Autoload/Export.gd index e965bf018..93f0661e2 100644 --- a/src/Autoload/Export.gd +++ b/src/Autoload/Export.gd @@ -9,7 +9,7 @@ enum FileFormat { PNG = 0, GIF = 1, APNG = 2 } # list of animated formats var animated_formats := [FileFormat.GIF, FileFormat.APNG] -# A dictionary of custom exporter generators (Recieved from extensions) +# A dictionary of custom exporter generators (received from extensions) var custom_exporter_generators := {} var current_tab: int = ExportTab.IMAGE